Everything posted by Inertia
- Update #9: The power of MODES and Godlike Races: Our $2.3M Stretch Goal
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Update #9: The power of MODES and Godlike Races: Our $2.3M Stretch Goal
That's good to hear =D because mass effect 3 seemed to have cordoned off the gameplay from the story and i think it was mostly the fault of the story mode and if the same were to happen to this game i feel like something like... a fight breaking out in a town or w/e wouldn't be possible.
- Update #9: The power of MODES and Godlike Races: Our $2.3M Stretch Goal
- New Game + vs Once and Done
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Spell Cut scenes
mm i guess i didn't play enough to be sick of them i think i could only cast it once or twice before needing to rest let alone finding an enemy worthy enough to cast it on
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Spell Cut scenes
Let's not forget i think you should be able to skip them of course.
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Spell Cut scenes
I remember in PST the really high lvl spells had these cool little mini cut scenes to emphasize just how powerful they were would you like to see something similar in project eternity?
- Tropes vs Women
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Update #7: Non-combat Skills with Tim Cain
I guess the people who cant wrap their head around being able to separate non combat abilities from combat ones never played nwn2 or iwd? spell progression combat feats etc were separated from diplomacy, open lock, lore blah blah and your decisions in specialization of those abilities were tied to how many points you could allocate determined by class and int mods which worked fine imo.
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1 PC plus companions, or create multiple characters (plus companions?)
I would rather have 1 pc + npcs i ended up playing a solo sorc in iwd and a solo druid/monk/sf/dc in soz.
- Achievements
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[Merged] Non-casters Need To Have Interesting Choices In Combat
What i loved most about playing the old infinity engine games was playing a sorcerer or any of the other casting classes. Layering protections of blur mirror images stoneskins improved invisibilities prepping chain contingencied horrid wiltings and lower resist spell triggers and preparing to break enemy defenses with true sights and breach spells was a really fun aspect of the game for me, but when it came to deciding what my fighter would do it basically came down to having him run into a mob of enemies an hope they hit him instead of my casters. Once in a while u'd click a greater whirlwind or something or play with some passive skills that basically just shifted your hit rating and damage/defense ratios. so i guess what im asking for is more active skills similar to what casters can do for non casting classes.. shield bashes? eye gouges... multi shot arrows something anything