Umm, well I'd say nothing is balanced yet. Adam Brennecke stated recently that everything does way too much damage a few days ago, and there was supposed to have been a balance pass done the other day. There was a backer who posted that he just finished a playthrough of this build and liked the feel of the combat ... I had to raise my eyebrow a bit at that. I enjoy hard combat, but combat ends in about 10 seconds of unpaused gameplay, which isn't very fun.