
Bercon
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Terrible performance?
Bercon replied to Bercon's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Installing Special K to reduce threads at least made the GPU go from 80% to 100% for some added frames. Dropping Ambient Occlusion seems to be enough to get fairly solid 60. There are still random stutters every 15 seconds. Not sure what's the problem there since CPU usage is at ~50%, 16 gigs ram and game is installed on SSD. Disabling Smart Camera so it's not constantly moving with the party makes the stuttering less jarring, but doesn't prevent it at all. Extremely disappointing performance for such lackluster graphics. -
Here are more accurate numbers: https://arstechnica.com/gaming/2018/07/steam-data-leak-reveals-precise-player-count-for-thousands-of-games/ Pillars of Eternity II: Deadfire at 203,867 compared to Pillars of Eternity at 1,275,530 Divinity: Original Sin 2 at 1,688,895 Divinity: Original Sin - Enhanced Edition at 1,501,547
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Romance
Bercon replied to Skyleaf's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
I'm not a big fan of having the relationships provide bonuses and items. But anyhow, sounds good enough for me and the video was hilarious. -
Romance
Bercon replied to Skyleaf's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
I'd like to see at least some emotional attachment within the party. In PoE it feels like half of the people don't even want to be with your group. Have the devs mentioned if they'll touch this subject in any manner, be that no or yes? -
I agree wholeheartedly with OP. I've only gotten to White March I in PoE. The companions feel dull and boring. Instead of discussing current adventures with them or hearing banter between them, I get MASSIVE amounts of dialogs about what they did years and years ago in the past.
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Dynamic shadow resolution
Bercon replied to Bercon's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
I made a short video displaying the issue, is this really normal? I don't think SweetFX can fix this, since this is issue with shadow resolution and not colors/aa or something like that. https://youtu.be/pJmUlFh0sHw -
Dynamic shadow resolution
Bercon posted a question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Character shadows seems pretty blurry and flicker noticeably when you slowly move the screen. Are there some configuration files I can edit to increase the shadow resolution? I've already set the in-game quality slider to max and it doesn't help. -
Graphics style of Project Eternity
Bercon replied to anek's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Then you are locking the resolution of the game to something fixed. Say you cannot change the resolution of the game from 1024x768 at all. I would hardly call that resolution independent either. Relying on GPU or Display to handle the scaling is a bad idea and should never be done. -
Graphics style of Project Eternity
Bercon replied to anek's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Baldur's Gate (2): Enhanced Edition adds digital zoom so I don't really see a point of not having that. Its the only way to make the game resolution independent. Otherwise with high pixel density displays like iPad3 (or many laptops) you need a magnifying glass to see anything. So the chances of not having zoom feature are practically zero. -
Do not make the game isometric
Bercon replied to Bercon's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Yes, like WorstUsernameEver said. The way they use the word isometric and then talk about games like Baldur's Gate as their ideal sounds like they are going with 2D backdrops. -
Instead of having isometric graphics like IE games (BG, IWD, PT etc.) make it fixed perspective from above such as most RTS games nowdays like Warcraft 3 and Starcraft 2. This is almost the same thing gameplay wise, but will add more feel of depth to the graphics. Making the background 3D on the other hand instead of flat 2D texture allows you dynamic resolution, dynamic lighting, more dynamic world, realistic physics and the list goes on and on.