JM Arasul
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This suggestion makes the game addictive. Even if you have already finished the campaign and story mode, the game is still playable; they will come back again and again, and they will not get bored, even if they don't have friends to play with.
- 2 replies
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- strategy
- base
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(and 28 more)
Tagged with:
- strategy
- base
- villages
- best suggestion
- latest updates
- campaign
- decision making
- base defense
- suggestion
- living world
- alive
- decisions matter
- base management
- kingdom management
- crafting
- story
- voice acting
- cinematics
- cut scene
- team management
- role playing
- rpg
- rts
- simulator
- character customization
- pet customization
- pet
- team customization
- npc customization
- allies
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Help me reach this to the developers and the company that owns it and is making Grounded 2.
- 2 replies
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- strategy
- base
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(and 28 more)
Tagged with:
- strategy
- base
- villages
- best suggestion
- latest updates
- campaign
- decision making
- base defense
- suggestion
- living world
- alive
- decisions matter
- base management
- kingdom management
- crafting
- story
- voice acting
- cinematics
- cut scene
- team management
- role playing
- rpg
- rts
- simulator
- character customization
- pet customization
- pet
- team customization
- npc customization
- allies
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Hello Obsidian Team, I love Grounded, and as a solo player who doesn't want to play with real humans, I hope future updates — or Grounded 2 — bring deeper life, choice, and world interaction. Some of the reasons why games like Minecraft, Red Dead Redemption 2, The Elder Scrolls V: Skyrim, Grand Theft Auto V (GTA V), and Warcraft became the best-selling games ever are that their world feels alive: villagers, decisions that matter, and bases that grow into living communities. Grounded has the potential to take that concept even further. Here are features many solo players would love: Automatic turrets and towers functioned by NPC characters that defend the base even without player control. Recruitable NPCs or friendly bugs that live with us, patrol, and help in combat Base-life system where NPCs move in if rooms, food, and comfort exist NPC team management with small squads, we can train, assign roles to, and command Light base-management and crafting depth, making the backyard feel like a thriving settlement RPG-meets-RTS gameplay, where choices affect relationships, world events, and future outcomes A diplomacy system where NPC factions can become friends or enemies based on actions Occasional base raids, especially if we anger rival NPC teams Rare but meaningful world conflicts between bug groups or NPC squads A stronger story campaign with cinematics and player-shaped decisions Become a leader of one small village or NPC team Character customization pet and ncp friend equipment and customization Almost all creatures are tameable and mountable. Can get a lot of pets in my base, where they can also defend it, even though they are in their pet house Many solo players would gladly pay more, even if it's too expensive for features that make the world feel alive, reactive, and full of long-term decision-making. In the future, you can also add an online feature in Grounded 3, not Grounded 2, a feature where people can buy and sell real items. The player can also buy an in-game items and equipment from you. Thank you for creating such an amazing game. I hope these ideas inspire future development. Sincerely, A hopeful solo player
- 2 replies
-
- strategy
- base
-
(and 28 more)
Tagged with:
- strategy
- base
- villages
- best suggestion
- latest updates
- campaign
- decision making
- base defense
- suggestion
- living world
- alive
- decisions matter
- base management
- kingdom management
- crafting
- story
- voice acting
- cinematics
- cut scene
- team management
- role playing
- rpg
- rts
- simulator
- character customization
- pet customization
- pet
- team customization
- npc customization
- allies
-
For people who do not have friends and only prefer to play the offline version, it's actually boring to play it without a human NPC companion. An NPC that can cheer you up, talk with you, and give you praise and reactions to something you do. Developers, please put at least some human NPCs, a type, and npc that can become my companion, not just an insect or animal, but a human, and the other types a friendly and stay around the the village to help you fight the insects that come. At least put a small village where I can go interact with some NPCs. I will buy the game even if it is expensive if you put these features. I want to experience the feelings similar to the mocie calleed Arthur and the movie called the bugs life.
