
Soulserenity20
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10 GoodAbout Soulserenity20
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Soulserenity20
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Soulserenity20
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RPGs, writing, sewing, baking, and d&d
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Where did you see the leaks?
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Not necessarily. Ark has split screen with no sacrifice to game quality at all.
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Character Progression
Soulserenity20 replied to ace_spades00's topic in Grounded: Feedback & Suggestions
I feel like, at current, there's zero room for growth. All the game is, is a base building sim with a fun little intro involving a robot, with a few hidden bits of info about the world. Without a developed storyline there's no goal besides base building and the exploration that goes with it. I've already explored most of the map and built a base I love so I'm already wondering what to do with the game and its less than a week old. I want to level up my character, I want new materials and blue prints and crafting recipes to discover. -
I second this! My kid wants to be able to play with me and I can't imagine it'd be hard to make it split screen.
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Each time I've started the game, I've been placed directly into the world with zero context of the character, the setting, the backstory, etc. If this is intentional, I suggest putting effort into creating an actual story. If it's not, then I suppose technical support has another problem to deal with: there is no intro scene when I play on xbox one.
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Soulserenity20 started following Looking Great so Far! and Whoa! This is it?
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feedback Whoa! This is it?
Soulserenity20 replied to Uberkull's topic in Grounded: Feedback & Suggestions
I have never read something more accurate and telling. This person thoroughly understands the genre you've entered into as a developer and has hit every nail on the head. I sincerely hope this post is taken seriously because it has advice in it that could make this game infinitely more successful. -
Xbox one stack storing
Soulserenity20 replied to HB NrageD's topic in Grounded: Feedback & Suggestions
Agreed! I hate having to manually move the stack. Using LB to store a stack and RB to withdraw a stack or something would be nice. -
A couple recurring glitches: - insects spawning inside the house. Sometimes it's a massive spider, sometimes a pesky worker ant, sometimes it's 7 ladybug larvae. -spider webs. If I get stuck in one, I can hack it up and it disappears, but I'm still stuck floating on that spot and have to give up and respawn. -upon submitting feedback via the radial menu the game froze and I had to exit to solve the issue. Some suggestions: -a way to move full stacks of items between storage and bag without having to manually select the slot it's going to would be really helpful. -dandelions produce six stocks but we can only carry FIVE. Please stop torturing us. -I'd love the ability carry 10 grass instead of 5. It's lighter and more common than dandelion so it feels like it'd make sense. -pillars or support structures that can be used for making balconies -spider silk windows that can keep the gnats out. Now, as for my review so far (I'll update as I play!) ************************ So far this is a beautiful and brilliant open world survival. I love the characters' individual personalities and the fear of seeing grass shake form fear of a wolf spider is REAL. The first thing I found myself desperately wishing for was a deeper interaction base with the non-hostile insects. Specifically - those ants! I'm really hoping to see taming adding to the game, aphid farming, for example, with ants for hire to tend to them. Or a companion ant that perhaps takes a liking to the character. They are SO cat-like, I can't help but want one as a pet. The research system is awesome, but I'm already wishing there were more materials available. A wider variety of plants would be nice. That might not make sense in the lawn section, but in the future there could be a greenhouse that's hard to mine, but filled with valuable plants. I'd love a local co-op because single player doesn't feel like it does the game justice but I know that several of my kids would play this game together, even if meant distance tethering, etc. I love the mysterious oak tree lab! I can't wait to explore the mystery further as more content comes out because I was definitely left feeling robbed of more content haha. So far, I love it. There are a few glitches with the spiders being stuck in rocks or other landscape features, but I'm not complaining haha *screams quietly inside*.