
Tomucci
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Ok this is good news, I was kinda bummed about the idea not working because its really cool thematically so thank you. Sound like good ideas but I have a weird thing against using consumables and per rest abilities, just rubs me the wrong way. The riposte idea sounds good, seems like it'd synergise well with chill fog (not when I'm standing inside it obv) but if the positioning works out that they're affected by it and I'm not with my defensive buffs up it should trigger fairly regularly. I'll definitely give it a go.
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Playing a wood elf FF/BM sage, throwing down binding web to get hobbled, but when hobbled expires I'm not gaining a wound or any healing, anyone know why this might be the case? Edit: did some testing, tried it with chill fog, when wearing defiant apparel (resistance to perception afflictions) I didnt receive a wound/healing but when I took the item off and tried it again I did gain the wound/healing. So I guess it must be intended, FF wound gain doesn't proc on hostile effects expiring if you have resistance to them, whether through racial bonus or gear. Kind of annoying and limits the creativity of this build but there you go.
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Feels a bit squishy for melee which is what I'm trying to do though, 30 deflection from mirrored image is cool but I lose 10 of that for being flanked and another 15 if my attackers bloodied so full mirrored image bonus for only +5 deflection with less than 50% hp on a spellblade sounds kinda suicidal Are there any nice synergies with this build?
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Originally I had a plan to play a pale elf with perception resistance gear and fight inside chillfog but blinded downgraded to disoriented isn't that great, the -50% recovery offsets the bonus from streetfighter (although the 50% bonus to weapon damage is still nice I guess). I had an idea to play melee/blunderbuss but the distracted affliction doesn't last very long and full attacks from melee don't seem to trigger gunshots in that range so I'd have to alternate targetting different enemies to keep the bonus going (I don't want to play duel shottys). Is there any other potential here? Any clever ways to inflict flanked with the wizard kit? Any other synergies that make this worthwhile?
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Trickster / black jacket swashbuckler Whatever race you like, athletics / intimidates good but all the same whatever skills you like, max res/per/int. Gladiator sword / tuotilos palm Fire in the hole / hand mortar Other weapons slots can be used to dps or debuff (two handed for dps, or pike / morningstar / club / flail for debuff) Between mirrored image, vigorous defence, outward spikes and riposte you'll be passively dealing damage while tanking with really high deflection Then you can switch to the aoe shotguns to deal arterial strike and gouging strike in an aoe to a group of enemies, particularly if they're surrounding you Speaking of enemies surrounding you, once they are you can cast ryngrims repulsive visage to cc them and also provoke disengagement attacks when they try to run The reason why I pick black jacket is to have the utility to switch between any weapon set with 0 recovery time, so in between my riposte tanking when I'm about to actively attack I switch up to something else, attack, then switch back to sword and shield for tank mode, you also have a couple of options with fighter stances This build kinda has as much or as little micro as you want, but if you want even less you can go with unbroken or devoted and not worry about switching weapon sets This is in my top 3 for fun builds I reckon, but its probably the one with the least amount of micro
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Anyone have experience with this build? I've seen people post about sage builds but rarely with these subclasses. Stats seem pretty straight forward, high res/per/con and low might/dex/int. Playing as a wood elf because I don't want to play as an orlan or nature godlike, athletics/intimidate skills. Any tips for this? Spell combos? Equipment? Thanks in advance.
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Sage is generally considered very good for that combo you want because of citzals spiritual lance, because it hits as an aoe it grants more chances for proccing crits, and also allows you to do some melee monk abilities as aoes I think (I'm one level off being able to try this for myself). Currently running a blood mage / forbidden fist sage and so far lots of fun, very versatile and strong. Otherwise ravager and shadowdancer make for great monk multiclasses, forbidden fist / trickster is one of the most fun builds I've played. I dropped my ravager because I built it incorrectly and have been thinking about trying it again, but it'd be solid with vanilla monk or nalpazca, just watch out for iron wheel overlapping with frenzy bonuses.
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These were the basic ideas I had in mind. I think I always overlook this option because I only play multiclasses, at least for my main, they just seem more flavorful thematically. I think I also get stuck in the mindset of wanting synergies to be contained within individual characters. Both obviously limit me in a tactical sense. My last shot at a party synergy character was my black jacket swashbuckler that used weapon modals to debuff enemy defenses but didn't end up liking it. But yep what you're saying definitely makes sense.
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I've seen this, looks really strong but I'm wondering whether it's because it's a specific build, like with the way it extends the lifegiver cat shift with wall of draining to spam heaps of high level rejuvenation spells while you cast with blood mage. Is the multi considered to be strong in a general sense the way some others are when they're not tied to very specific builds?
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Multiclassing with forbidden fist could be cool for dot dmg because of the enfeeblement on their forbidden fist ability which extends negative effects by 50% Can be paired with rogues arterial strike or toxic strike, or on ciphers soul ignition and disintegrate for instance, both make for strong front line dps options too, trickster starts stronger because of mirrored image (and shadowdancer is a very fun class to play) but when transcendent gets borrowed instinct they become very strong on the front line too
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Makes sense Ok so you recommend psion/helwalker over beguiler/helwalker for pure transcendent caster? I'll give it a go but I always kinda thought psion was more for multiclasses with other casters like wizards and needed that extra buffer time in between cipher spells to build focus My build is also high dex so these spells will be cast fairly quickly/frequently
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My idea was to play beguiler and have it supported by all the extra stats from the helwalker, as a control caster it seems fairly strong atm, not generating quite enough focus to be self sustaining without weapons yet but I think that's an early game accuracy issue Blood mage/psion and troubador/psion are other alternatives I'm considering, I suppose it's just a matter of what I end up liking more between stronger spells (through monk stat boosts, improving their dmg, pen, active and recovery time) and a wider variety of spells
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Not really interested in SC, I just find it kinda thematically boring when multi is an option. Spiritualist is a lot of fun, my first character when I started the game was a spiritualist, seemed very strong and underrated, dont seem to see many people talking about it. I also love blood mage so I'd consider that multi as well, I want to try the transcendent though and see how good the cipher gets with those crazy stat bonuses supporting them.
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Sounds fun, I've been wanting to try a warrior priest build, was thinking priest of wael and black jacket for the utility, I played black jacket trickster on my last run and it seemed really strong, swapping between shield and duel wield for 0 recovery when I'm attacking or defending was busted lol and both classes gave me great offensive and defensive abilities
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Thinking of trying to build a transcendent as a pure caster. Helwalker / beguiler or ascendant The monk half is there for the helwalker might bonus, swift strikes, wheel, thunderous blows and maybe the twin summon (thereby contributing +15 might and +2 penetration, +5 dex and 15% action speed, +10 int or +10 con and +3 armor if needed) The cipher does the most of the active stuff, either layering deception control spells with dmg spells if I play beguiler, or if I player ascendant spam ranged weapon attacks until I ascend and then go ham with whatever spells I want. Was thinking of using tuotilos palm with either the eye of wael or whatever one handed ranged weapon generates the most focus Stats should end up looking like: Might - 10 (25 with buffs) Con - 10 (20 if I need to switch to defense) Dex - 20 (25 with buffs) Per - 20 Int - 20 (30 with buffs) Res - 10 Any thoughts on beguiler vs ascendant? I'm not playing with the community patch if that impacts. Any particular equipment that'd be good? Any other thoughts about the effectiveness of this build or what might help it?