Everything posted by yorname
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Balance Polishing Mod Release 1.0
Does the new Fighter's Toughened Fury possibly trigger on every DoT tick or do they require a hit roll like some other abilities? I'm having great fun with a SC fighter with the balance changes, but it's hard to test if Hylea's Talons actually helps with Disipline regen.
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Need some advice on Unbroken/Skald (potd solo with community patch and BPM)
min CON and RES, I didn't try reflect potion since it (75% one) failed to do anything against those spells, multiple times in my previous runs. gear-wise I think I got highest fort/will with things I have fire damage was actually never the problem with high reflex, it's just getting lucky with CC spells then failling to outheal remaining enemies' auto-attack because I couldn't get enough phrases to summon as a skald. Having tried how OP Scrolls of Greater Malstorm are I made myself a rule to not using them, at least out of FS DLC.
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Need some advice on Unbroken/Skald (potd solo with community patch and BPM)
After a few more attempts I can get most enemies killed, but still can't finish the strongest enemies, partialy because Called to... is my only summon, but more importantly skald doesn't get much in lv20 encounters when certain enemies have around 120 DEF, crits become very rare and their phrase gain can be slower than normal chanters, not to mention troubadours. Her Revenge... is also trivial against high REF and high hp targets even though I'm already using flail modal. On the fighter side rebalanced unbroken is still not as good as paladins when that couple points of AR is huge. I'm pretty sure even FS can be done with better preparations, scrolls etc but not many classes can't with high arcana anyway.
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Need some advice on Unbroken/Skald (potd solo with community patch and BPM)
After a couple of days I hit the tougher contents where you realize "maybe this doesn't work after all". I struggled at Splintered Reef for hours but eventually made it, but now facing Nemrok I'm kind of lost: I don't have enough defensive stats for Arcane Dampener and Form of Helpless Beast, and couldn't kill those higher level warlocks or acolytes fast enough with Her Revenge... or Seven Nights... Basically finding somewhere not to be surrounded - summon weapons in the crowd (empowered with the sabre) hoping friendly fire on their side - hit lowest DEF enemies to get phrases - doing anything with those phrases doesn't prevent me from dying. I only heard good things about chanters and with the rebalance of troubadour I thought I might give skald a try, and using rebalanced unbroken for defensive since I've played so many paladins and FFs. I don't know if there's something wrong with the way I play chanters, or should have utilized slightly cheesy items like inivisibility potions or high lvl scrolls, or this build just doesn't work very well?
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Sun and Moon - is this normal?
isn't there supposed to be additional damage with or without the ring anyway? also no bonus acc with the ring either, same acc for 2 heads. pretty sure it's community patch
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Sun and Moon - is this normal?
I forgot to check the keyword component of community patch, it seems that Fire and Freeze keywords are replaced with something else so the crush damage can hit enemies with elemental immunities, but I still don't fully understand the files and have no idea why the bonus damage is missing
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Sun and Moon - is this normal?
I'm running an Unbroken/Skald using Sun and Moon and Magran's Blessing to get the most out of Ring of Focused Flame, however when I got my hands on them I found that not only the fire head didn't get +10 ACC, but neither of the heads did bonus damage, is this how it should work? I think I ran a monk/skald with this setup back when I first played this game, and it seemed to work iirc. I have Community Patch and Balance Polishing Mod installed, but I checked changelog and game files, neither of them touches this item. I also tried getting one with console and it's the same.
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Balance Polishing Mod Release 1.0
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[CLASS BUILD] The Automated Evergreen Juggernaut a.k.a. Unbroken Fist - Solo Upscaled PotD with BPM
Yep, intentional or not it's just not there (checked combat log), must be something about FF being a similar but not exactly fist attack. I'm both mildly frustrated and amused because it performed so well and autopiloted through contents I previously struggled even though I picked human without healing and PL bonus. BPM fighter changes are pretty insane. Thanks for the advice, I'm not familiar with console but will give it a try.
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[CLASS BUILD] The Automated Evergreen Juggernaut a.k.a. Unbroken Fist - Solo Upscaled PotD with BPM
I hope I read this post and comments more carefully, because I rolled a Devoted/FF without realizing I gave up 1AR for basically nothing, and I'm already halfway. Now I wonder why the fixed FF work with Haymaker and everything else, but not devoted bonus specifically.
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[CLASS BUILD] Trickster/Soul Blade Solo Upscaled PotD
I learned how to use Gouging Strike from your post, great guide there.
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[CLASS BUILD] Trickster/Soul Blade Solo Upscaled PotD
Just finished my first solo potd run, the build performed slightly worse than I expected, but I decided to post it anyway for some advices to get a better understanding of the game. Race: Coastal Aumaua (doesn't really matter, I picked it so that I didn't have to worry about stuns) Class: Trickster/Soul Blade. Trickster for safety, Soul Blade because I wanted something melee. Skills: Eventually Arcana + Alchemy, History. This build has no sustainability without consumables, and there's no game-breaking synergy for FS content. Stats (Before Berath's Blessing and other buffs): MIG 8 CON 9 (I chose Rauatai background for RP, should've put 1 point somewhere else) DEX 18 PER 18 INT 16 RES 6 I wasn't confident enough to furthur dump CON and RES. I'm pretty happy about high DEX and INT because maintaining cipher buffs was a pain, it would have been more miserable if I went lower. Also I didn't feel the need for MIG as weapons are the primary source of our damage. Weapon proficiencies: Spear, Club, Sabre, Large Shield, Morning Star Food: Captain's Banquet. Again a safe choice. Action Speed helps with those buffs and immunities are always nice. Hot Razor Skewers might have been better but with the help of Body Attunement I don't think there was an occasion I seriously regreted my choice. Pet: Abraham (reduced recovery from armor, heal on kill) And other no rest buffs Abilities (rogue): Escape, Crippling Strike, Gouging Strike, Dirty Fighting, Riposte, Adept Evasion, Persistent Distraction, Deep Wounds, Deathblows I spent most Guile on Escape, Crippling Strike and Illusions spells, and I had no idea how to make invisibility abilities work, so I picked none. Abilities (cipher): Whisper of Treason, Lingering Echoes, Iron Will, Draining Whip, Hammering Thoughts, Body Attunement, Borrowed Instinct, Disintegration, The Empty Soul. Most are "fast" spells. I only picked those essential for melee, except Whisper of Treason and Disintegratin are too good for any cipher. Secret Horrors is amazing but Trickster already have Ryngrim's Repulsing Visage. Since it's mostly melee, Rapid casting and Farcasting are unnecessary. Abilities (general): Two Weapon Style, Weapon and Shield Style, Bear's Fortitude, Snake's Reflex, Bull's Will, Tough, Uncanny Luck, Improved Critical. Gear: Weapons: Stalker's Patience, Kahua Hozi (optional), Kapana Taga, Scordeo's Edge, Bronlar's Phalanx, Grave Calling. Stalker's Patience is our main hand most of the time. Off hand is Kapana Taga later Scordeo's Edge. Grave Calling trivializes vessal combats as all damage from its Chill Fog is considered weapon damage so even if there're non-vessel enemies, we can spam Soul Annihilation on them nonstop. Head: Blackened Plate Helm. The Maw of Ingimyrk for beast fights in SSS. Neck: Baubles of the Fin, Charm of Bones Chest: Blackened Plate Armor / Reckless Brigandine, depending on incoming damage type. Back: Cape of the Falling Star, The Giftbearer's Cloth Hands: Bracers of Greater Deflection, Gatecrashers, Burglar's Gloves Fingers: Entonia Signet Ring, Ring of Minor Protection Feet: Boots of the Stone, Rakhan Field Boots, Sandals of the Water Lily Waist: Blunting Belt, The Undying Burden, Girdle of Eoten Constitution General Strategy: I have to admit I skipped those lower level combats, even though with charm I imagine they might be doable. This build starts to work when we get borrowed instinct. Start the combat with dual weapons if enemies are melee heavy or standing closely. Large shield with modal for scattered archers and mages. Mirrored Image / Llengrath's Displaced Image + Borrowed Instinct to start with, if there's space for a little more kiting then add Body Attunement, otherwise Repulsive Visage when surrounded in melee, this should significantly reduce incoming damage and give lots of disengagement hits and free focus, which can be used to SA archers or casters. Against mass high level archers / mages I had to just buy enough time for Borrowed Instinct then Escape to a relatively safe place for Scrolls of Great Maelstrom. In most cases combat is all about avoid dying in the first few seconds and find best targets for Borrowed Instinct / Body Attunement. Specific Encounters: 3/4 Megabosses, SSS crocodile and Oracle of Wael were cheesed by Gouging Strike. This build can't push defensive stats to extreme and lacks healing, so I couldn't find a way to play fair against them. I think the strongest boss I managed to defeat in a straightforward fight was the Dracolich from BoW and it was all about keeping the buffs up, easy and boring. Hauani was the one I thought I had the strategy for, but didn't quite work out in reality. After Gouging Strike it to near death I couln't reliably get Club modal (lowering will) + Borrowed Instinct + Morning Star modal (lowering fortitude) + Disintegration without getting killed even with full buff, inserting any heal other than Second Wind will cause the debuff on it to expire and retrying takes forever, so I just gave it up. I guess that's about it. Trickster is always pretty good, but cipher buffs are a little unreliable and certainly become a chore very quickly. To be honest I don't feel pround about this run, just "finally it's over". I hope I could be able to make SSS and FS fights less arcana reliant next time.
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The Best Defense - was it changed at some point?
wiki says it upgrades as a weapon (damage, PEN, etc) instead of shield, and I saw an old post here saying the same thing, but currently it's the same as Magran's Blessing for me, and I can't find a changelog about it, was it changed at some time so it wouldn't be everyone's go-to shield?
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Help with attaining reliable Interrupt
at least you have Ydwin's crippling Strike, it's a "interrupt on hit" ability so any hit or crit with it will interrupt. Chanters have a chant that removes concentration, so you can use those to remove concentration stacks before spending rescource to interrupt
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Any idea/suggestion on a stalker/soul blade build?
my first solo try was a street fighter/kind wayfarer, it was pretty tanky but I did struggle on high AR targets even with the help of potions, not impossible but also kind of boring so I wondered if I can make use of things like borrowed instinct, body attunement and hammering thoughts, then compensate the lack of sustainability with potions and scrolls. I eventually went with trickster soul blade though, animal companion was more of a liability when I actually tried it.
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Any idea/suggestion on a stalker/soul blade build?
This is going to be my second solo potd run (and hopefully the first complete one), I didn't plan much, just wanted to try a cipher and among the martial multiclasses, melee ranger is something I really wanted to give it a go, so here I am. Tbh I didn't even have a general plan, maybe heavy armor+spears/clubs/morning stars for the ability of lowering enemy fort/will for cipher spells? Cipher self-buffs are ok but I guess arcane is a must to keep animal companion alive. Any advice would be appreciated!