Jump to content

Weathers

Members
  • Content Count

    7
  • Joined

  • Last visited

Community Reputation

0 Neutral

About Weathers

  • Rank
    (1) Prestidigitator

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Ultrawide (and Superwide) fix for the gun model etc. by Rose https://community.pcgamingwiki.com/files/file/1442-the-outer-worlds-ultrawide-superwide-fix-weapons-corrected/
  2. Guess I'll add to the requests. Will pick up the game again if/when it's fixed
  3. If you wanna do it yourself you can setup deadzones by adding the below to your Input.ini found in C:\Users\XXXXXXXX\AppData\Local\Indiana\Saved\Config\WindowsNoEditor (assuming Epic) [/Script/Engine.InputSettings] AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000)) AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000)) AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.200000)) AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.200000))
  4. This is in the top 3 issues with the game, along with camera panning stutter even with Freesync (with & without vsync) enabled and lack of Ultrawide support, which are gonna stop me playing for a while. Shame as from the 3-4 hours I've played there's an amazing game there underneath the problems
  5. Until there's a fix, I use antimicro and assign the E key to LeftThumbstick press and use that to talk to people
  6. I use DepthSharpenStaticDof.fx by OVNI (he made it for Kingdom Come over at Nexus) to get sharp foreground, blurry background. It basically has no performance impact. A few tweaks not mentioned here: Engine.ini [SystemSettings] r.ViewDistanceScale=7 (defaults 0-4) This makes a decent difference visually but costs nothing in performance for me. eg. from your ship on the 1st planet you can see smoke stacks in the distance r.Shadow.DistanceScale=2 (default, on very high atleast, 0.85) This makes shadows cast on the ground etc. further back at a 0-2 fps cost. eg. coming from t
  7. I've been trying (and failing) to customise the controls (a mix of GamepadLayout=0 & GamepadLayout=3) in the GameUserSetting.ini (when you change controller layouts ingame it adds a bunch of keybinds in there - see below) but it doesn't seem to work. In swapping,say, "ToggleTimeDilation" and "ToggleCrouch" I end up with both happening simultaneously during gameplay (pressing Crouch makes me crouch AND use TTD) You can setup deadzones by adding below to your Input.ini found in C:\Users\XXXXXXXX\AppData\Local\Indiana\Saved\Config\WindowsNoEditor (assuming Epic GameU
×
×
  • Create New...