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Continuity

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Everything posted by Continuity

  1. I want a vancian magic system in the game, but there needs to be a better resting mechanic than in the IE games. I am pretty sure Sawyer wrote something about having some ideas for new mechanics. Maybe the games could do without vancian casting, but I kind of feels like it wouldn't be the same without it.
  2. 18 months is barely time to make a good single player RPG (probably a bit too short even). I would also love to see it later on if it's possible though.
  3. MP is a time- and money sink that the project can't handle. It should first and foremost set out to prove that the single player, infinity engine-type game isn't dead.
  4. Alright, so basically a place to manage resources, and interact with some cool stuff. Maybe some crafting tables or an alchemy lab. Just don't allow for people to get kids or whatever. Not that I would ever believe that you would sink that low. edit: but still, consider a stronghold minigame with good reactivity and integration as a further stretch goal.
  5. Please consider the option of making it a player stronghold instead, like the one in BG2 and Crossroads Keep. Finish what you started in NWN 2, and make the design complete this time by making the minigame reactive and integrated with the main game. Don't cater to larpers. That is all.
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