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Slowtrain

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Everything posted by Slowtrain

  1. Wow. An almost unversal negative reaction here. Pretty unusual. Nobody's even arguing.
  2. Rather not, it'd be stupid... That horse has already left the barn, Farmer Brown. No point in shutting the door now.
  3. No. Not really. It still has flaws and functionality issues. Well, it's close. Which is pretty amazing. For a mod.
  4. Far Cry 2 had vehicle combat. It wasn't terribly complex, but it was fun. Plus when you have a well-constructed gameworld, its fun to motor about in it, rather than clicking the fast travel button. Not going to happen, of course, but it would be great fun.
  5. Wasn't the same engine used for both Invisible War and Deadly Shadows? In IW the engine didn't seem very good, but was pretty OK in Deadly Shadows.
  6. I like Buzz but she won't work with Lynx. So I usually take Raven instead. If Lynx gets killed, then I usually hire on Buzz as well. And, let's see, more vehicles in FO:NV!
  7. Climbing/jumbing/falling. Exactly. That's what a Thief game is all about. I expect at least an engine that is programmed from scratch for the special needs of a worthy Thief sequal. The Dark Engine WAS awesome, true. But as long as an engine can be modified to handle shadows, stealth, sound propagation, and climbing, then it has at least a chance of being good. If the same engine is being used for both DX3 and Thief 4, then it must have some useful functionality that makes it work for these sorts of games.
  8. Best inventory ever.
  9. WHy? Is it a bad engine for stealth gameplay? Shadows, climbing, sneaking? I woud think any engine that can handle TOmb Raider's gameplay would have to be pretty robust as far as level design and jumping/climbing/falling etc. WHich is what a Thief game needs.
  10. I think driving a jeep around in a Fallout world like I did in Farcry 2 would be pretty neat. Especially if it has a 20mm cannon on the top. Let's see THAT in slo-mo.
  11. It's a use of resources that is probably excessive for what it provides. For most people. Me, personally, I don't think fast travel belongs in a crpg. Much better to provide in game means of covering long distances. Pretty irrelevant though since there's no way given the development time that vehicles are going in, except mayb ein an extremely limited way. And even that would be pretty unlikely, I think.
  12. I think adding vehicles to replace the fast travel system would be cool. But probably far out of range of Obsidian's resources for this game.
  13. I'm, all for that. But more hotkeys or at least abetter hotkey system would be needed. In first person action games, I don't think there should ever be any player action that freezes the gameworld. Other than something like an actual pause button for when you need to pee or make a sandwich or both.
  14. Who luvs ya baby! Sargy only shows up here on his once-a year-playthrough of PS:T nowadays.
  15. The good perks are those that offer character enhancements that cannot be obtained through any other way. FO3 had a few of those, most of which were lifted from the original Fallouts, but far too many stat/skill/attribute increases. Bethesda probably would have been better served by sticking to the original 1 perk/3 levels ratio which would allow to spend more time coming up with more interesting perks since they wouldn't need so many. But really, it is pretty predictable for Bethesda at this point to do it the way they did, since they definitely value more over better. Quantity appears to be the measuring stick for Bethesda, whether it is beards or perks. I would argue that quantity is much easier to achieve than quality.
  16. I agree with this. Thief 1 and 2 were two of the only games I ever played where I found the very linear mission approach really well done. And it was. The missions were just fantastic and I looked forward to each one and what they would reveal. Can this quality be repeated though? Wouldn't place money on it.
  17. You won't find me defending Oblivion, that's for sure. I just think that in the ES games you wouldn't find things like drinking out of urine troughs or launching cows from ballistas. But in FO3, you most definitely could (and did). But who knows, maybe ES5 will have bnoth of those. And more. That has certainly been the Bethesda trend at the moment.
  18. Just to add another perspective: I feel like Bethesda DID make Fallout 3 intentionally silly. Far sillier than either FO1 or FO2. I know Grommy would disagree, saying that FO1 and FO2 were both silly as well, and in a way he's right. But Bethesda seemed to use FO3 as a dumping ground for any idea they could come up with for the game, regardless of how ludicrous they might be. I recognize that they've admitted that such is sorta their design method: just throwing things at the gameworld and seeing what sticks, And whikle it does end up with a lot of ideas in a game; it also tends to lend a discordant note due to a lack of a unified vision for the gameworld. Comparing FO3 to ES games, it seems to me Bethesda treats their ES world with a lot more respect than they treat the FO world. ES games aren't nearly so goofy or over the top.
  19. No, please feel free to do it, if you see fit. I may never get through the intro.
  20. Thanks for the fyi. I was thinking about your lp. Maybe have a mod move it to general gaming so its more visible? I know it will contain spoilers, but that's sorta hard to avoid in a lp thread and hopefully people wil be smart enough to realize that. Plus you could add a Spolier Inside warning thing.
  21. New Bethesda perk: God. All skills and stats are set to max and you take no damage froma anything ever. Additionally everything on the screen simply explodes when you press mouse 1.
  22. Those are some pretty awful perks. Awful? No, perhaps unimaginative. Bethesda really seems to have creative issues. In other words, they're not. edit: also, is there any point to 30 levels? 30? I didn't feel like there was much point to anything past the first 10.
  23. If life isn't about mashing buttons, I don't know what is.
  24. *runs screaming*
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