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Labadal

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Everything posted by Labadal

  1. What about bugs, controls and animations? Those are the worry points for me. I have only played for 3 hours. Haven't experienced any bugs. Animations are PB style all over. Controls work well enough. Exploration is good. The jetpack is a cool addition. It's actually useful when exploring. I've been to some places that I am not supposed to, that meant death. You can expect to die a lot if you explore the wrong place at the wrong time. I've been murdered by a human, some abominations, some other abominations, raptors and something more that I can't remember. ELEX is a better game than Risen 2 already. (I have R3 on Steam unplayed.) Combat will take some time to get used to, but then again, I hated the combat in Risen 1 for the first 4-5 hours, and I really ended up enjoying that. I bought this for £22 and so far, it has been worth every penny, to be honest. There are factions and all that, but I don't know how much C&C there is in the game. What maters is that I am actually having fun and prefer this over Risen 2 by a large margin and I didn't even hate that.
  2. ELEX is fun. I was always a believer. Piranha Bytes back in style.
  3. Old as sin meme, but worth posting every time.
  4. Came home from a busy day. I'm going to install ELEX. In the meantime, I'll try to finish World End Economica.
  5. Will there be a Dungeon Siege IV?
  6. I beat the game earlier today. It is a game that I really enjoyed and had fun with. Yet, it still has several flaws. I can't consider this an all time classic, but I do know that I want to come back and play it in the future. There will probably be enough tweaks, additions and mods to push it to "one of the greats" status. Here are my ramblings. What I did not like: The armor system. I knew that I wouldn't like this from the start. It adds an unnecessary time sink for the player and enemy to take down additional health bars. Combat becomes a competition in who can strip each other of armor and then finally use status inflicting moves. I went with a 2H warrior, crossbowman, and two mages; one summoner focused, and one buff and heal focused. I wish they change this somehow. Higher armor could mean less chance to inflict status ailments. I doubt they will get rid of it entirely. How AP and initiative works is not cool. At first, I put lots of points in wits to get more AP and higher initiative, but the way the game works is not good at all. Wits is more or less useless. If I remember correctly, I utilized wits a lot in the first game. I also dislike how some enemies have way more AP than you. Or when there are summoned enemy units that directly get to attack, instead of getting added last to the combat action queue. Number bloat. In this case, I honestly don't know how they thought. For each level, numbers go up significantly. Most of the time, this forces the player to explore areas in a certain order. I didn't care and forced my way through some of the higher level areas by cheesing them. This hampers some of the feeling of freedom. It also forces you to buy items often. I'd buy new items every two levels. Attributes and talents weren't as interesting as in first game. In DOS, attributes feel so much more useful. They do more than just add 5% to a single area, like 5% improved weapon damage. I also miss the defensive abilities like for example, armor specialist. The number talents also seem to be less in number and usefulness. In DOS, I used several different talents depending on what type of characters I used. In DOS2, I had all characters use the same ones. A mixed bag: Combat encounters. There were some really fun encounters in DOS2. A certain fight in act 1, Radeka in act 2, and some others that I won't mention in fear of spoilers. Then we have some fights that had me scratch my head. I didn't have a huge problem winning said fights, but they were clearly set up to give the computer an advantage that I feel it shouldn't have. I am all for challenge, but do it better. Then we have fights like the one in the Black Pits. Not challenging at all for me, but oh my word, how long it took me to deal with it. Don't get me started on some of the fights in Arx. Lizard Consulate, I am looking at you. Overall, there were far more encounters I had fun with, than encounters that I disliked. Companions and writing. I'd put this above the first game, but I do not consider the writing in this game to be masterclass. It's serviceable and a step in the right direction for Larian. There are places where I really enjoyed it and at some points, all I could think to myself was: You don't play Larian games and expect Planescape: Torment. It was interesting to see how things would unfold and companions were mostly decent. I don't have much to say in this area of the game. It works, and it shows that they put some effort into it. Items. You feel no real joy when you get new items after a certain point. Oh, new item, okay then. Why? Because there is an overabundance of them (especially with Lucky Charm). The numbers bloat also makes it a must to renew your gear. A big shame is that unique items often are worse than random items that you get. There are a few exceptions, but I could probably count them on my fingers. Why is this in the mixed bag section and not in the negatives section? A part of me loves loot, and I must have it. What I did like: Exploration. While the game tries to keep you away from certain areas, due to higher level enemies, beating said enemies when you're not supposed to do, is a great feeling. In general, I liked to explore the world and meet NPCs, then help or fight them. The actual game world isn't very believable, and by that I mean that the game world is more of a playground packed with content, than a world that makes sense. There is always something to do or find. Quests. While the quest journal seemed to be broken beyond all repair, I actually had fun with them. (They probably repaired it, didn't they?) I had persuasion maxed, and managed to avoid combat sometimes. There were straight up "go fight this" quest, "talk to people" quests and investigation quests. Some of the quests you get seems to end up the same way and have no real choice, no matter what you do, but others seem to have very different outcomes. I need to replay the game to confirm. Skills. I liked the skills the game had to offer. Maybe not as many as the first game, I don't remember, but they were mostly all useful. Warfare and Huntsman, I used all the time. There weren't many skills in the schools I used that I didn't find a good use for in different situations. Combat system. While I did complain about some encounter designs and AP points, I love the combat system. There aren't many games in recent years that I have had as much fun with that uses a turn-based combat system which uses a party. Only game that really comes close is Blackguards. I like the fact that there is no grid. You can plan how you want to move, you can queue up moves. It is possible to separate your characters and initiate combat with some characters, and then jump in with the others as you see fit. You can position your characters by spilling them up. The only negative is when there are surprise attacks. Not that there should never be any. Music. I had some fears about this, but I must say that Kirill has a worthy successor. I really enjoyed the soundtrack. Kept some of the Dvinity, yet did its own thing, too. Loved the music in the final battle.
  7. I beat Divinity: Original Sin 2. Now on to Battle Chasers: Nightwar.
  8. I had South Park on my wishlist, but it has now made thousands of other games company in my "Not interested" category.
  9. They closed 1UP, direct2drive and some other stuff they purchased. Humble will be fine for a time. Humble not only sells games, they are also publishing a few titles.
  10. IGN bought the Humble Bundle company. Of course that happens the month of me subscribing to their monthly bundle for the first time.
  11. I could demand to get them them all by threatening ShadySands. How? I will become a BioWare fan. The problem? I can't bring myself to become one.
  12. I'm at the Nameless Isle, and the design is annoying. I don't like it as much as Fort Joy and Reaper's Coast.
  13. I watched Suicide Squad and man, was that a disappointment.
  14. 30 hours on one weekend? In germany - officially - you aren't allowed to work more than 8 hours a day. This can be stretched to 10 hours a day, but within half a year of time, your average hours per day must not be more than 8. Of course plenty people are violating the law, though, but if the gov. finds out about this, the employer can get fined (or you can sue your employer). I think the same thing goes in Sweden. Still didn't stop me from working 60-80 hours a week for a one year period.
  15. Nice weather, today. Luckily, I was out a lot at work.
  16. I read that their big patch has gone live. Fixes some bugs and nerfs some abilities. Luckily, none that I use.
  17. I beat Oxenfree but didn't get the hype, tbh.
  18. I'm almost done with act 2 in Divinity: Original Sin 2, I think. Then, I am expecting another 30-40 hours. After that is done, I'm going to move on to Battle Chasers and ELEX.
  19. Speaking of which, I have a bunch in my giveaway list I know at least one of you out there has to be interested I'll visit your 711 giveaway corner in a few months.
  20. I said that I don't buy season passes. I also said I'm most interested in bigger style expansions like Mask of the Betrayer and Storm of Zehir.
  21. The weather outside is lovely, today. Went out for a long walk before I start playing some video games. Going to watch football in a few hours, and taste the cake I baked yesterday.
  22. What about us Nigerian princes?
  23. Today was a strange day. Got the contact for my new apartment. Today, I also got a cryptic conversation with my boss. I think I'm going to get laid off sooner, rather than later. Time to look for something new.
  24. I prefer Classic Original Sin over Enhanced Original Sin, to be honest. Why is that? I don't like the changes they did to balance things and whatnot.
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