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Everything posted by Drowsy Emperor
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Ocarina of Time 3DS. I'm still enjoying it a lot. I don't think the overall experience has aged as well as A Link to the Past but it definitely tried to do some new and interesting things - and succeeded in most of them. I wish I didn't have some sort of irreparable issue with MS Visual Studio 2015 C++ redistributable installation (refuses to install/uninstall/repair and is permanently broken) because without it I can't run Dolphin on my laptop. And I know for a fact it could handle the few Gamecube/Wii games I'm interested in trying.
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I thought it was laggy because of the emphasis on catering to the peasant/controller crowd, rather than using the one true control system of the PC Ubermensch. It was laggy, IMO, because like Bioware, they don't know how to do action combat (unsurprising as this is more the expertise of japanese developers). They do some half assed solution where everything depends on the numbers and cooldown timers as opposed to responding quickly to what is happening on the screen - and even when they try the latter, like with the octopus fight, it turns out to be extremely clunky and poor. All the most intense third person action games are on consoles and use gamepads - which are more than capable of being extremely responsive. The guy who won Street Fighter IV EVO did it with a gamepad, and that is a game where you sometimes have 1 frame out of 60 to input moves. You can't really get that sort of thing on the keyboard, like they can't get a decent FPS controls to save their life.
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Is this Anno 1404? I kinda liked the game, but never played it a lot, because it somehow felt to me like it is missing complexity. Same actually for Anno 2070 - loved the looks & all that, but at some point it felt too simple to me. Especially with the dumb ai that was always doing exactly the same thing. I loved the appearance of the game but it felt like it played itself most of the time and I was just kept around the way you might drop a few crumbs to a nearby pigeon.
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TW1 was just like BG with one character/NWN but with a simple combo and a few simple strategic considerations added. The part about the stances not adding anything is incorrect - you had overwhelming damage advantage in group stance vs groups (like enemies in the back dying from one or two hits in a single sweep) whereas the other styles were designed for 2 different types of enemies one on one. All in all it was simple, fast and reasonably fluid. In Witcher 2 it wasn't much more sophisticated but it became a drag because you had to fight to time your attacks and dodges against controls made laggy by the underlying turn based system. It was a poor example of its type. But combat wasn't why that game sucked, it was just another annoyance among a ton of other problems.
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Mmm I love the smell of napalm in the morning
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There was literally nothing new about the Witcher 2. It was just a bland attempt to distill the Witcher 1 into a checklist and then give "more of it" while making the combat action oriented. Precisely because it approached a creative process as a formula to be followed it ended up sucking so badly. Exactly like everything Bioware makes now. Which is also what new Wastelands or Arcanums or the Numenera crap are going to do - trying to replicate something in a test tube. Games like Fallout or Arcanum or Torment were good because they were inspired - they had their own twist on things. Sometimes they could make lightning strike harder the second time around like Baldur's Gate 2, a game you could also argue was something completely different from its predecessor and therefore also new. But the moment you start treating these things as templates or some idol you can resurrect you get ****. Yes we need good stories and good writing - but new stories and new writing and new quests. Not old ones.
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I actually think the old cRPG is done. It was a bridge between Pen and Paper in an era when hardware couldn't really show what was implied by the action on screen. Now with games like Witcher 3 or Deus Ex the hardware is more than capable of doing more or less anything. The genre has fused with the single character action adventure while keeping its mechanical complexity and the element of choice - both of which have seeped into almost every other genre, (elements of experience and character progression are practically obligatory in games now) further diluting its uniqueness. Mass Effect is a good example. While you could optimize every character in the "party" it was painfully obvious by the game's difficulty curve that Bioware expected players to almost never bother with automated party members and therefore allowed the player to just focus on what Shepard was doing. By Mass Effect "party based" was merely a descriptive term - for gameplay the actual party mechanics of Baldur's Gate or Icewind Dale were already all but dead. I don't think traditional RPG's will ever have mass market appeal again. They'll be supported for as long as the niche audience allows but when the gaming market finally starts contracting, they'll become all but extinct, like the flight simulator or turn based strategy. The way forward is not so much to tinker with the overarching mechanics of the single character action adventure/RPG genre but with settings, stories and novel gameplay ideas. The things that are much harder to do than putting a new coat of paint on Arcanum. We need things like Wraith or Changeling or a credible science fantasy that isn't Star Wars - or a game like Mage where you have magic that can manipulate the world in creative ways. Or fantasy that isn't yet another derivative of Tolkien. Where are the urban fantasy games like Persona (that aren't a ****ing drag to play) - the modern world can be just as good as setting as anything else. Etc. Etc.
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I hate being negative but dredging up **** from the past is a sure sign that the genre is on its last legs. We need new ideas to take the genre in unexpected directions - which is what Arcanum and Bloodlines were at the time. A decade ago. But they were also half broken or downright broken in many respects and were never very successful for a damn good reason. Bringing such games back is nostalgia bait and desperation of the worst sort.
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I played through the first episode and thought it was really interesting. Its fairly a ambiguous, post-modernish story with minimal interactivity but I've yet to finally sit down and play the second one (along with the rest)
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Old but so gud
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The problem with crafting most of the time is, if its practically mandatory as is the case in Dark Souls, it forces you to do repetitive nonsense just to get a needed incremental update -a number that's only reflected in other numbers but not in "actual" gameplay value. All of a sudden your initially unimpressive sword one shots everything in the area. Okay. If its not mandatory then its usually just something cluttering up your inventory like in the original Witcher. Yeah you could craft all those potions but 99% of the time if you even needed one it was the most basic kind. Finally the actual act of crafting is usually going through a sequence of boring motions that are neither creative nor stimulating. In Minecraft you could argue that the experimentation was a part of the game and fun (when it wasn't illogical) but in most other games its just following a set recipe. Or being completely in the dark during the whole process for the lack of a recipe. In fact it doesn't deserve to be called a recipe - real life cooking is a dynamic activity, in games its just a boring checklist. I'm dreading what it'll turn out to be like in the new Zelda game - watching the cooking animation for the 40th time just to refill hearts doesn't sound appealing at all.
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I like the clockwork level design shenanigans
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Both KOTOR games had joke level difficulty. In terms of combat it was a point and click adventure.
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It's not really for games. Incoming Playstation Fleshulighto
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I don't know how much of the eventual profits they get but I'm guessing you'd need them to have the rights to a new Minecraft for the average user to get any trickle of money whatsoever.
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I don't know why manufacturers are taking the VR thing seriously. Its never going to be more than a fringe interest. Let's get decent new games at 1080p in 60fps first please. The current generation of consoles doesn't even have this basic **** down.
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If you want to be good at multiplayer FPS you need to put in the time. 1800 hours of TF2 and I was at least on a lower competitive level To become good is to treat it like a job. I would grind pubs for 8 hours straight until becoming so tired I was barely aware of what I was doing. The next day I could twitch kill 30 people in a row, multiple times, get accused of hacking and kicked, until eventually becoming tired again and dropping off in performance. The fun factor suffers and the skill decays super fast when making any sort of pause. I no longer think its worth it.
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Roguelikes either hook you through sheer addictiveness and sense of progression or they're one of the most pointless genres in existence. I struggle to play them more than a couple of times because of how repetitive the whole experience gets.
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I did point you to Sunless Sea in the other thread :-P And there's plenty where that came from, Indie scene can be incredibly imaginative - so I assume you're mainly speaking of AAA titles? Because if yes, you'd be right, those are playing it safe. I'm talking about medium and big budget games.
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In my eyes, this is all more or less the same game. The tone between Wasteland and Fallout differs but the differences aren't all that great. Fallout was made because they couldn't secure the rights to the Wasteland name at the time. In a reverse twist Wasteland 2 and 3l are piggybacking on the Fallout legacy and fandom rather than on Wasteland 1 which came out in 1988 and barely anyone who plays games today knows about it or has played it. I'm about 99% certain that Fargo would have tried to sell W2 or 3 as "Fallout: something" instead of continuing under the Wasteland name if he only had the opportunity. As for movies. Well, the movies you list are mostly very diverse. Its rarely a case of almost the exact same thing for the tenth time in a row. And, well, at least 80% are terrible. You can argue that repeating the same thing ad nauseam works in terms of making money, but its still creatively bankrupt. What I'm interested in is where are the new IP's made with the same stroke of genius or inspiration that Fallout was made from? Something good that we haven't seen before. I don't care about Fallout or Wasteland. Its turned into a parody of itself. Which is funny because it was a satire to begin with.
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None, what is that I'm looking at screenshots but they're not telling me anything