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random n00b

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Posts posted by random n00b

  1. Give it time... it may come out for the PC later. That happens a lot, especially if a game does well.
    Not with SW games. The Rogue Squadron (save for the 1st) series, Obi-Wan, and EP3 games come to mind, but I'm fairly certain those aren't the only ones released as console-exclusive.

     

    The odds aren't good.

  2. WHy does the idea of authentication, internet check-ins, etc bother people so much? I'm curious, since I've never really understood why people get so lathered up about authenticating windows and so forth. Is it a matter of principle? That you just shouldn't have to do it? Or is there a pragmatic concern that makes you not like the idea?
    I object to people making my life more difficult for no good reason, on principle.

     

     

    ars technica has a better article on that:

     

    It seems they will play OK, but will be forever stuck on whatever computers you had authrorized as of AUg 2008.

    Upgrading your OS before September will also be a must unless you are OK with losing your music. If it wasn't MS behind it, I'd wager it's intentional.
  3. I've read the thread but I haven't really got much to add.. so perhaps this will be fuel for the fire for some, but Mass Effect PC copy protection will require internet authentification EVERY 10 DAYS until eternity.

     

    Not buying that piece of crap, then. What, you guys are going to check up on me more often than the police checks up on sex offenders?

     

    Giving a sale to the PC version is out of the question, I'll just have to borrow the friend's Xbox360 again to finish it.

    I'm thinking of buying it, then cracking it, which shouldn't be too difficult with the speed cracks are released at and all.

     

    Problem is that might cut me off from updates, which is a rather undesirable side-effect of playing the game I have paid for at my leisure, essentially leaving me with the same thing as if I had pirated the game to begin with. So, this kind of crap protection system is actually encouraging people to download the game illegally rather than buying it legit, QED

     

    /pragmatism

  4. So, I make a blanket statement, and you choose to interpret it literally, countering with one of the most brilliant arguments ever to grace these boards, namely:

    I've pirated a game I would have otherwise have bought, so that's a lost sale so you fail.

    ...just because I made the mistake of expressing an idea that is not of the liking of some of the regulars around here.

     

    You'll forgive me if I quietly withdraw at this point. The sycophancy and sheer absurdity in the thread are starting to make me feel real stupid for having been goaded into participating thus far.

     

    Carry on, carry on.

  5. I'm not saying that piracy is the cause of poor PC game sales, i'm just calling you out on the claim that piracy doesn't mean any lost sales at all, unless you live in la-la land.
    As I said, yes. I know you stole a game that you would have bought otherwise just to prove your point. That is statistically relevant how?

     

    Who is living in la-la land, again?

     

     

    I don't see what your problem with this concept is, nor why you're quite so aggressive about it. It sounds to me like you're just trying to justify being a pirate.
    It sounds to me like you're shifting the focus of the discussion from piracy to me to compensate for a lack of substance in your argument.
  6. Seriously now. Do I really have to explain this to you?

     

    Stardock's business model success is actually fairly good evidence to support that those that pirate games likely wouldn't buy them if they couldn't steal them. How many people are willing to shell out $40-60 for a piece of software that they don't intend to get the most of (in the form of multiple playthroughs, updates, and extra content)?

     

    But yeah, I know you stole a game just to prove me wrong. Whoop dee ****ing do.

  7. As an aside, to live in denial is to disregard blatant evidence. There's no such thing as blatant evidence to support that piracy = lost sales.

     

    Because I am sure that every single person that pirated the game would absolutely not have bought it otherwise

     

    The unfortunate thing is that the only company with a vested interest in demonstrating that piracy can result in lost sales are the companies themselves, which means if they ever do any type of study on it, people just casually dismiss it.

     

    I know that there are people out there with the idea of "Why pay for it when I don't have to?" because I actually live with one. That's anecdote unfortunately, so you can casually dismiss at your leisure. If you don't know of anybody that actually feels like that, then I'd wager you live a rather isolationist lifestyle, or you are in fact ignoring the blatant evidence. Especially since you only need ONE to show that piracy = lost sales (even if it's just one lost sale).

    No.

     

    Smart devs win.

     

    Whiners (and you) lose.

     

    Game over man, game over!

  8. You should be able to do it with Near Infinity. All that would involve is editing the 2da file that assigns abilities to the kit. If you are using Tactics' Anti-paladin, the file is WWANTI.2DA, and the string you'd need to remove is "AP_WWANTI", in row 1.

     

    I think. I haven't done it myself since I don't have that kit installed, but that's the melee effect that applies a dispel on every hit. Try it and see how it goes. :)

     

    Of course, you could just create a character with that class, and remove the flag from under the "affects" tab with Shadowkeeper, but that may or may not work, if those are updated at level up.

  9. It doesn't actually matter exactly how many legal copies might have sold without the pirate version, if companies like Crytek look at all the pirated copies out there and it makes them no longer want to develop PC exclusives, or worse, abandon PC altogether, then clearly piracy does have an effect on PC gaming.
    Lol no.

     

    It's called an excuse. They can make up any number of those to justify their game not living up to their sales expectations, but that doesn't make them true.

     

     

    Yours is living in denial. You can state that people that pirate wouldn't buy the game anyways, but that doesn't make it true.

    That goes against what I said how?

     

    Read my other posts in this thread. Specifically the one where I say I'm not disputing that pirates excuse their behaviour by claiming that piracy isn't equal to lost sales.

     

    As an aside, to live in denial is to disregard blatant evidence. There's no such thing as blatant evidence to support that piracy = lost sales.

     

    You failed.

  10. I dont' get why people moan about not having a CD/DVD of their game.

     

    'I want somthing physical!'

    'Then buy a brick and beat yourself around the face with it while you refuse to enjoy a good game cheaper and on demand'

     

    I guess the waiting for it to download is an issue, but even HL2 downloads in about the time it would take me to walk to the store and back then have lunch.

    For me it's more of a "your ISP is having trouble today? Sorry, no gaming for you then" issue. And the "cheaper" part, I'm not too convinced either, looking at the prices on Steam.

     

    You know, I sometimes miss the days when a broadband connection wasn't needed to go take a crap.

  11. Unless you can prove that piracy didn't effect the games sales, then what you're saying is just as much an excuse as what they are saying.
    Funny that you would ask for proof, when you provided none yourself.

     

     

    People who choose to copy games rather than buying make up all sorts of excuses, but that doesn't make them true. Pirates excuse their actions by claiming it's not a lost sale because they wouldn't have bought the game anyway, developers excuse their actions by claiming piracy is destroying the industry. As long as pirates excuse their actions then so can the developers.
    Yep. Not gonna argue with that. None of that changes the fact that it's an excuse, though. :shifty:
  12. It doesn't actually matter exactly how many legal copies might have sold without the pirate version, if companies like Crytek look at all the pirated copies out there and it makes them no longer want to develop PC exclusives, or worse, abandon PC altogether, then clearly piracy does have an effect on PC gaming.
    Lol no.

     

    It's called an excuse. They can make up any number of those to justify their game not living up to their sales expectations, but that doesn't make them true.

  13. Heh, it seems I need to burst yours: Learn to recognize trolls. It's not that hard.
    My money's on it being an alt.

     

     

    As for psionics; no thanks and goodbye. No illusion powers, no psychics, no hypnotic sight, no mass suggestion, no esp and no psyking(unless you are going to take the logical step and turn this into WH40k rpg.)! If there is got to be an extrahuman ability, have something like interfacing with defence turrets from a distance thanks to implants, something consistent and relatively free of "zhoooom" sounds and flashy graphical effects. Dystopic military scifi ffs.
    I, for a change, would like to see humans presented as just that. No psionics, magics, nanites, or neural interfaces. There was none of that in the Aliens films, btw. Don't know about the comics.

     

    But I think that having the player be a plain old human in a setting where androids are superior at pretty much everything, and getting better faster than humans can deal with it, could be interesting. You know, like a somewhat Blade Runner-ish theme, or something. I'm rambling, but I think a realistic depiction of humans is an important element of the Alien setting.

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