-
Posts
2420 -
Joined
-
Last visited
-
Days Won
12
Content Type
Profiles
Forums
Blogs
Everything posted by Drowsy Emperor
-
And that he's part of said minority group is, coincidence? I'm not saying that there isn't a "good" business logic to it too. Temple of Elemental Evil is supposedly the first game to allow for a homosexual romance of sorts.
-
I guess having a fling with a goat has already been covered by Arcanum, so that option is out
-
*shrug* its been 4 years since ME2 there aren't that many RPGs around
-
This is the bottom line for the german review: http://www.4players.de/4players.php/procontra/PC-CDROM/Test/Fazit_Wertung/PC-CDROM/32927/80791/Dragon_Age_Inquisition.html
-
After skipping DA2 and ME3 I was wondering if they changed anything this time around. Why do you care?
-
The german review is quite long and it rips the game to shreds. Here is the conclusion (google translate) BioWare attempting a balancing act between its own narrative virtues and an open world à la The Elder Scrolls: Skyrim - and the rotten compromises between them are very painful. Instead of expanding the traditional strengths, we took its cue from the successful competition of Bethesda and much of Skyrim copied without reaching its suction. It has moved away from the situational role-playing game with a dramatic script to open a huge playground. The looks wonderful, lures with size and diversity.But the core is either ordinary, unpretentious or as terrible as static in many online role-playing game. Since this fascination is neither novel nor playful felt that we have to wait to Baldur's Gate Dragon Age: Origins was transferred. Should there have been progress in terms of character behavior in the last twenty years, you will not find them here. The few really good quests go under the overused Get and Put.Because of the contradictions between the narrative and the experienced also created very early a distance to the game world and its actors. Why should I collect iron as a herald of the Inquisition or hunt Aries? The own hero? Morally hardly malleable! There are few dramatic moments when the old BioWare flashes, because screenplay and story go during the scavenger hunt under and over again. Yes, you can drift for 30 to 80 hours in an endless tag-completion and flow: There's so much fighting to liberate, to pick, to tinker and also to decide - only that this little on the history effect. The exploration potential charms of beautiful landscapes are stifled early by the spoiler card and much is terribly obvious distributed for collectors - finding secrets by direction pulse is the silliest thing Canadians have been developed.Finally, the combat system is neither one thing nor friends for Action for break tactician, but still offers combo stimuli in brilliant battles. It is ultimately kidnapped in a crowded fantasy world, the animated one for weeks with all their odds and ends for surfing on the surface. Since a shard, still a mile and maybe even include a crack here. The really good role playing are as dives. But BioWare will not want to explore that depth -. As floats too little audience .. (to test only the PC version was in front of us we could not play online, the ratings for the other systems we deliver to Anm.d.Red. .)
-
Its likely that the negative review score embargo (deal with publisher to delay negative reviews) has been lifted. Two really negative reviews have appeared on metacritic today. http://www.gaming-age.com/2014/11/dragon-age-inquisition-pc/ The other one is german http://www.4players.de/4players.php/dispbericht/PC-CDROM/Test/32927/80791/0/Dragon_Age_Inquisition.html
-
Manufacturer info What is the Denuvo Anti-Tamper solution? Denuvo Anti-Tamper technology prevents the debugging, reverse engineering and changing of executable files to strengthen the security of games. It is not a DRM solution, but rather, Denuvo Anti-tamper protects DRM solutions, such as Origin Online Access or the Steam license management system, from being circumvented. What is the difference between DRM and Anti-Tamper? A Digital Rights Management (DRM) system binds the game to a legitimate user account and allows the game to be played whenever and wherever the consumer wants to download and execute the game. Anti-Tamper stops the reverse engineering and debugging of the DRM solution, but has no effect or limitation on the legitimate consumer. Anti-Tamper is completely transparent to legitimate game buyers and does not in any way impose activation limits, install drivers, or require a gamer to be "always on." Fifa and Lords of the Fallen use it and have not been cracked so far. It is likely that all further EA games will use it.
-
Its a Bioware game, of course you're going to save the world.
-
Saints Row IV. Its my first encounter with the SR series. Its okay, like old GTA used to be but with even worse driving physics. Dated graphics and presentation, a lot of juvenile humor. 7/10 so far
-
Apparently its a new DRM by the same people that made SecuROM. I guess that makes it a bargain bin purchase. A pity
-
Pictures of your games Part 5
Drowsy Emperor replied to CoM_Solaufein's topic in Computer and Console
Its the usual anime lemonade in a period costume. It doesn't matter whether its WWII or demons from hell. -
http://www.pcgamer.com/elite-dangerous-will-no-longer-support-an-offline-mode/ Elite turns out to be online only after consistently promising an offline mode. Lol. I just saw Elerond's post above. ..It was dumb of them to promise a feature that certain people value highly and then backtrack on it.
-
Yep. What you think is propaganda is probably just lifting inspiration from real world events. A lot of things in Frank Herbert's Dune mirror the cold war, oil, islam but that doesn't make the book about any of those things per se.
-
Then don't play it and don't give them your money. Personally I don't think they are as deep thinkers as you make them out to be. The way Gaider blatantly pushes for homosexual romances because he himself is one pretty much tells me the extent of their political sophistication.
-
That would be an improvement. Anyone else find it amusing that reviews are complaining about the story of DA:I? Where were these complaints about ME2, ME3, DA2 and yes DA:O? And does this possibly mean I will like DA:I story? Also spoilers the villain is: I doubt it, their standards are likely to be far lower than yours.
-
Just look in DA2, they never show any good side of religious folks, they are all extremists. Religion is bad since DA2. Templar - hate Mages to the extreme with no good reason, especially if The Warden is a Mage and mages who help against the recent war, the Blight. The religious military order want to take over politic of Kirkwal under Meredith Chantry - their hipocrisy is to the extreme, do you see any decent priests in the game? Chantry feel threatened with Qunari religion and conspire to eliminate the religion from Kirkwal. The grand priest just close her eyes and ears about everything that happen Mages - the one who are religious are abomination, Wynne (in DA:O) and Anders are both abomination. Are there any good mages other than Bethany? And because of being opressed by religion making them going into dark art to against religious people. The religious mage who blow up the church Qunari - going rampage on a foreign city in a foreign country who provide them shelter and home because someone stole their holy book. Then want to force everyone to convert into their religion. What is the good side of Qunari? None shown. City Elves - killing peoples with poison gas and want to blame it to Qunari because of many Elves converted into the Qun. Again it is because of religion Meredith - religion justify the War on Terror or Crusade against Mages because the act of one person who blow up the Church. She even going crazy with religious chantings And because of religion the world is turning upside down. The God didn't care, He even left and created The Blight in the first place to wipe out His creation, so all those religious peoples are just deluded fanatics Religion portrayed as extremist is a common theme in the US and Canada. They can't put a preacher (and its usually a christian one) in a movie if he isn't a frothing at the mouth lunatic, paedophile or somehow deeply flawed. You should know better than to expect a positive portrayal of religion from a company that pushes LGBT agenda through their game. Visceral anti-religiousness, gay "rights", preaching tolerance while suppressing all views but their own - that's all core liberal policy.... beyond Bioware.
-
These are not fetch quests.
-
Nope. IE games had their share of trite quests, but they had no mechanics of this type. Sticking a flag in a pre-defined location, going around closing gates and other repetitive mechanics of this type littered around the world to pose as content weren't part of those games. I think they're bad for immersion and negatively impact replay value. People do them for the in game bonuses they grant (munchkinism) and out of OCD but not because they really like them. I'm not saying the game is crap because they're included but they didn't need those design "shortcuts".
-
They don't have the money to pull off animation convincingly in a game of that size.
-
That's how it turned out, yes. I still think they have potential but are stuck too far into the risk minimizing business side of things. If you're not going to lead in terms of design, ideas etc. then you're going to follow. Which is why you can see more external influence in Bioware games than Bioware shaping the RPG scene. Following MMO's, AAA games of the day like AssCreed sounds more like trying to stay afloat than anything else.
-
150 hours of gameplay don't grow on trees. What we have here is a form of project management triangle. Matrix: 1) Lots of content + high variety <-> long development time (people complain about outdated graphics). 2) Lots of content + short development time <-> low variety (people complain about repetitiveness). 3) High variety + short development time <-> not enough content (people complain about the game being too short). See how developers can never win? Unless that tree is Baldur's Gate 2. lots of content + high variety + made in two years 3D won't catch up by 2055, or, possibly, never Bottom line, 30 hours filled with unique content > 70 hours slogging through the same crap (a lesson JRPG's never learned)
-
This game has the potential to be one of the best games ever made: If they give the procedural universe adequate context. Regardless, it made my heart jump for joy, to see what used to be real sci fi in a game.
-
What I immediately dislike about the game, although I will reserve further judgment until I get to try it, is the amount of pointless AssCreed/Far Cry style busywork. Going from one area to next, scavenger hunt style, to trigger some arbitrary mechanic/bonus never seemed like intelligent or involved gameplay to me, but rather filler material that's easy to copy paste over the entirety of the game. So you get an enormous world map "full of things to do", only those things are all copies of a dozen templates that all play out the same way. Stick a flag here, look through a telescope there, blah blah, rinse repeat fifty times over. Its easily made content to substitute real individually crafted quests and area events. At least, that's how it tends to play out in games of the type. The Far Cry 3 map was a perfect example. It was the exact same thing all over with a bit of differing terrain to offer the impression of a "large open world".
-
Journalism and sexism in the games industry
Drowsy Emperor replied to Gorth's topic in Way Off-Topic
He was bullied into apologizing, since he's obviously not used to being under that sort of hate fueled pressure. The poor man actually ended up thinking it was his fault, judging by the way he broke down. They just chose the opportunity to tear him down, and considering that it started from his colleagues, there was probably no small amount of jealousy (over his involvement in the project) in play.- 641 replies