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Are tragic stories more dramatic?
Personally I always prefer stories that are tragedies. My life is pretty boring so its nice to play games that infuse strong emotions into it.
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Dear Obsidian, don't listen to the crowd. Make the game as you have planned it.
I agree with the sentiment of this thread, I want to play something that is unique and surprising, not play a game that is just the average of everybody's different and conflicting ideas, there are already plenty of games like that, they just feel like a huge compromise.
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What type of game system?
My problem with class based systems is that you have to make all the choices about your character before you have even played the game yet. I also have a problem with the ability scores from games like Baldur's Gate because I feel like if I don't min/max then I am making an inferior character. I would appreciate a system that let's me roleplay the kind of character I want to play without punishing me for creating a poorly designed character.
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Morality System
I wanted to get people's thoughts on a morality mechanic for Eternity and share some of my own, hopefully we can get a good discussion going. Although I enjoy playing Bioware games, I really don't like the morality system in their games. When playing Mass Effect, for example, if you play a neutral character you are punished because you won't be able to use high level persuasion, in KOTOR you won't get dark/light mastery bonus. In Dragon Age instead of a morality mechanic dictating your actions you have to answer to your party members for the things you do, unfortunately this has problems too. When conversing with Morrigan, for example, I often found myself redoing conversations with her so that i could get the highest influence possible. I would rather play a game where I can say what I want without being punished. My idea is to not have a morality or influence system, but I am interested in other people's solutions to these problems as well.
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Tropes that could be avoided
Interesting idea giving bonuses for romance, I wonder though if this could cheapen the romance a bit, it could lead to players thinking, "i will romance everybody for the attack bonus!" haha, I don't know if people would really think that, but it's a possibility.
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Tropes that could be avoided
I like romance if it can be done in a subtle realistic way. For example, if you meet a character and are just constantly hitting on them from when you first meet, that probably won't lead to a healthy relationship. I'm also interested in a game where I don't get punished for being mean to my party members, sometimes I argue with my friends but that doesn't mean I lose respect for them, what I mean is let me tease and argue with my companions without punishing me. In other words don't have a influence mechanic, or if you have one keep it hidden in the background, an influence mechanic actually cheapens conversations where instead of having a natural conversation you are just trying to get influence points (Obviously I'm talking about Dragon Age which did this poorly in my opinion) I am also opposed to a morality systems for similar reason, it limits my choices if I'm thinking, "I need renegade points so i have to be rude even though I would rather not". I don't want to end up grinding morality like xp.
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What type of game system?
I don't really like systems that involve a lot of randomness, especially for things like persuasion attempts, but even for combat its nicer if a weapon does a specific amount of damage (taking into account damage reduction, armor piercing, etc.) I hate seeing the amazing weapon I just purchased deal like, 3 damage in one hit and then 50 in another. It also makes it so that you could do the same thing over and over without changing anything until you rolled a higher number, rather than needing to use tactics to get through a battle.
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Party Size
I really like the idea of having ingame explanations for the game mechanics, it makes it easier to get absorbed into the world.
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. X . X X . T X = ETERNITY?
I just wanted to say that when y is used at the end of a word it is a vowel not a consonant, but that could be a mistake on Obsidian's part.
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Obsidian has a Kickstarter profile
I also think it might be wheel of time, the symbol on the countdown looks like a snake biting its own tail, which is a symbol from the Wheel of Time books.
Skyhawk02
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