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QOL suggestion since park is getting so big
I know in Grounded 1, endgame included toilet seat teleporters but this game is so vast and different in a sense, I think those toilet seat teleporters would be beneficial and extremely useful as the park gets larger sooner than later. I know ziplines are coming in a future update but Im just envisioning alot of lag with ziplines going everywhere. Food for thought, Thank you, tt
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SUGGESTION - Give buggy option to not attack and just follow
Sometimes I just want my buggy to follow me but not attack anything. This would be a great feature. I notice the roadmap mentions customizations but not sure if that is cosmetic or what. Its nice that the buggy already has stay but sometimes you want it to just follow you. Thank you for hearing me out.
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BUG - Game continues to crash at startup. Build 0.2.0.1 and NVIDIA driver 581.47 (Im starting to think this game doesn't like RTX 5090)
I lowered my settings to MEDIUM/LOW, changed render down to 25 and Frame rate down to 60. Still got this after a solid run and restart. LoginId:863fb4b542bec3bfa1badaa19edb2cc1 EpicAccountId:1e793af2e9ba459c9592c2bac4c97a21 GPU Crash dump Triggered Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping kernel32 ntdll
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BUG - Game continues to crash at startup. Build 0.2.0.1 and NVIDIA driver 581.47 (Im starting to think this game doesn't like RTX 5090)
No Im playing through PC Game Pass and I have GeForce overlay off.
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Acorn bits don't drop that much
I'm noticing after breaking about a dozen acorns I only got two acorn bits. Is there another means of getting acorn bits? Devs can you please increase this and have acorn bits drop everytime you break an acorn? Realistically you should see at least 1-2 IRL when you break an acorn. Thank you!
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BUG - Game continues to crash at startup. Build 0.2.0.1 and NVIDIA driver 581.47 (Im starting to think this game doesn't like RTX 5090)
Yes my BIOS was updated on my MSI motherboard. I can get the game to a playable situation if I change Display settings around including lowering them down to LOW
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BUG - Game continues to crash at startup. Build 0.2.0.1 and NVIDIA driver 581.47 (Im starting to think this game doesn't like RTX 5090)
No Im on AMD 9950X3D.
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BUG - Game continues to crash at startup. Build 0.2.0.1 and NVIDIA driver 581.47 (Im starting to think this game doesn't like RTX 5090)
1. PC Game Pass (user-TecknoTot2), shared world 2. Continue to get crash after I choose Pete. The game either loads in and immediately crashes OR just crashes before I can see anything. 3. I even lowered my settings to Medium and Low, the last build was more stable then this one. I tried to lower my Render Scale too and nothing seems to fix it this time. I think I need to revert to an older NVIDIA driver again. sad face. LoginId:863fb4b542bec3bfa1badaa19edb2cc1 EpicAccountId:1e793af2e9ba459c9592c2bac4c97a21 GPU Crash dump Triggered Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping kernel32 ntdll DxDiag.txt
- BUG - Game keeps crashing while loading; Unreal error (Resolved with 0.1.3-for me at least)
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BUG - Crashes continue still with 0.2.0.0 and NVIDIA 581.42 at startup
I changed to your settings and get a crash. LoginId:863fb4b542bec3bfa1badaa19edb2cc1 EpicAccountId:1e793af2e9ba459c9592c2bac4c97a21 GPU Crash dump Triggered Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping kernel32 ntdll
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BUG - Crashes continue still with 0.2.0.0 and NVIDIA 581.42 at startup
OK I just got this crash on LOW settings so I need to adjust. Also, Im playing on 4K. LoginId:863fb4b542bec3bfa1badaa19edb2cc1 EpicAccountId:1e793af2e9ba459c9592c2bac4c97a21 GPU Crash dump Triggered Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping Grounded2_WinGDK_Shipping kernel32 ntdll
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BUG - Crashes continue still with 0.2.0.0 and NVIDIA 581.42 at startup
Finally, I used DDU again and this time installed the latest NVIDIA driver 581.42 and left the Display settings to LOW and FPS down to 120. So far, no crashes. (This is sad to me because Im using a RTX 5090 which "should" handle the ulitra settings without crashing.
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BUG - Crashes continue still with 0.2.0.0 and NVIDIA 581.42 at startup
OK so I used DDU and reverted back to NVIDIA driver 581.29 and changed my Display settings to LOW and so far, fingers crossed, no crashes after a restart.
- BUG - Game keeps crashing while loading; Unreal error (Resolved with 0.1.3-for me at least)
- BUG - Game keeps crashing while loading; Unreal error (Resolved with 0.1.3-for me at least)