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Adexrekt

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Everything posted by Adexrekt

  1. Thanks. As far as I can see, I could not even pick Blinding Strike without wasting a skill point, because if I skip Crippling Strike, there is nothing else to pick before level 4. Fast Runner is already something I picked because there is nothing else. Constant Recovery is actually really good in Turn Based, at the start of my turns I often get a good chunk of health back. That might mean Rapid Recovery is good, too?
  2. Thanks! I'll look into all of this. I'll definitely prioritize Unbending, then. If Arterial is not good, what do you suggest should be the main damaging skill I spend Guile on? Should it be just the basic Crippling Strike? Or should I somehow fit in Confounding Blind? Where do you suggest I should fit Rapid Recovery and Determination, what do I replace?
  3. Here is a build I am thinking about using for my MC in my next playthrough, on PotD difficulty with upscaling, Turn Based mode. I'd appreciate any constructive feedback! I also want to turn this into a proper build, since there are so few 5.0 Turn Based builds out there. So, I'll be editing this post as I (hopefully) get feedback. Fighter/Rogue (Swashbuckler) Subclasses: Devoted/Streetfighter Race: Human Background: Aedyr, Mercenary Weapon Proficiency: Greatsword (Alternative option: Morningstar) Attributes: 18 Mig - 10 Con - 12 Dex - 18 Per - 12 Int - 8 Res Skills: Mechanics, Insight Role: Single target DPS, Off-tank Level ups: 1: Disciplined Barrage, Escape 2: Crippling Strike 3: Fast Runner 4: Fighter Stances, Two-Handed Style 5: Confident Aim 6: Determination 7: Disciplined Strikes, Dirty Fighting 8: Penetrating Strike 9: Riposte 10: Weapon Specialization, Persistent Distraction 11: Adept Evasion 12: Finishing Blow 13: Unbending, Deep Wounds 14: Conquerer Stance 15: Devastating Blow 16: Armored Grace, Improved Critical 17: Clear Out 18: Uncanny Luck 19: Unbending Trunk, Deathblows 20: Unbreakable Gear: Head: Helm of the Falcon Neck: Precognition Armor: Reckless Brigandine or Devil of Caroc Breastplate Feet: Boots of the Stone Cape: Mirrorback Hands: Gatecrashers Waist: The Undying Burden Rings: Voidward, Chameleon's Touch Weapon: Karabörü or Sanguine Great Sword Alternatively: The Willbreaker - if chose Morningstar proficiency Some aspects I'd especially like feedback on: - I personally won't use Reckless Brigandine, so I'll only have 1 engagement. Is that enough? Is there any way to improve that which is also worth it, like getting Hold the Line in place of something else? Any gear besides the armor that adds engagement? - I upgraded to Arterial Strike, because of Persistent Distraction already causing Distracted. Also, a ranged Scout will already have Debilitating Strike in my party. Should I keep Arterial, or Debilitating is still better in this case, too? - I added a Morningstar as an option to pick, as I know it is a better choice than Greatswords overall because of its great modal. I'll still use Greatswords though. Will it be fine on PotD difficulty? - I'll also have Edér as a Swashbuckler main tank, club+shield, in my party at all times. Two Swashbucklers are fine, right? It's not like I lose anything if I still have e.g. a Scout, Herald and Battlemage in the party? Thank you in advance if you comment!
  4. I just posted mine a few days ago to ask for help with it, but it is mostly done with the help of this forum. Maybe you are interested? Of course the Arquebus could be switched to a Warbow if you prefer that, and if you are playing Real Time With Pause, No Subclass Rogue could be switched to Assassin. The Ranger's subclass is not Sharpshooter, but Ghost Heart. But having a ghost wolf is very useful, because there is no penalty if it gets killed. Also, it is kinda cool
  5. Sounds great! So, with this, the abilities look good to me. I am confident in the attributes and weapon choices, too. What could be improved is the rest of the gear, especially the rings, waist and maybe hands. Any good upgrades?
  6. I see. So if I'm not blinding or hobbling with Rogue skills or interrupting with Concussive Tranq., would auto attacking be good enough? Oh and also, are Vicious Companion and Predator's Sense good replacements for the freed up ability points?
  7. I see. Anything else you would change, then? Skills, attributes, gear, or anything? For example, is there some accessory that gives engagement and would be worth using, so I can replace the Hold the Line skill? I insist on having at least one engagement. I do not want Reckless Brigandine though, and since the build is a Greatsword Devoted, I can't use shields for that either.
  8. Thanks! I edited the post. I removed Weapon Mastery, put Disintegration to lvl 18 and pushed Greater Focus to lvl 20. Also added the sword to the gear options and I'll try to find it in-game. Since I am now using a few damaging Cipher spells, do I need Penetrating Visions or Lingering Echoes? Anything else to improve? Probably a lot still, so I appreciate further suggestions.
  9. Does Concussive Tranquilizer do about the same damage for the same cost, while interrupting? I only used it to interrupt and never really compared the damage. Well, then it makes sense that I'll use that to damage, too. I can put the 2 freed up points to pet talents, which ones do you recommend? I am thinking Vicious Companion and Predator's Sense maybe. I don't see the point in taking any of the survivability perks, since the ghost pet disappears anyway if it manages to survive.
  10. Here is another build I am using in my current playthrough, as a custom companion. Tested in Veteran difficulty with upscaling, in Turn Based mode. I'd like some constructive feedback on what I can improve. I want to turn this into a proper build, since there are so few 5.0 Turn Based builds out there. Rogue/Ranger (Scout) Subclasses: No Subclass Rogue/Ghost Heart Race: Human Background: Deadfire Archipelago, Hunter Weapon Proficiency: Arquebus, War Bow, the rest does not matter Attributes: 10 Mig - 10 Con - 19 Dex - 14 Per - 18 Int - 7 Res Skills: Explosives, Survival Level ups: 1: Marked Prey, Escape, Wolf Companion 2: Vicious Companion 3: Crippling Strike 4: Two-Handed Style, Blinding Strike 5: Marksman 6: Dirty Fighting 7: Marked for the Hunt, Confounding Blind 8: Finishing Blow 9: Predator's Sense 10: Concussive Shot, Debilitating Strike 11: Gunner 12: Bull's Will 13: Driving Flight, Deep Wounds 14: Devastating Blow 15: Uncanny Luck 16: Survival of the Fittest, Improved Critical 17: Concussive Tranquilizer 18: Evasive Roll 19: Evasive Fire, Deathblows 20: Tough Gear: Head: Acina's Tricorn Neck: Precognition Armor: Miscreant's Leathers Feet: Boots of Speed Cape: Cloak of Greater Protection or Ruata's Walking Cloak or Mirrorback Hands: Gauntlets of Ogre Might Waist: Upright Captain's Belt Rings: Ring of the Marksman, Ring of Minor Protection Pet: Cutthroat Cosmo Weapon 1: Dragon's Dowry Weapon 2: Saint Omaku's Mercy (only used when facing enemies immune to pierce dmg, scales with Survival skill) I will edit this post as I (hopefully) get feedback and corrections. Thanks in advance!
  11. Thanks for the feedback! I thought I had some idea what I was doing, seems I was wrong. But I'm glad to learn. I edited the skills with the ones you mentioned in my post above, also retrained to try it out. Since I now have more skills to use Discipline on, I also ditched Penetrating Strike, since I won't have enough Discipline to always attack with that. I have Mule Kick now instead, which is just more useful, I think. Is this better? Any thoughts on the gear, attributes. etc?
  12. I wanted to post the build I am using in my current playthrough. Tested in Veteran difficulty with upscaling, in Turn Based mode. I'd like some constructive feedback on what I can improve. I want to turn this into a proper build, since there are so few 5.0 Turn Based builds out there. Fighter/Cipher (Psyblade) Subclasses: Devoted/Soul Blade Race, background, skills and even attributes I chose mostly for Roleplay and dialogue reasons. Could be more optimized, any suggestions for that I'd appreciate. Race: Human Background: The Living Lands, Explorer Weapon Proficiency: Greatswords Attributes: 18 Mig - 10 Con - 10 Dex - 18 Per - 14 Int - 8 Res Skills: Mechanics, Insight Level ups: 1: Disciplined Barrage, Valorous Echoes 2: Knock Down 3: Iron Will 4: Fighter Stances, Draining Whip 5: Two-Handed Style 6: Confident Aim 7: Disciplined Strikes, Hammering Thoughts 8: Secret Horrors 9: Mule Kick 10: Charge, Ectopsychic Echo 11: Hold the Line* 12: Weapon Specialization 13: Conquerer Stance, Borrowed Instinct 14: Armored Grace 15: Uncanny Luck 16: Unbending, Improved Critical 17: Clear Out 18: Disintegration 19: Unbending Trunk, Echoing Horror 20: Greater Focus *I really hate it when I rush an archer and the next round he just walks away from me because I have 0 engagement without Hold the Line. Gear: Head: Helm of the Falcon Neck: Cipher's Shackle Armor: Devil of Caroc Breastplate Feet: Boots of the Stone Cape: Mirrorback Hands: Gatecrashers Waist: The Undying Burden Rings: Voidward, Chameleon's Touch Weapon: Karabörü or Sanguine Great Sword (I do not use Whispers of the Endless Paths. I hate it with boundless passion.) I will edit this post as I (hopefully) get feedback and corrections. Thanks in advance!
  13. As I already said above, I already know the majority of the plot of this game, as I played it at release. In that save, I ****ed up nearly everything plot-wise. I just want the best outcome because of that.
  14. Weird. But this means that my question is still not answered. I am looking for someone who knows for sure if I complete only half of Maia's quest, can half of the assassionation plot go ahead and appear in the ending, or is it tied together? Meaning, in my case, is it possible for the Vailian leader to die, while the Huana one never does?
  15. Thanks for the reply! Does that mean that if I destroy the RDC in the end, the assassination plots fail by default?
  16. So I delivered one of the missives, in Port Maje. I also dealt with the stalker perfectly. But, I have now checked what that ultimately means (Clario gets assassinated). My question is, if I never deliver the other missive and never finish the quest, will Clario still die? Also, how exactly do I go about going against the Royal Deadfire Company, while making Maia realize that their methods are reprehensibe, for her to stay in my party? I did play the game almost to completion when it first came out (I also abandoned that save), so not much is considered spoiler to me anymore. Now I just want to take the correct steps for the ending I want (best possible Vailian-sided ending). Thanks in advance!
  17. With this, I finally have everything sorted out. Thank you so much for the help! I'm off to play finally.
  18. I should have guessed there is no simple answer even to the simplest question. Now I have absolutely no idea how to distribute the attributes. Please tell me an example, I am tired of planning and just want to play the game.
  19. I think Rogue(No Sub)/Ranger(Ghost Heart) it is, then. With Arquebus, and maybe Warbow as backup against mobs that are immune to pierce? While I can re-spec, attributes are irreversible, so how would you build that? My only guess is that I should max PER. Also, to have some idea what to do, which skills would be essential?
  20. You are right, I don't want to summon anything, at least it's not what I have in mind for the custom adventurer. Hmm, well I think it comes down to either Holy slayer or Scout. For the Holy Slayer, would Kind Wayfarer work at all, as a sniper? And I am thinking Trickster. For the Scout, Ghost Heart actually sounds like a solution I'd like. And I'd pair it with Trickster?
  21. Thanks, that is really helpful! Yes, Devoted+Soulblade is what I had in mind. I will stick to that, then. Fixed my main dilemma for the MC, thanks a lot! Regarding the adventurer, a chanter seems like a good idea. What other class would you pair that with? Rogue? Also, since it will be ranged, would Trickster work better than Assassin if I don't want to rely on attacking from stealth? Since in turn based going back into stealth in combat either requires either an entire turn, or 3 guile with the upgraded skill... I might stick with holy slayer since I wanted Pallegrina to have the chanter multiclass option. If i chose paladin/rogue, would kind wayfarer work? I'll check the ranger option too. However, I find how monks work extremely unfun for me personally. I'll rule that out.
  22. Want to play turn based, veteran difficulty. MC either Psyblade (would prefer this if it works) or Mindstalker. Using two-handed sword. Some people told me that Fighter/Cipher is not the best choice. Something about the Whispers two handed, but I don't care about that, I just want a build, I didn't ask about that sword at all, why complicate things further? Is that literally the only reason why it's not considered good? Just someone tell me if it will work or not. Custom adventurer as Holy slayer, non-Bleak Walker for RP reasons. Using Arquebus, basically a sniper. Don't know if Steel Garrote would work, as the Garrote skill does not say its range at all. Any other sniper build I would welcome (except ranger, I don't want a pet). I have been struggling for almost a week now to start a game, because I know I can't switch classes once I begin. I need directions as I am overwhelmed.
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