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Help with Crimson Helmet mod
DragorTheDrake replied to DragorTheDrake's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)just a little update i have currently finished the mod so far for the forseeible future i plan on adding my own enchantments in the hopefully not to distant future also on my mod page i have personally thanked Grape_You_In_The_Mouth for the help he has givin me if it was not for him this mod would not be a reality 😁 https://www.nexusmods.com/pillarsofeternity2/mods/359
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Help with Crimson Helmet mod
DragorTheDrake replied to DragorTheDrake's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)okay ill look into it later and come back with what i have found
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Help with Crimson Helmet mod
DragorTheDrake replied to DragorTheDrake's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)the way i would like to enchant the crimson helm is have it grant a 10% damage bonus when frenzied/enraged so that it sinigizes with the armour set.
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Help with Crimson Helmet mod
DragorTheDrake replied to DragorTheDrake's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)yea i truely am thankful for your help and i am truely sorry if i have wasted you time with all my questions
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Help with Crimson Helmet mod
DragorTheDrake replied to DragorTheDrake's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)okay its working now now its on to making a unique enchantment i know you have help alot so far but is it okay if i ask how do i make a unique enchantment.
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Help with Crimson Helmet mod
DragorTheDrake replied to DragorTheDrake's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)it also is just coming up missing string table <?xml version="1.0" encoding="utf-8"?> <StringTableFile xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <Name>game\items</Name> <Entries> <Entry> <ID>1665000</ID> <DefaultText>Crimson Plate Helm</DefaultText> <FemaleText /> </Entry> <Entry> <ID>17651000</ID> <DefaultText>When you don this helmet a dark haze washes over you as if you are being possesed by something of pure rage.</DefaultText> <FemaleText /> </Entry> </Entries> </StringTableFile>
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Help with Crimson Helmet mod
DragorTheDrake replied to DragorTheDrake's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)hmm not yet i still need to figure out how to make my own unique enchantment for the helm
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Help with Crimson Helmet mod
DragorTheDrake replied to DragorTheDrake's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)
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Help with Crimson Helmet mod
DragorTheDrake replied to DragorTheDrake's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)
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Help with Crimson Helmet mod
DragorTheDrake replied to DragorTheDrake's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)even when i tried this it would not give me it post your code so i can see what you did exactly thanks to you im heading in the right direction thank you so much
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Help with Crimson Helmet mod
DragorTheDrake replied to DragorTheDrake's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)now the console command wont give me the item
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Help with Crimson Helmet mod
DragorTheDrake replied to DragorTheDrake's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!){ "GameDataObjects":[{ "$type": "Game.GameData.EquippableGameData, Assembly-CSharp", "DebugName": "LAX03_Head_Helm_Plate_Sanguine", "ID": "2893c49b-2830-48ae-87da-d21974f05a5b", "Components": [ { "$type": "Game.GameData.ItemComponent, Assembly-CSharp", "DisplayName": 1665000, "DescriptionText": 17651000, "FilterType": "Clothing", "InventoryAudioEventListID": "3b0b476e-883e-4a9e-9a61-956eabf30b6d", "IsQuestItem": "false", "IsIngredient": "false", "IsCurrency": "false", "IsAdventuringItem": "false", "IsJunk": "false", "CanSellForFullValue": "false", "MaxStackSize": 1, "NeverDropAsLoot": "false", "CanBePickpocketed": "true", "IsUnique": "true", "Value": 300, "IconTextureSmall": "gui/icons/items/head/crimson_plate_helm_s.png", "IconTextureLarge": "gui/icons/items/head/crimson_plate_helm_l.png", "PencilSketchTexture": "", "InspectOnUseButton": [], "IsPlaceholder": "false" }, { "$type": "Game.GameData.EquippableComponent, Assembly-CSharp", "EquipmentType": "None", "EquipmentSlot": "Head", "AppearancePiece": { "ModelVisualDataPath": "prefabs/lax03/appearance/helm/a_lax03_helm302_v01.asset" }, "ItemModsIDs": ["f87bfccf-53ad-41f1-8c8a-70a9593b5074"], "OnEquipVisualEffects": [], "RestrictedToClassIDs": [], "RestrictedToPlayer": "false", "EquipConditionals": { "Operator": 0, "Components": [] }, "ProficientAbilityID": "00000000-0000-0000-0000-000000000000", "CannotUnequip": "false", "ItemRendererPrefab": "", "ItemModel": "", "AnimationController": "", "PaperdollOverrideRenderer": "", "AttackSummonID": "00000000-0000-0000-0000-000000000000", "CannotSheathe": "false", "PropVisualEffects": [] } ] } ] } like this?
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Help with Crimson Helmet mod
DragorTheDrake replied to DragorTheDrake's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)so add gamedata object to the top of my code then close it out with that bit at the end?
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Help with Crimson Helmet mod
DragorTheDrake replied to DragorTheDrake's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)this is my code again for reference i changed the ID code for the crimson helm so that might be it but it still didnt work even when it had its original item ID
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Help with Crimson Helmet mod
DragorTheDrake replied to DragorTheDrake's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)okay sure man thanks thank you for all the help you have given me so far