Irrelevant
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http://hardcoregaming101.net/metalgear/agnesskaku.htm "...JS: He also lives in Japan. AK: "If you ever come to town the three of us should get together." JS: That would be cool. We could all trade war stories. Do you want to share anything else? AK: "Something I do want to say is that, regarding my criticisms, I won't say my criticism comes from place of love, because I don't love Metal Gear. But Greg Egan said in one of his stories, which is rather great, and that is: 'If a medium doesn't have a language as powerful as that medium, the result is an unearned suspension of disbelief...to me a kind of a nightmare.'" JS: There's not enough critical thought or appraisal of games today. AK: "It's like a molasses it's been caught in all this time. I think in the early days the medium was quite limited, so the language you used, whether it was graphics or game control, or just the actual text, was in line with that. All was kind of good. But very quickly the medium outstripped the language, and in the meantime it's just continued to gabble in this stuff grabbed from poor movies. Or just arbitrarily stuck-in comic book pieces. I don't know when it's going to get out of this. I'm sure some people have experimented, but as long as everyone sits around... A polite way to say it is a mutual congratulations society. As long as this keeps going on it's not going to get better guys, it's really not."" - "...JS: Yeah, the industry is so different today. It's why I like hearing stories from developers who worked in the 1980s - where four guys could rent a house and make a great game, like MULE. It was a more innocent time. AK: "Before, I remember, people used to make shareware games, and making good enough money at it. But it meant they had lives, they weren't necessarily that young, and they'd gone through college, and they'd had a job, and had to get along with other people, and they had friends and other hobbies, and were married, and some of them had kids..." JS: Yeah, the games they were developing was their first experience of videogames. Today young designers have only grown up with games. AK: "Yes, and they haven't done anything else. You know that's something rather shocking to me, is that you have these very similar types of people, across international divides, involved in games, and most of them have never handled a real weapon, but they're doing all these games, and if they have it's only at a shooting range. And nobody ever told them that holding a gun is a huge responsibility, or that it practically breaks your arm when you fire it. Or if you have a kid around, you don't even want to talk so much about guns, because they might get the wrong idea." AK: "I mean, how are you supposed to write a romance if you've never been in love, or never even had a semi-successful relationship? You have these people writing about these globe trotting, kind of soldiers of fortune types - but if you dropped them in LAX they would be scared. I don't think you can be creative unless you've done a hell of a lot of things with your life - you know, kind of mucked around.""
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Here's two guys playing Fallout: New Vegas for an hour. I think the way they play the game is probably how other people play(Not the fact that they are playing together but their expectations) . They got their partner account through IGN.
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? Weren't most of those people hired simply for the DLC? (As in Bethesda game Obsidian money specifically to create the DLC)
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Huh? I'm sorry if I sounded condescending... Um, what I mean to say was that technologies and the legal framework already greatly facilitate the creation of a police state(at least in the US) as in the things that piss people off about Apple and Blizzard are done by many other companies. But for the most part their optional which will probably change in the future.
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Sigh, you need food because your body needs to feed. So if you want to live you need food, it is only instrumental to living. I though you wanted to talk economics; from your first post, and not philosophy. Okay, sorry for the misdirection. Thank you, your explanation is the one that makes more sense to me.
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Nu-uh!! I need food whenever I like/want it or not.
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Is there anything that matters more by itself, alone, the longer you have it? Hmm, Don't those things only matter more because we make them matter more?
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"...For Google, consumers are the product, Google sell us to advertisers, thats what Google does... they sell access to you to advertisers, Facebook does the same thing. " "Cloud computing is your data on someone elses computer" Bruce Schneier http://risky.biz/RB2-schneier http://video.google.com/videoplay?docid=4780331430584933656# People care about privacy but only notice its absent when someone tells them.(Thats why people bitched about Blizzard and now Apple) These things are already happening but they are still optional and people still have the choice not to use them or to secure themselves(The only thing between anyone nullifying this problem is a couple hundred hours of learning )
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I was thinking about this and I dont know. Stocks don't count because other people make them matter more. I was thinking of money, but that just makes other things worth less. Children/seeds/ect I guess? But thats not what I'm thinking about.
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Could a developer log in and tell us whats up?
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Aesthetically pleasing female character designs.
Irrelevant replied to lord of flies's topic in Computer and Console
Most characters from Star Ocean tend to be dressed casually. Valkyrie Profile -
What do you mean by balance? Making sure every skill is usefull? are they meant to compliment each other or encourage specific playstyles? The frequency of how each skill is used?
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getting a character design without exp???
Irrelevant replied to tre manor's topic in Developers' Corner
He could have been hired. -
Maybe it depends on the genre? 3D might be a hindrance, Killzone 2 and Killzone 3 look the same.
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It sounds like you will need to start a new game to play the DLC.