Everything posted by Raven Scar
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Buggy additions (Use of bow)
well not really because if you have a bow out you cant use the buggy attack, the buggy attack is effectively an unarmed attack
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player get stuck in lower ceilings
I had this and a quick save load fixed it for me
- QoL, building, gameplay improvements
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Return
i understand what your saying but i find no issues besides the Buggys getting stuck on terrain. That said Petit and Petite are both correct with Petite being the feminine and Petit being masculine, it may be reflective of your teen. As Orb Weavers, they do attack, where i used to live, we had a small area out back many would call a garden, the only greenery was a foot high bush that was home to dozens of Orb Weavers and watching them, I can confirm they are territorial, they don't like other weavers in their home and will threaten then attack, so being attacked while riding one through anothers territory is perfectly normal behaviour and adds a layer of realism
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Stuffed bug suggestion
I've noticed as well, unless I'm missing something, that only the adult scorps and roach is there the nymphs and lings and jr aren't buildable, would love to have a family of scorps lol
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Pine Floors / Lighting Pieces / Bone Armor and Weapons Ideas
ohhh, we have the mite rug and the weevil and bee rugs, but what about an actual Tatami Mat mad with pine, and in the beautiful reddish hue
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Buggy AI
I'm the same, I've swore so many times at my ANTonio that my neighbour actually had to make sure I was okay, we had a laugh about it
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Second weapon/item wheel
it might happen, maybe have 3, the main one then one for meds and the other for armours, because swapping between the gas mask and head piece is annoying via the inventory when you get Stealth Bombed by a Stinker
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Buggy additions (Use of bow)
the mounted archer is a thing i would love, my idea though, no aim, so basically the LT, on controller, doesn't zoom in, also no perfect draw
- QoL, building, gameplay improvements
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Insect idea
or, when we get the explosion epicentre, as I suggested on another post, perhaps the bomb could have used the 420 in its creation, creating an entire haze like wasteland (like fallout 4s glowing sea) and this is the big boss at the end of the gauntlet, maybe an infected mantis, just not with the decapitation, but similar, once you defeat it, the infection manipulates it and you have to kill it again
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Backpacks vanishing/disappearing
go into Game Repair, Recover Backpacks. They should appear outside the Onboarding Facility. If they don't, Save and Load. Even the Issue Tracker says to do that
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Pine Floors / Lighting Pieces / Bone Armor and Weapons Ideas
1. I do not think so but I am not sure, it's highly unlikely 2. Maybe. Personally, i want hanging lights, chandeliers etc 3. I am hopeful, there are many rat skellys we could harvest, maybe like foods, chunk by chunk, maybe we could also grind the bones into bonemeal as better fertilizer
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Suggests - Buggy upgrade and inventory fix
the inventory 'issue' is more around equip/unequip. The way it works is it needs to unequip say the daggers for instance before equiping the torch, now it will unequip into the first available slot, then leave a slot where the equiped item was, picking something up from then will put it in the available slot, then it repeats. This is actually the most efficient way for the inventory to work. Reworking the inventory to have designated slots is 1. Inefficient and 2. May cause a drain on memory usage as it would need to think an empty slot for your gas mask is actually filled. Its irritating, yes, but efficient
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Lost the ability to equip the torch when mounted
You have to open the hotpouch and select the torch manually
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Locations not being discovered or progressing the Natural Explorer Mutation
it's very fiddly, despite climbing up the Podium, i didn't discover it until i jumped off it
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Issue with Pebblet Foundation reappearing in the Science Shop after purchasing
i got this as well, fortunately i checked the build radial to see if i did actually buy it, since then, i just ignored it in the shop
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invalid item name and more
as of one of the recent updates, you need to open the hotpouch on the buggy and equip the torch that way. As for the invalid harvest nodes, no idea what happened there. Buggy recycle is weird but I've recycled things and some stuff either, i see, fall through the floor or end up in the buggy inventory
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We should be able to eat berries
i would say, if you do eat the berries, the skin should remain in your inventory, maybe before you dry it out you need to extract the berry meat, then you get the meat to eat and the skin for leather
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Moral ending
The moral choices wouldn't come from harmless bugs, after all at that height its kill or be killed, survival of the fittest, the morality would come from how you deal with the Stranger and maybe bug Queens/Kings and Bosses
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Bug
i got this but at Stone Stash. Is this the last one you need for the quest currently, because mine is
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Where to build?
Snackbar Ranger Outpost is the best place to build, simply because the scanner, 2nd is the deck because of flatness but a bomb bettle lives up there
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Explosion crater suggestion
sounds good but i don't think they'll add nuke blast in to the game, maybe areas that sizzle, areas that are smokey required gas mask, areas that are toxic like the Haze from G1, with its infections
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Buggy AI
yes the buggys do have separation anxiety, it's an easy fix, you jump off, tell it to stay, grab what you need, then whistle for it to follow
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Update 1.1.2 on XBSX not available.
Sometimes, and there are a variety of different reasons, updates don't drop equally for everyone. The main reason is regional, usually depending on your region depends on if you get it on time or not. Another reason is usually Xbox themselves, sometimes they get swamped with work and they need to check the update doesn't damage the software, so sometimes it may be delayed