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Svartypops

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Everything posted by Svartypops

  1. Did you try just moving the Hue slider along? I've had a go with that image and it works really well. In Photoshop go to Image->Adjustments->Hue/Saturation To stop the eyes and mouth changing colour as you change the hue, you select them and then select->inverse before doing the Hue change.
  2. Do mods count as cheats? If not... well you can do nearly anything.
  3. I watched this video about attributes and the game indeed meets the goals he set out to achieve. I think there's a need to fit into the descriptive world, rather than to just have the stats as labels or simply a variable_name with no attachment to the real world, since that is how players relate to "Might", "Intellect" etc. So using those labels MUST have a purpose, and the game seems to try to do that to a degree, meaning that weird things happen. It's not purely fitting into the variable_name style mathematician/coder's world nor the more descriptive "casual" player's world, but it attempts to stand astride the two and I suspect this is where all the confusion happens. People don't like being befuddled. Josh says in the video that some solutions are unexpected - I think for this game they should have changed name of Easy mode to Normal. That may have appeased a lot of the confused players whilst not changing the game for people who want to play super challenging content, and perhaps have boosted sales of Deadfire.
  4. Well, who can resist modding it? Just a little? https://www.nexusmods.com/pillarsofeternity/mods/19?tab=posts&BH=0 I do wonder, though, do all of those damage type enhancements stack up together?
  5. People wanted a game in the style of Baldur's Gate. Obsidian gave them a far more complex combat system than BG's and one that isn't intuitive (it MAY be difficult to gimp your character, but Intelligent Barbarians and Mighty Wizards are not obvious, let's not even talk about all the tank builds that recommend no armour whatsoever - this game is bananas, B.A.N.A.N.A.S. ). The game is incredibly difficult to master comprehend, let alone master! It surprises me that Josh Sawyer doesn't understand this to be a major factor in customer retention: https://jesawyer.tumblr.com/post/188915786456/will-there-be-a-pillars-3-that-is-not-something The game did what it set out to do in terms of creating that Baldur's Gate style of game, but I believe many players found combat much less fun than anticipated and didn't want to come back for that reason. I don't expect hardcore forum-dwellers to react positively to this appraisal of the game, but I think it's important to express it.
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