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Everything posted by Lunateric

  1. Sasha's Scimitar with coil too so you can have all those chanter buffs and all those tier 3 inspirations?
  2. Whoops, I must have misread then. I don't think many weapons outside Chain and Ball synergize well with the build then. And I'm not keen to think 15% extra damage is game changing (besides what OP is already using). Was initially messing with a monk/priest death godlike variation because it's really easy to control triggering near death with fist curses, but depending on Barring Death's Door always has me scared if Arcane Dampener is used by someone
  3. Gotta say I am loving this build, it's very self sufficient. With enough heal stacking and doing a solo run you can try Slayer's Claw offhand, upgrades Thunderous Blows and also gets a raw leash when bound to Paladin.
  4. Just came to say I'm very grateful for this mod, currently on a no rest run and the amount of clutter just bugs out the hover-over-portrait window if there are too many things. Will endorse once I'm able!
  5. After playing for a while I think one of my main annoyances is unique gear for some builds coming very late on my playthroughs so these loopholes are always welcome
  6. Thanks @Boeroer, just a quick question for a... friend. If I outfitted a character with console commands and imported that character to a different save, would that also taint it? (achievements off) Just curious for this... friend.
  7. If you wield a single blunderbuss on the offhand with a fist as main hand can you trigger powder burns (for a streetfighter) as melee? EDIT: tested and no, I didn't notice with Serafen early but if you dual wield melee/range weapons only one ever gets to attack according to range.
  8. Gonna test just that, just arrived from work. Thank you! Quick edit: I am proccing Flurry and Heartbeat Drumming out of every dummy if I hit several!
  9. Ah, that's a shame, guessing it'll be the same with Karabörü's on crit bonus. Gotta rethink on that devoted choice for a bit. Thanks Boeroer.
  10. Sorry for not being specific, I meant to ask if WotEP still triggers both HBD and Swift Flurry with its cone, would make it a much more appealing weapon for a devoted/monk.
  11. Sorry for necroing this post but would like to know if this is still true @Boeroer, before investing on a character just to try it out
  12. This is all very interesting to me but for another reason: if I have two copies of a particular unique that I can wear twice, the effects stack? IE having two Rings of Prosperity's Fortune or two Pukestabbers would be fun, at least in my head.
  13. That dragon summon sounds amazing, specially for a class that can generate its ownt resources. What would you run as a reliable damage dealer?
  14. I'm really fond of Slicken, despite it not nuking anything, it shuts down ranged characters pretty well. I think I have my first slot set with the Healing Wall build though. Now it's just a matter of finding two other builds that compliment it well
  15. I come from playing quite a lot of DOS2 and I'm enjoying the novelty of real time with pause combat, I appreciate the suggestion a ton. Blood mage just yells renewable resources to me and it seems running out of those is something that can happen in higher difficulties. There's also monk but I already tried one a bit. Was seeing a shifter/streetfighter build on steam that obliterates things but then again, shifting is limited too.
  16. Thanks a lot for the advice on a tank, that lets me think on a DPS that can play around not being targeted by most enemies. I was thinking on a shattered/streetfighter shadow dancer with Community Patch on (raises wound cap for shattered pillars) but it seems the wound cap bugs once you take lesser wounds according to its mod page. There are plenty other options though including casters, blood mage sounds really fun, could go for one and settle with a ranged DPS. I have read it multiclasses pretty well with tactician but that's mostly on solo settings. I like small parties but not quite ready for solo.
  17. Hey guys, as the title says I am interested to know what party compositions have been used to clear PotD plus megabosses and what you like about them. Personally finished the game my first time on veteran with a Marauder (berserker/streetfighter), Herald (wayfarer/troubador) and Tekehu (stormshaper/watershaper) composition and it felt pretty easy, almost too easy. Will give it another go with PotD but don't want to fall into the obvious trap of trying things that are essentially bad for the difficulty. What would you recommend as primary damage dealer that stays relevant for most if not all encounters? What would you recommend as support characters?
  18. Oh, I was talking about the barbarian's subclass with totems, not about Fury (the druid one). Maybe I got the name wrong, I will double check.
  19. Yeah, nothing recent and up to date, hence why I asked. Thanks a lot for the detailed answer. I am also considering a Blood Mage/Furyshaper project because of the really nice action speed bonuses and the ability to spam spells, so may instead go with that. Mostly looking for something a bit more micro intensive, martial classes except perhaps monk feel simpler to engage with.
  20. Hey guys, got the game relatively recent and have been enjoying it tremendously. I am fairly advanced on a martial class run (streetfighter/berserker) that basically stomps everything I throw at it at veteran. Would like to try a different concept and up the difficulty. After doing some research I noticed I could get several different lashes for attacks on a Fury/Bleakwalker combo but I'm wondering if Fury's shapeshift has gotten any good over time. Most of the info I could search here is fairly outdated. All this comes from me wanting to get the most out of Chromoprismatic Staff, it's probably one of my favorite weapons but its giant variety in bonuses is hard to min/max at least for me.
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