Whine whine bitch bitch moan moan.
There are some people here with far too little insight into economic strategy and processes being far too loudmouthed. A small developer doesn't throw much weight at the publisher's board of directors meeting.
They take what's handed to them, they do their best to make a good game of it, so that they could in turn get some leverage on deciding what their next game will be. There are FEW developersin the industry that has the power to truly do whatever they want, Carmack, Epic and DICE being a couple of names. Others are usually stuck to the commericial game - art game - commercial game - art game cycle.