
Testlum
-
Posts
93 -
Joined
-
Last visited
-
Days Won
1
Topics posted by Testlum
-
Adding Mortification without adding Wounds
By Testlum, in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)
- 2 replies
- 420 views
-
Non-overwrite NPC portrait replacement
By Testlum, in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)
- 2 replies
- 427 views
-
Ability ID for changing weapon sets
By Testlum, in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)
- 1 reply
- 728 views
-
StatusEffect activates when Flanked
By Testlum, in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)
- 3 replies
- 574 views
-
Help with a new passive ability: after casting an Offensive Invocation, trigger a melee Full Attack onto a nearby enemy
By Testlum, in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)
- 6 replies
- 839 views
-
Abilities with conditional effects
By Testlum, in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)
- 1 reply
- 717 views
-
Is it possible to make Walls reactive?
By Testlum, in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)
- 2 replies
- 693 views
-
Naming Animal Companions added via console
By Testlum, in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)
- 2 replies
- 1034 views
-
- 3 replies
- 778 views
-
[Mod Release] Custom Catalogue, Subclasses & Abilities Reworked, and Multiclass Names Redux
By Testlum, in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)
- 1 reply
- 823 views
-
Looking for a way to use emptied Power Pool as a conditional trigger
By Testlum, in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)
- 3 replies
- 621 views
-
Help with adding new effects to Abilities
By Testlum, in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)
- 2 replies
- 618 views