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I can't say for sure if this happens in 1.04, but it did happen in 1.05beta, Current 1) I talked to Kaerna in the bar, and got the quest to return her ring to Purnisc. 2) I then went to Purnisc, but knowing what's upstairs from a previous playthrough, I never brought the ring up. 3) Talked about svef, asked to trade, and when exiting the conversation, I had a quest update as if I gave the ring to Pursnic. Expected 1) No quest update should happen, or if there's an update, the update shouldn't say that I gave Pursnic his ring, but rather something to the effect of "I didn't bring the topic of the ring to Pursnic, I think I'll hold onto it for now."
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Patch Notes: 1.05
Headbomb commented on Darren Monahan's blog entry in Pillars of Eternity Support Blog
Oh this looks like a good one! Can't wait to try wizards after those buffs. -
In the intro dungeon, if you approach the trapped tiles from the "front", you'll get some interaction warning you about those tiles looking fishy (regardless of Calisca being dead or not). However, if you dodge the traps using the secret path on the right of the map, and approach them from the "back", you'll get no such interaction. Things are particularly silly if you decide to disarm traps and walk through them, triggering the interaction once you get to the other side. Expected behaviour: The "warning" dialogue should trigger regardless of the direction you approach the trapped tiles from.
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Near the gem-socket scripted interaction in the first dungeon you go into after the bîaŵac, there is apparently a hidding secret. But whatever it is, simply doesn't display on screen. To reproduce, what I usually did was 1) Get waterskin/gem 2) Put gem in eye socket in scripted interaction 3) Fight the oozes 4) Press tab and loot the blue thing (in the picture). 5) Go into scout mode. Find secret. Press and hold tab. Notice that you'll find a secret, but there's no purple area highlight. If the blue thing in the image is meant to be the secret, then it's badly coded and visible using before scout mode. If it's something else, it's simply not being displayed.
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I noticed that in this particular section in the biography, there was a double line break in between the paragraphs starting with "As he left, the machine began to spin, generating some kind of energy, ..." and the subsequent "When you arrived in Gilded Vale, you found that the town..." when there should only be a single line break like for all other paragraphs. See the picture This is an incredibly minor F- priority bug, but I thought I'd mention it given how easy it is to fix. Probably a good idea to do a mass search/replace for double line breaks / double spaces across all strings.
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Most/All weapons with the Accurate property usually simply display "Accurate" in their list of properties (see e.g. Hearth Harvest on the left), while the Fine Club is unique in that it displays Accurate 1 instead. Also, my understanding of weapon properties is that Fine supercedes Accurate, so the Fine Club should only have the Fine property. I recall seeing this in earlier version too.
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[1.04 beta] Game crash upon inspecting a book
Headbomb posted a question in Patch Beta Bugs and Support
Upon right clicking the book The Most Unfortunate Tale of Favia and Bernat: A Vailian Tragedy, the book simply refused to open up. I tried opening up other books like Eothasian Prayer, and that worked, but after closing the book, the game simply crapped and eventually freezed. I've also remarked that the item overlay while in the Stash was semi-transparent as opposed to opaque. I'll try to find the exact replication steps and give you a savefile, but I don't know when I'll have time, so I'm posting this just in case it's something simple like item data being corrupted on The Most Unfortunate Tale of Favia and Bernat: A Vailian Tragedy. The output log is available at http://pastebin.com/dD6kvxVd The dxdiag file is available at http://pastebin.com/hwP6Uy59 Also please add the ability to include files and screenshots in this forum. -
Patch Notes: 1.03
Headbomb commented on Darren Monahan's blog entry in Pillars of Eternity Support Blog
Damn, I was hoping a resolution for the Temple of Woedica main quest blocker. Patch notes looking good otherwise though. -
IT'S NOT HERE (on Steam)
Headbomb replied to Longknife's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
PoE Updating on Steam... likely the last files after the preload! -
Cant log into eternity.obsidian.net
Headbomb replied to irhagar's question in Backer Beta Bugs and Support
HTTP Error 500 is an "Internal server error". So probably some kind of server overload/problem. Obsidian gets back in office in about 2 hours 45 mins from now. Try then and see if that makes any difference. -
Endurance Regeneration IN FIGHT?
Headbomb replied to budyn's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Yes, in fight. -
Tiers to SKUs
Headbomb replied to BAdler's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I bought Digital Download Plus + Expansion + Beta. I wonder what that gives me. Really hoping for the Royal Edition here, or some way to upgrade from Champion to Royal.- 84 replies
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Oh it's quite clearly a low priority bug, I'm not disputing that. Just an annoying one given the purpose of the nofog command .
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[Description] When you exit/re-enter an area after using nofog in the console, the fog of war gets corrupted. [steps] 1) Create game 2) Exit area to the Stormwall Gorge 3) Use nofog in the console 4) Enter Lle a Rhemen 5) Exit Lle a Rhemen to return to Stormwall Gorge Notice that the fog of war is corrupted. [Expected behaviour] Fog of war should return to normal behaviour after using a nofog command.