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sorophx

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Everything posted by sorophx

  1. can't find the recorded video, could it be that it takes several hours to do it (days even?)
  2. finally made it to strategic missions in ArmA2 OC. it's fantastic, although I can't seem to find a good guide that explains the basics of base building. but ACE2 makes this game so hard... in the original shooting is executed like in any other FPS, you shoot once, the gun twitches and returns to where it was targeted at by itself. but in ACE you have to realign the gun after every shot manually, I couldn't even kill the guy standing right in front of me, of 7 quick shots only one actually hit him, in the shoulder... it's brutal and unforgiving, and I'm loving every second of it. but I really don't know how people manage to hit stuff in ACE, especially in multi-player battles
  3. by the way, Garrus's mission. those mercs with thick skulls charged the structure head-on in an attempt to overwhelm the defense and break through. it's my favorite part of the game
  4. Black Hound Project? J.E.Sawyer?
  5. wha? and that's a good thing? I like it way more than sitting behind cover waiting for them to show their ugly heads from behind cover and Husks still do, by the way.
  6. ahahahaha
  7. that's because of the Mass Effect 2 experience
  8. Fallout in Europe would be cool. oh, wait, I've said that numerous times now
  9. don't you yourself see the conflict in your words? you should ask Bethesda to release a Fallout 3 DLC, probably. or did you mean you wanted to see Obsidian do a chapter based in DC? not going to happen, in their own words, Bethesda ruined the region by fiddling with lore too much, there's no going back
  10. even real medieval European history has had "epicness" in spades. I don't see why a game should evade it. the problem doesn't lie in levels of epic in the story. it's the freakin' one-man-army approach that ruins most games. and ironically DA2 is all about that, it seems.
  11. heh, Rainbow 6 is still one of the best tactical games to date. as for Ghost Recon, it sure received a lot of praise. level design was ok, but everything else - meh
  12. you know, you could let them take the name "Canada" with them and form a new, better state, with black jack and all that jazz
  13. SWAT 4 was very predictable, I think (ah, I wish they had gotten the chance to release their zombie add-on)
  14. haha, yeah, I often can't react in time, press the right button. one of my fingers is always on the "drop to the ground" button, saved my life a couple of times. ACE makes it even more cumbersome, with 4 different ways to throw a grenade etc.
  15. that's the problem, they'll only agree to consider your application, if you intend to go to the French side. the interview at the consulate is in French only
  16. which reminds me EDIT: you're from British Columbia, I take it? because it's nigh impossible to migrate to Canada from here without speaking fluent French
  17. Great Britain doesn't make part of Europe anymore?
  18. probably the same that charges 50 bucks/month for mobile phone services. poor PanAm citizens, getting ripped off on every occasion.
  19. the thing about it is, it's pretty much the real war experience. the only difference is, you don't run and shoot yourself, instead you sit in the chair and keep clicking the mouse. but if you treat it right, it's a masterpiece. of course, if you expect the Call of Duty experience from it, you're going to be sorely disappointed. and Bohemia did try to inject some of that CoD/BF feel into ArmA. that's the root of all the game's problems. c'mon. it's a sandbox game. the campaign suffers from the fact that you're very vulnerable at all times and your team is very small, facing hundreds of enemies (both infantry and light to heavy armor). of course they had to go heavy on scripted events to make the game fair towards the player. I think this game is better suited for multiplayer. I've just watched a couple of videos of MP battles, it's unbelievable. Bohemia managed to combine RTS and tactical FPS, it actually works
  20. I'm really digging ArmA2 and if you like the original Operation Flashpoint, definitely try this game. the only big flaw is the not very good designed main campaign (Harvest Red), the story is pretty stupid to begin with, but that's normal for a shooter, moreso for a military simulation game. but the buggy missions... arrrg! keep getting stuck. there's also some very questionable design choices, like a mission with a random chance of meeting the objective early on, thus forfeiting all secondaries on one hand, on the other (since the mission is timed) you can make it through and get all the secondaries but get unlucky and fail the primary... I hope there's at least a ton of custom made campaigns for this game, the engine is fantastic
  21. Origins has only one answer mostly, too. it does have a couple of nice instances where the Warden's choice affects the game world. if DA2 had more of those, I could live with the non-existent dialogue tree in the rest of the game. give me 10 serious encounters (as in, plot defining) with C&C, and you can make the rest of the NPCs Oblivion style
  22. I think Bio is just trying to figure out how much money they can make without doing any actual work, just by making promises
  23. didn't he say he wasn't going to play DA2?
  24. fixed
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