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MonkeyLungs

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Everything posted by MonkeyLungs

  1. Tethering the players together is pointless design. Having such limited multiplayer is going to hurt this game in sales. This isn't me being hyperbolic, this is the truth. This is why they tried to hide the info on MP for so long bec ause they know it is lackluster. Having a nice 20 hour story is all well and good but games that stand the test of time do so on their gameplay. Everyone out here in the NEWFAN video game "I like RPG's!" world that eats up this 'cinematic experience' and 'this is different kind of co-op, we're in it together, the game is ddesigned for a very specific experience' are just doing harm to gaming as a whole. After you play that 20 hour story a few times (maybe some of you - ie. a TINY fraction- will actually play through 4 times) then you are just going to put this game on the shelf and wait for the next hyped up lack of substance game. And people will still be playing Diablo 2.
  2. It all just sounds like excuses to me. I don't believe developer hype for games, been burned way too many times. Developers can't seem to tell the truth, maybe their projects have certain levels of non-disclosure? Maybe all game developers go to the same PR conferences? I don't really know and I don't really care. I believe in gameplay when I play it and I believe in my own analysis of game systems. I have been playing RPG's since before computers so I know what I like. A strong story, pre-determined characters, and the le vel 30 cap are not mutually exclusive with fully featured multiplayer. We need to see MORE FEATURES from developers in sequels and even fresh IP's. MORE FEATURES and MORE OPTIONS than games in the past. Not cut features and cropped gameplay with a nice marketing PR fluff.
  3. It is technically way way way EASIER to design co-op the way Obsidian has designed it. It is much more difficult and time consuming to develop a fully functional robust multiplayer game.
  4. Creating a solid multiplayer component was not the focus of the developers on this title. They should have just made it a single player game. Reviewers love to shred Obsidian games to pieces and this is going to hurt this title. HOW DO YOU PEOPLE GET JOBS MAKING GAMES WHEN YOU MAKE SUCH HORRIBLE DECISIONS? WTF Feargus????!!!
  5. So online MP is just local co-op with a client-server framework to connect ps3's, xbxox's, pc's ... This is a pretty WTF 'feature'.
  6. If it's a good single player game with Obsidian level writing and C&C it will be fun. It is just unfortunate that it won't be an epic with gaming legs like Diablo 2.
  7. Because a: story is their strong point b: it makes DS3 unique among rogue-likes. It doesn't make it unique. It makes it a throwaway title instead of a classic that can stand the test of time.
  8. This is going to be remembered as another horrible design decision by Obsidian entertainment. You guys make some cool games but come on. The way the MP currently works should just be one option for MP. MP Options: 1. Dedicated co-op for storyfans. Ie. the current way it is now. 2. Drop in drop out co-op with persistent character saves ----a. Story mode ----b. Free Roam Mode 3. PvP Mode(s) 4. Trading mode with larger lobbies so more gamers can meet up and trade.
  9. I don't know why they decided to do an action rpg with more focus on the story than the core gameplay and multiplayer. Definitely seems like casual gamer fare and bargain bin purchase material. C2B you souldn't be feeling good about yourself at all ... you are coming across pretty lame this entire thread.
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