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Katphood

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Everything posted by Katphood

  1. Well, I don't know if anybody from Beths or Arkane Studios is reading this but I would LOVE to see a Dark Messiah of Might & Magic 2.
  2. The first game I played that broke the bulletsponge thingie was GoldenEye 64. I hate bulletsponge enemies as well.
  3. Two games where I remember the A.I being exceptionally well are F.E.A.R and Half-Life: Opposing Force.
  4. Both teams have worked on games that have been highly underappreciated(Painkiller, Bulletstrom, LBP 2, 3) . I hope the games sell well this time around. TO AWESOME SINGLE PLAYER GAMES! *raises bong*
  5. Oh yes, they are killing it. I mean I forgot to mention the most important upcoming PS4 exclusive yesterday...it's no longer Death Stranding....it's this: Also...from the creators of Bulletstorm and Painkiller? Yes, please!
  6. Fallout 4. Trying to make a nice settlement out of Red Rocket. Nick joined me and at some point I noticed that dogmeat isn't with me anymore. He isn't at Sanctuary Hills or Red Rocket so I am guessing he must be at Diamond City? Let's go take a look...
  7. I always wanted to play Medievil. Very excited! ...and this sounds like a very promising title for the PS VR: I want VR but I can't get one since I have 2 cats. So many cords and cables...
  8. MGS V didn't have any of those which made Snake look like a mute.
  9. They have produced great SP games alright. Dishonored, Wolfenstein, Prey, Fallout... They used to be a developer I disliked in the past for being such a huge Fallout snob but I just loved what they did in 2017 and the Fallout games they produced weren't the worst rpg's I have played in my life.
  10. Wrong post. Sorry. delete please
  11. The trailer gives me some weird P.T/Silent Hill vibe. No.
  12. In the far future, the Large Hadron Collider has exploded... The end.
  13. So it's called 'Shadows Die twice'? New IP! You have to play Mario Odyssey at some point in your life so no worries.
  14. You fellas might wanna watch this: #9 has spoilers
  15. New details: http://www.eurogamer.net/articles/2017-12-07-beyond-good-and-evil-2-characters-ships-story-detailed Also:
  16. For all you DmC fans out there: http://www.eurogamer.net/articles/2017-12-07-capcom-announces-devil-may-cry-hd-collection
  17. Shadows of the Damned is a good example of what EA can do: Shadows of the Damned took 3 years to make and the game design had gone through significant changes (five design drafts in total). Originally, Garcia was going to start out shirtless and without a gun. From there, he would gradually acquire weapons along the way and purchase clothes at stores within the game. However, Grasshopper was pressured by EA to have Garcia start with a gun because, "westerners are about guns." In addition, Paula was originally designed as a little girl living in Garcia's gun and would hop around like a rabbit or flutter like a butterfly when her ability is needed; and this would lead to a prominent love story. Again, EA had these features removed because they did not understand the concept. EA informed Grasshopper that, "there's this thing called an elevator pitch in America, and if you can't tell your story in the length of an elevator ride, Hollywood won't use it." This forced Suda to completely scrap all of his initial ideas and had Johnson the talking Skull replaced Paula, and make the game a fairy tale like Lupin III's The Castle of Cagliostro or Princess Peach and Mario. In July 17, 2012, Mikami expressed his dissatisfaction with the game stating that both he and Suda were disappointed with the end product. "[shadows of The Damned] became a completely different game. That was a bit disappointing. I think Suda was unable to create the scenario he'd originally had in his head, and he rewrote the scenario several times. I think his heart was broken. He's such a unique creator, so it seems to me that he was not quite comfortable with making this game." — Shinji Mikami
  18. Bought for the Xbox during the black friday digital sales for 5 bucks. Might as well download it today and give it a whirl while I still have internet.
  19. http://www.eurogamer.net/articles/2017-11-29-ea-not-giving-up-on-microtransactions-in-star-wars-battlefront-2 this is EA right now:
  20. https://www.youtube.com/watch?v=RdQiGJNimBk
  21. Same here, played the demo but never played the full game. Yesterday, while playing Fallout 4, I came across this deathclaw which I was ready to shoot but then I noticed that she had already detected me and was't attacking. Indeed she had no intent on harming me unlike other deathclaws, then I realized... That was a pretty awesome moment in Fallout 4 right there.
  22. ^ Is Xenoblade Chronicles 2 too ambitious for Switch's mobile mode? (Eurogamer.net) Oh well, one more reason for me to delay a Nintendo Switch purchase.
  23. Yeah, it's hands down head and shoulders above any of the Fable games. More freedom in pretty much everything. Every Fable game I have played looks very promising at first but grows stale rather quickly. I was surprised that Fable 2 was no exception. At first I was so excited with all the pretty scenery but after a few hours I realized how linear the game can be at times. There is definitely some fun to be had there but not much freedom. The choices are rather...*uhum*...Black & White.
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