
imitenotbecrazy
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Great game, too short
imitenotbecrazy replied to BionicKitten's topic in The Outer Worlds: General Discussion (NO SPOILERS)
It was over before I even knew it. I wasn't looking to beat the game, just going with the natural progression of the story. I do that on first playthroughs as it's nonsensical to run off and do a bunch of random side quests that have nothing to do with the main quest when there's a sense of urgency. Wasn't that a main complaint people made of Fallout 4? Why am I doing all this side **** when looking for my son? Well, why am I doing all this side **** while trying to save the colony? Some of you guys will make literally any excuse to cover the fact that it's a short story. -
Great game, too short
imitenotbecrazy replied to BionicKitten's topic in The Outer Worlds: General Discussion (NO SPOILERS)
Okay that's actually pretty hilarious though lol quite obviously not done to purposely change the score like the one I posted. I agree that it all needs to be taken with a grain of salt but many people do take that as a gauge. Hell, obsidian themselves were offered a bonus based on how NV would do. But I'm sure you knew that -
Great game, too short
imitenotbecrazy replied to BionicKitten's topic in The Outer Worlds: General Discussion (NO SPOILERS)
It's getting castrated on metacritic for length and it's other flaws. It's now dropped to 7.7 user rating for PC. Even with people trying to pad the score lol -
Finished
imitenotbecrazy replied to sjb10104's topic in The Outer Worlds: General Discussion (NO SPOILERS)
Once again, you try to paint people in some portrayal based on nothing. GTA V wasn't even shorter than SA lol and how on Earth could you say it didn't have any character development?? New Vegas isn't a deep RPG and neither is TOW. You're full of **** lol but I'm sure you'll have some cop out statement saying I like multiplayer games instead right? You're a clown -
I know how it works and my example was just that, an example. I picked my attributes fine to dump the stuff I didn't want, but even then the stuff I did want was not exactly how I would have liked the numbers. And like I said, even if you don't want a skill at all, you'll have to level it with the one you do want until that hits 50. Dodge and Block for example. I like Dodge but have no use for Block.
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Third person view
imitenotbecrazy replied to Lord Grievous's topic in The Outer Worlds: General Discussion (NO SPOILERS)
Time and budget, which they were short on both -
An NPC I killed earlier in the game just showed back up alive and well. Makes their statements about killing anyone pretty meaningless if they just go and do that
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End game and side missions
imitenotbecrazy replied to yarg-gray's topic in The Outer Worlds: General Discussion (NO SPOILERS)
Nope, not missing anything. Just like New Vegas you'll have to load an earlier save before the point of no return -
Completely disagree. Nothing about the enemy or companion AI is smart. Plenty of times where they've positioned themselves behind cover but did so incorrectly and were wide out in the open. *Loud automatic gunfire happens while killing marauders* *Marauders twenty feet away are completely unalerted and casual* Just makes you feel like you're playing a platformer and going room by room killing them and they had no idea you were in the previous room. It's embarrassingly bad
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Enemy and companion AI is very poor. My companions always said "area clear" while enemies are 10 feet from them. Most enemies have a hearing radius of about 10 feet it seems. They don't see/hear their buddies getting turned to ash right near them. I haven't played a game with ai this poor in a while
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10 hours in and....
imitenotbecrazy replied to Papa steve55's topic in The Outer Worlds: General Discussion (NO SPOILERS)
Not sure if you just aren't looking hard enough or really want this game to be perfect. There's plenty of wonky physics and graphical errors. Go into TTD while someone is sitting, minding their business and shoot them. You'll watch them instantly twitch to a standing position to start shooting you. I've got a screenshot of someone that bounced up into the sky hundreds of feet while I shot him with a light assault rifle. This site won't allow over 1mb upload (lmao) so I can't post it -
Well you're "sure" I'm a fan of Skyrim and being a badass at everything huh? Incredibly wrong there lol I want a flawed and imperfect character. My problem with TOW is that all my characters have felt mediocre at everything and not really flawed at anything, besides the couple dump skill groups. Nothing about the skill groups is realistic. It's a lazy and poorly thought out system that's getting absolutely mangled in reviews.
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I mean, hey, if it works for you that's great. It's extremely poor and lazy to me. Half of it doesn't make sense in any realistic world. Most professions and skill sets aren't generic enough to cross industries. The skill groups will be one of the first things I mod when the opportunity arises. I'd prefer much more control over my character. So far, they've all felt the same
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Poor wording on my part. You must still raise the whole group at once until the skill you want to raise above 50, hits 50. So if you rolled a 22 in Hacking and 30 in Sneak, you are still levelling sneak to 50 if you want to raise your hacking passed 50. You still had to raise Lie and Intimidate to 40 for Persuade to hit 50. That's the issue I have. Right now I have a 0 in block and 10 in Dodge, if I want to raise Dodge to 50, I'm raising block to 40 as well. Neither really have anything to do with each other besides being "defense". Really, one would be agility the other strength
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Your examples here are actually incredibly realistic and human. Most people either have a hard time convincing someone of a lie, or the truth. And a world class fencer would be capable but not overly qualified with a greatsword. Connor McGregor showed us something similar a couple years ago. Specialisation is termed that for a reason. And you're partly right about not having to level the skills you don't want up to 50, but if you want to raise the skill you want above 50, all the other skills in that group have to be 50 first. Again, broadstroking your character into a generic one. If you want to raise hacking over 50, Sneak must reach 50 before you can take Hacking any higher. I would have loved to get some Dodge perks in there but have no use for Block. Likewise with Heavy Guns. The game is just forcing me to level skills I don't want in order to make a character I do want.
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Completely disagree and I've probably got one of the higher amount of hours into the game on this forum (working from home and not being busy helps). I've been messing around with multiple playthroughs and they're all feeling the same. Others have echoed that same complaint. If you need a comparison, why not their own game, New Vegas? You could assign points to individual skills based on how you wanted your character to progress. Right now, I'm forced to level skills I don't want up to 50 due to this stupid skill group bull****. It's a terribly basic system and I'm shocked people think that's a good RPG mechanic.
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Finished
imitenotbecrazy replied to sjb10104's topic in The Outer Worlds: General Discussion (NO SPOILERS)
It's a pretty short game. Doesn't take much to get through it. I played the first two days while working from home and finished at just under 17 hours. The main quest was about 12 hours long. -
Superb RPG?
imitenotbecrazy replied to imitenotbecrazy's topic in The Outer Worlds: General Discussion (NO SPOILERS)
Ahh the child troll returns -
Superb RPG?
imitenotbecrazy replied to imitenotbecrazy's topic in The Outer Worlds: General Discussion (NO SPOILERS)
I played on Supernova and Hard -
Superb RPG?
imitenotbecrazy replied to imitenotbecrazy's topic in The Outer Worlds: General Discussion (NO SPOILERS)
I liked the setting and the plot, although I do feel that the main quest itself is rushed and short, it was enjoyable. The skills however, just ended up feeling mostly the same as there was always something I wanted in one group, but didn't care about the other skills in that group. This leads to getting most of the groups to at least 50 before you can make a character feel unique. I just wanted individual skills to attribute points to. That in itself would have mostly remedied my complaints with skills. I'm sure this will be fixed with mods but as is, vanilla skill levelling is too streamlined and generic for me -
A correction here at least. 82% of PHYSICAL sales for TOW were on PS4. I'm sure Gamepass affected xbox/pc sales but that 82% was not including digital, and I can't tell you the last time I purchased a physical game. Being a Microsoft Studio, it's a guarantee future Obsidian games will be Microsoft exclusives.
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Great game, too short
imitenotbecrazy replied to BionicKitten's topic in The Outer Worlds: General Discussion (NO SPOILERS)
Are we playing the same game? The same ultra basic RPG mechanics and details game?......