
Sonarplexus
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General Crashes
Sonarplexus replied to ShankMyth's topic in The Outer Worlds: Technical Support (Spoiler Warning!)
Have you tried going alone? With every crash I had exiting the ship, it helped. Afterwards I could re-enter the ship and exit again with crewmates of my choice. -
SAM has disappeared!
Sonarplexus replied to gravetitan's topic in The Outer Worlds: Technical Support (Spoiler Warning!)
Could be related to Parvati disappearing... don't know if there have been any solutions, but you should check the corresponding threads. Supposedly, team member can "die" when they are on a ladder at the moment you leave the ship or something. -
Well, that's not the case... While the bad widescreen support is annoying as xxxx, the game is completely playable and enjoyable! You could just let it run in the default "borderless windowed" 21:9 mode. It's Vert- instead of Hor+ and windowed prevents Gsync/FreeSync, but it's totally playable this way. You could follow the instructions under https://www.pcgamingwiki.com/wiki/The_Outer_Worlds#Ultra-widescreen, which gives you normal widescreen support, only the player weapon gets somewhat stretched. And the HUD sits in the 21:9 corners, but many games do this even with official widescreen modes. You could go the route I and others have described and set up custom 16:9, which might not be what you bought your screen for - but it's how the game was designed. For anyone too lazy to scroll the thread, the steps to set up 16:9: Make sure you have an appropriate 16:9 resolution available in your Windows display settings. E.g. if your monitor is 3440x1440, you need a 2560x1440 resolution selectable. If missing, you can add one via registry or easier with a tool like Custom Resolution Utility (CRU). This should allow you to select 2560x1440 as a fullscreen resolution from the game settings. If not, you can easily change GameUserSettings.ini found in appdata\local\Indiana\Saved\Config\WindowsNoEditor. The values to change are named ResolutionSizeX, ResolutionSizeY as well as DesiredScreenWidth and DesiredScreenHeight Finally, you'll have to let your GPU handle the scaling: With AMD, you activate "GPU-Scaling" in RADEON settings and set it to "Center". In the NVIDIA Control Panel you set Scaling to "No Scaling" as well as "Override Scaling by Games Enjoy the game!!!
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Crash in phineas's lab
Sonarplexus replied to thelee's topic in The Outer Worlds: Technical Support (Spoiler Warning!)
Phineas' Lab is actually short enough to navigate without map or inventory access. So while annoying and definitely a bug, I wouldn't call it game-breaking. Keep playing, friend! -
No need for that. You only have to make sure you got a 16:9 resolution available in your system settings. And then you can set your GPU scaling to "centered". This shouldn't even change anything about daily Windows. But if for some reason you positively need another GPU scaling for another application, you can always set scaling on a per-app basis in your GPU settings.