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Varakar

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Everything posted by Varakar

  1. I have not used it for flooring, but noticed that where there is lint, you get multiple stacks of them, The fluffy bear has around 10 lint nodes, the tablecloth also has around 10. After increasing the size of the lint, another buff would be tricky. But yea ... flooring is annoying. I use only grass, but 4 grass each floor gets my resources flat faster then anything build-wise for now. So flooring would be annoying no matter what you do. Instead of specific lint drops getting a drop buff of some kind, either with a mutation or something like that would be better. We already have the Lucky Hat sleek buff. Stuff like that could be better then a direct buff to one specific thing.
  2. Generally my PC is slow and I am kinda expecting it, but noticed that the game flows good for a couple of hours, and then it starts to fps drop periodically and after a couple of minutes - crash. I will post a report next time. Normally i just click "dont send" and restart the game. Since it autosaves pretty often, and by now I can tell when it is about to crash I dont notice it that much. Since it happens only after multiple hours of leaving the game on. (it tells me its about time to leave the PC alone). RAM: 16GB GPU: RX 570 8gb Storage: SSD I dont remember my processor. Posting from work. :/
  3. Hello, I want to upgrade my weapons past lvl 3, but I cannot understand the logic behind elemental weapons. Does the full damage become fresh/spicy/sour, or you get a damage bonus based on the element, or the element overrides the smashing/slashing/stabbing effect, etc. Currently, if the full damage becomes that element, its borderline useless. Using it complicates your game A LOT with situational use. You need to be prepared to switch weapons for every second enemy in order to make sure making the elemental weapon makes mathematical sense. Instead of watching just the smash/stab/slash weakness/resistance you need to be aware of every elemental resistance on EVERY mob you are fighting. Its way more convenient to buff with Mighty Glob and maybe have a niche weapon for certain bosses. What do you think? Do you know how smithing work? Do you find practical uses of elemental smithing? What is the math behind elemental smithing? Hopefully someone can shine a light on this topic. Thank you and best regards, Varakar
  4. Hello, I notice that the map is pretty big. Its not too big, but there is also a lot of verticality and is overall very fun to explore the world. However, this makes it pretty hard to navigate without the map. Even more so since there isn't a minimap or a compass inside the game. It would be great if we can get a COMPASS somewhere in-game which would make exploration much more streamlined without forcing you to open the map to see where you are. I may be biased since the last game I played did not show the player at all when you open the map, and the whole navigation was done using the compass and environmental places of interest. This gave the game a lot of charm. I do not want to remove any of the features, but a compass would be an overall improvement without hindering any of the experience. Having it as part of an optical disk can be a great way to introduce this feature. If other players agree with me please like this post. Best Regards, Varakar PS: I noticed that inside the Networking Center (no spoilers) I often had the sound completely disappear. Especially at the end of the story event, which made the end of the Networking Center much more annoying without audio ques. PSS: I am very pleasantly surprised by this game. I am playing it a lot. I am a big mace+shield guy and cant wait to get my lizard mace. Watched the community stream and enjoyed the spirit of the developers. The tank update also is great since playing solo I prefer the tank armors. More stun is a chefs kiss for my playstyle. Recently after getting the AXL set tried the bow, and I got to say that its surprisingly balanced. The damage is good and having a playstyle that gives your bug a larger part in battle makes the whole bug/player playstyle more symbiotic and not just an assist which occasionally takes the aggro from you so you can dish-out damage from the back. Gives you a more wild hunter in the forest vibes. I should try to kill AXL as a ranger now. Using armor made from his parts would give me some bonus intimidation :D

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