Jump to content

Adding Mortification without adding Wounds


Recommended Posts

Stunning Surge in the base game does not work per the upgrade description. If you land a Crit, you'll get 2 Wounds in addition to recovering the 2 Mortification spent. The "AddResource" enumeration used to provide this effect sadly does not differentiate between Wounds and Mortification. That's a technical limitation, so it would need to be worked around.

The obvious idea would be to append an "AddWounds" effect with -2 value, but that's no good because the monk loses 2 Wounds if they were already at max when Stunning Surge lands a Crit.

Anyone with a clever idea?

Link to comment
Share on other sites

Nope.
Change the upgrade description 🙂 


EDIT : On Crit, make the -2 Wounds as a direct status and instead of letting the +2 ressources as it is, implement ith with an attack self targetting the Monk. Add a mini delay (0.01) to the attack to be sure it happens after.

Note that it would still be imperfect since the +2 ressource will proc rooting pain (I guess).

Edited by Elric Galad
Link to comment
Share on other sites

That would still net you +2 Wounds if your Wound count is zero, though x)

Looks like I'll need to come up with something else instead haha.

EDIT: Although it might be possible to check if AccruedResource is above 1... Hmm, that might work.

Edited by Testlum
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...