Jump to content

Drowsy Emperor

Members
  • Posts

    2420
  • Joined

  • Last visited

  • Days Won

    12

Everything posted by Drowsy Emperor

  1. I hate being negative but dredging up **** from the past is a sure sign that the genre is on its last legs. We need new ideas to take the genre in unexpected directions - which is what Arcanum and Bloodlines were at the time. A decade ago. But they were also half broken or downright broken in many respects and were never very successful for a damn good reason. Bringing such games back is nostalgia bait and desperation of the worst sort.
  2. Are we talking real life or in game Damn, keyrock beat me to the joke
  3. The flip side of the black lives matter thing
  4. Add bloom until eyes start bleeding What game is this?
  5. I played through the first episode and thought it was really interesting. Its fairly a ambiguous, post-modernish story with minimal interactivity but I've yet to finally sit down and play the second one (along with the rest)
  6. Old but so gud
  7. The problem with crafting most of the time is, if its practically mandatory as is the case in Dark Souls, it forces you to do repetitive nonsense just to get a needed incremental update -a number that's only reflected in other numbers but not in "actual" gameplay value. All of a sudden your initially unimpressive sword one shots everything in the area. Okay. If its not mandatory then its usually just something cluttering up your inventory like in the original Witcher. Yeah you could craft all those potions but 99% of the time if you even needed one it was the most basic kind. Finally the actual act of crafting is usually going through a sequence of boring motions that are neither creative nor stimulating. In Minecraft you could argue that the experimentation was a part of the game and fun (when it wasn't illogical) but in most other games its just following a set recipe. Or being completely in the dark during the whole process for the lack of a recipe. In fact it doesn't deserve to be called a recipe - real life cooking is a dynamic activity, in games its just a boring checklist. I'm dreading what it'll turn out to be like in the new Zelda game - watching the cooking animation for the 40th time just to refill hearts doesn't sound appealing at all.
  8. I like the clockwork level design shenanigans
  9. Both KOTOR games had joke level difficulty. In terms of combat it was a point and click adventure.
  10. It's not really for games. Incoming Playstation Fleshulighto
  11. I don't know how much of the eventual profits they get but I'm guessing you'd need them to have the rights to a new Minecraft for the average user to get any trickle of money whatsoever.
  12. I don't know why manufacturers are taking the VR thing seriously. Its never going to be more than a fringe interest. Let's get decent new games at 1080p in 60fps first please. The current generation of consoles doesn't even have this basic **** down.
  13. If you want to be good at multiplayer FPS you need to put in the time. 1800 hours of TF2 and I was at least on a lower competitive level To become good is to treat it like a job. I would grind pubs for 8 hours straight until becoming so tired I was barely aware of what I was doing. The next day I could twitch kill 30 people in a row, multiple times, get accused of hacking and kicked, until eventually becoming tired again and dropping off in performance. The fun factor suffers and the skill decays super fast when making any sort of pause. I no longer think its worth it.
  14. Roguelikes either hook you through sheer addictiveness and sense of progression or they're one of the most pointless genres in existence. I struggle to play them more than a couple of times because of how repetitive the whole experience gets.
  15. I did point you to Sunless Sea in the other thread :-P And there's plenty where that came from, Indie scene can be incredibly imaginative - so I assume you're mainly speaking of AAA titles? Because if yes, you'd be right, those are playing it safe. I'm talking about medium and big budget games.
  16. In my eyes, this is all more or less the same game. The tone between Wasteland and Fallout differs but the differences aren't all that great. Fallout was made because they couldn't secure the rights to the Wasteland name at the time. In a reverse twist Wasteland 2 and 3l are piggybacking on the Fallout legacy and fandom rather than on Wasteland 1 which came out in 1988 and barely anyone who plays games today knows about it or has played it. I'm about 99% certain that Fargo would have tried to sell W2 or 3 as "Fallout: something" instead of continuing under the Wasteland name if he only had the opportunity. As for movies. Well, the movies you list are mostly very diverse. Its rarely a case of almost the exact same thing for the tenth time in a row. And, well, at least 80% are terrible. You can argue that repeating the same thing ad nauseam works in terms of making money, but its still creatively bankrupt. What I'm interested in is where are the new IP's made with the same stroke of genius or inspiration that Fallout was made from? Something good that we haven't seen before. I don't care about Fallout or Wasteland. Its turned into a parody of itself. Which is funny because it was a satire to begin with.
  17. None, what is that I'm looking at screenshots but they're not telling me anything
  18. Still on my indie binge Cave Story + For a one man show its pretty damn good.
  19. I hope its eventually released. Although I'll never understand why Beyond Good and Evil is a cult hit - I always found the game to be merely good, but not outstanding in any way. Typical action adventure game of the time.
  20. I see Fargo has been taking lessons from Murray
  21. That's exactly what needed to happen. Well, half of it anyway - Hello Games has yet to be punished. Sean Murray flat out lied at least a dozen times on camera, for that **** in other industries people end up in jail. Watch for good lulz
  22. One thing people from the west (particularly urbanites) don't understand when dealing with any slavs is that the sort of verbal abuse that people prefer in the west (because physical altercation is so costly in every possible way) - is taken as a provocation and a sign of willingness to get into a fight. While the police will do everything that police in the west will do if prompted the average citizen is more likely on average to let the physical altercation be the resolution, rather than engage the courts and lawyers. Therefore the sure fire way to not having problems is to be polite and more than likely you'll be treated politely as well. In fact, at least in the Balkans, a foreigner is treated generally a bit better than the average countryman because its assumed that he/she's a "guest" and in need of help. On occasion you can get the same treatment in western europe but usually its more a polite indifference. Its kinda like the american south - being rude and offensive (which a lot of city kids think is alright and "cool') is a sure ticket to getting a fist in the face but the flip side is that everyone is usually more polite.
  23. What other games are you talking about? Wasteland Fallout Fallout 2 Fallout Tactics Fallout Brotherhood of Steel Fallout 3 Wasteland 2 Fallout New Vegas Fallout 4 the end of the world never ends
  24. What is this now, the tenth Fallout game when you include tactics and that old console action trash
×
×
  • Create New...