on a total serious note...not just the "lol, groin. teh funneh!"
but...really? you don't see the benefit of that? like, it's a pretty standard move in self-defense fighting. and i felt like FO handled it well with it's roll chance to make the opponent crumble to the ground or get the wind knocked out of them.
nah, i don't take anything seriously... 'cept yo mama! (that's twice in one morning, folks!)
anyway, so we've got Vampires, Transformers, Zombies, Zombie-Rednecks, Aliens...what's next for Bethie? Dinosaurs? Cthulhu rehash? Swine Flu?
everything i hate i ignore because makes me sad. sadland is sad. where is party hat? oh! inside Bethesda game on skeleton, lol! i go back there now ok bye!
How the World Began and Ended in a Day
by TwinkieGorilla
Comedian: *proceeds to tell jokes*
Kjarista: wtf, i hate you!
Andy Kaufman: *conceptual comedy career*
Kjarista: wtf, i don't get it, i hate you!
Todd Howard: *creates really corny game with juvenile humor*
Kjarista: heh, thass pretty kewl i guess. i mean, it's ok. *shrugs*
World: *laughs*
Kjarista: *frowns*
and ZOOOOOOOOM the point flies right over your head like an ALIEN SPACESHIP OMGWTF!!!!1!
those were easter eggs, nublet.
the hidden song on a cd is not taken into account when reviewing the album proper other than possibly as an unimportant side-note. just the same, the easter eggs/special encounters in Fallout 1 & 2 were meant as little jokes or fun bonuses the devs were throwing at you as a reward for choosing a high Luck and the perks which enhance your chances of seeing such special encounters. it is possible to play the game a dozen times and still never see any special encounter involving aliens. the difference between such an event and building a DLC expansion around aliens is so wide and vast only Todd Howard would give the "ok" to it.
*throws match at strawman*
hmmmph. it's strange because i've never had any problems with Falche or Falche2 (aside from in conjunction with Kilap's patch) but i have seen other people with the GOG version have similar issues. i know for a fact that for FO2, this editor works:
(don't worry about the language, the editor itself defaults at English)