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Lord Grievous

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Everything posted by Lord Grievous

  1. Right now there are only three big enemy types apart from humans. That's the raptidons, manticores and primals. Also three robot types. Having another two or three distinct enemy types would be much appreciated. As for the human combat ai, it is quite basic. I'm not asking that it be the most complex ai ever but it could be improved in a patch. What do you guys think?
  2. They also did a video series on youtube for FNV.
  3. Also, the npc names hovering above them should be a bit bigger also. And they should be hovering closer above their face. It's difficult to read and sometimes I even have to back away from an npc just to read their name.
  4. Will there be a making of docu on youtube or something like it? I find these quite interesting.
  5. While I agree with obsidian on the notion that TOW doesn't need to be an open world game like TES games. I would prefer a few extra main planets and some more minor asteroids, and space stations. And a few more distinct biomes on these planets. Seeing how each planet can have multiple landing spots, why not have them in different climates on that planet. Also, a plant lab on a space station is always a classic location in scifi games I guess this will be for the sequel
  6. Unless I'm missing something, why isn't there an official guide book for TOW available? I know there are lots of online guides and all, but I always liked the TES and Fallout guide books. Also if they have a small concept art section Seems like a missed opportunity to me.
  7. Yeah, a few more distinct songs would go a long way.
  8. Any plans to add a 3rd person view when playing? It would be nice to be able to enjoy you character's armor, and also during melee combat. It's a bit of a shame this wasn't already included from the start. But maybe with an update?
  9. I really like the soundtrack and ambient music in this game. But I would like some more variety and more songs. After a while I keep hearing that same harp piece during all my missions
  10. Sorry if this has been mentioned before, but the dialogue on xbox is really small. I have trouble reading this on my 43' tv screen. This should really be an option in the settings menu.
  11. True, but even if they don't release a world editor. I do hope we get some tools to import custom armor and weapons into TOW. This would be much less hassle for them I'd wager:)
  12. I realise it might not be as straightforward compared to when they use in-house tools. But back in the ue2 and ue3 days there were other developers who released mod tools for their game made in ue. Lucasarts made Republic Commando with ue2 and it came bundled with a custom level editor. I assume they used some custom plugins for ue4 to make this game, these would belong to obsidian and not to epic. Since we can freely download the ue4 engine we could use it with their custom plugins. Anyway, I hope that obsidian sees the potential for these tools and tries to release them in some shape or form.
  13. Will you release some form of modding support for the Outer Worlds? Like the TES and Fallout games, this game really deserves mod tools. It keeps the game and its community alive! Hopefully, we will be able to enjoy some great mods soon :)
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