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Everything posted by Infinitron
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In-Game Advertising
Infinitron replied to Aedelric's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
This is a high fantasy role playing game. What could you possibly advertise in it? -
Rats need to be first quest
Infinitron replied to Echopeus's topic in Pillars of Eternity: Stories (Spoiler Warning!)
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The End of The Beginning
Infinitron replied to Sordel's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Don't expect too much. The Wasteland 2 forums have been in a semi-coma since that game's Kickstarter ended. Granted, Obsidian is a larger company and they might have more time to engage the community with new information, but there's only so much you can say about a game that's still so far away from release. -
Make a wish for 3.6
Infinitron replied to hideo kuze's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
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I agree bro, there's no better incentive to explore areas full of monsters that want to kill you than awarding no xp for killing them. On the contrary, since monsters are monsters are monsters, what is your incentive to explore any particular area if you can get the same amount of XP from grinding monsters in an area you've already explored? Objective-based XP incentivizes you to go to new places and do new things.
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There's an unspoken assumption here that you really, urgently NEED that granular level of experience you'd get from only partially clearing the dungeon. But I don't think you do, not really. Not everything in a game needs to reward you. As long as the game is built around its experience mechanic effectively, it shouldn't really bother anyone.
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That's not really true. Josh has actually gotten a lot hate on the Codex, for cooldowns and other things. It's just that objective-based systems have been proven to work great for games based more on choices and consequences and reactivity than on sandboxy romping, and that particular subgenre of RPG seems to be Obsidian's core competency.
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Josh Sawyer recently said: Which caused a bit of an uproar among certain folks on the forum. I'm not sure if there's been a poll about this already, but in any case, the issue has now become much more salient. What do you think? Let's find out what the majority wants.
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The thing here is that this is so much more complex than simply saying "I want to get xp for killing monsters". That in itself is meaningless unless the game itself is structured in such a way that it really rewards the kind of exploration and grinding experience that Monte wants. The game that Obsidian want to make doesn't sound like it will provide that kind of structure, even if it DOES end up handing out experience rewards for monster-slaying. So what would be the point of it?