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Posts posted by random n00b
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As for what I'd like to OB do in the future, I'd really like to see them do a traditional party based cRPG based on a totally new franchise. I'm talking Arcanum, BG2 or Fallout-like games but with the modern stuff like improved graphics, 3d camera and maybe even some introduction of physics such as weather storms that effect the combat e.t.c.
I'd love a game that combined a Silent Storm-style combat with OE's quality brand writing. Hammer & Sickle had a lot of potential, but in the end it delivered very little in regards to roleplaying.I'd love for Obsidian to develop a super-serious (without the James Bond spythriller edge which I guess we'll see in Alpha Protocol) modern day RPG. I would also love a steampunk one, and why not a cyberpunk one?And again, about developing lower-budget games... I'd love for Obsidian to develop a "heavy" turnbased game. Think the combat of ToEE, but with a better campaign.
But maybe there isn't really a market for that kind of games anymore? H&S didn't exactly bomb, but I don't think it was the commercial success that its creators (and the gaming press, with all the hype up until release) expected.
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Hindsight.
As for Grommie's comment about how a few managed to create a panic... well. Isn't that how the world works? You actually sound surprised...
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I feel like... a million dollars.
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[quote name='H
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They have removed the 10-day periodic authentication. But you are still limited to 3 installs per purchase, with the possibility for additional installs depending on the thumbs-up from EA customer support, as well as an initial authentication, in the form of the DRM thingy that controls your installs.
To me it's as if you got caught stealing stuff from a store and, after much begging, they are convinced to cut only your right hand, as opposed to cutting both, which was their original intention.
...only you actually paid for said stuff.
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Oni was not a RPG. And regardless of how the game was marketed, it was more of a 3D beat-em-up than a shooter. Oni's fighting mechanics were inferior to Tekken's by several orders of magnitude as well.
Don't take me wrong, I've been playing Tekken for years now. But I don't see how that kind of HtH complexity could be added (and be made subject to a RPG character stat system) without hurting other things and scaring off some of the more traditional RPG players.
On the other hand, a simplified HtH system with basic controls where each perk purchased unlocks a new melee ability could perhaps work (a la PON). Parries/reversals could kick in automatically after the PC reaches a certain proficiency level, doing away with the need for the lightning reflexes and hours of practice required to achieve the same results in a "true" fighting game.
But that all would still be a watered down version of Tekken-esque mechanics, QED.
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Only Jedi contractors.
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Applying logic to SW will only get you one big headache...
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While that would be fun alright, keep in mind this is still a RPG. Having Tekken-esque mechanics is probably out of the question.
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You should stop wasting time with TOMBS and go play Fallout, then.I've never played a Fallout game -
That's like blaming mass executions on kids stealing candy.Damn, this is why I hate piracy with a passion, because it forces gaming companies to do draconian crap like this.I know I said I'd stop, but...
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if the numbers of actual sales is much less, then maybe you is right and cheesed off consumers forgoes purchase...
[...]
HA! Good Fun!
Or maybe piracy killed sales regardless!
If you were really loyal, you'd support BIO no matter what!It's a horrible thing to do to BioWare's long-time and loyal fans.OK, I'll stop now...
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Game soundtracks are meant to fit in with the mood of the game, not to be listened to on their own. Very few are of sufficient quality to be enjoyable by themselves, and I reckon that sometimes it's only because of the emotions they stir from past gaming sessions.
While I find these rather uninspiring, I'll wait to see the finished product. And FO(2) soundtracks could only be described as bland at some points, and vapid the rest of the time, but they were OK-ish in-game.
Not enough for me to cry doom just yet.
EDIT: added italicized part for clarity.
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Not a bad idea. Simply unfeasible and/or possibly illegal.
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Probably you know about it, but in the off chance that you don't, I'm going to point to True Crime. "Oldie" (for a PS2 title), but goodie.Man, I'd love to play a loose cannon cop. Full of cheezy 1990s dialog.Captain: You destroyed over 3 million dollars in city property in your little stunt! You're out of control! I want your gun and your badge, right now!
*receives phone call*
Captain Pick your badge and gun back up, I need you on a case.
Player: I'll get on your case... if you get off mine.
The sequel sucked, btw.
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That's vd?
Wow.
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Yay incoherence!
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Interesting, but a few things he seems to be pretty sure about, I'm not sure I agree with. Specifically:
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No inherently good/evil choices, but dependant on gameworld/faction reactions - This simply isn't right, especially when dealing with settings where a clear good/evil definition is a fundamental element, such as SW or D&D. For his game it may work, but then, why did he use an EP3 example?
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If fans can convince us that some feature is silly, it gets shafted - If I was a capable game designer, I'd be designing games. My potential (un)worth as a game designer is completely unrelated to my ability to convince others or the skill with which I'm able to twist the truth to suit my purposes. Think politicians. Or, even better. Think how Obs listened to the fans, and chose to lift the level 20 cap for TSL.
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We're designing a game for hardcore RPG fans - This kind of statements always leave me wondering if I'm "hardcore" enough for this game. Or maybe I'm just insecure.
Regardless of my reservations, AoD looks nice enough to keep an eye on.
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No inherently good/evil choices, but dependant on gameworld/faction reactions - This simply isn't right, especially when dealing with settings where a clear good/evil definition is a fundamental element, such as SW or D&D. For his game it may work, but then, why did he use an EP3 example?
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Starforce. Of course, Ubisoft had to drop that protection after all the uproar with broken drives and other nasty side-effects of integrating malware into their game. It's the main reason I never bought Chaos Theory, despite its great co-op mode.Of course, one of the Splinter Cell games took over a year.It's pretty much deprecated by now, though, save for some localized russian releases.
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The story is easily better than any of those games' (ME I can't judge, though), so you won't be disappointed in that regard. But, again, it may be advisable to wait for TSLRP to be finished, since otherwise you'll get a pretty bad "WTF?" moment when you finish the game for the first time.
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Tee hee! Hindo's Doom! Can you say it? Hindo's DOOOOOOOM.
Most gamers are casual gamers and don't really care about their PC being chock full of malware, that even assuming they know about it.
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It's irrelevant if it's a minority or not. You pay for it, you should be able to play it in 5, 10 or 20 years, as long as you can bypass hardware difficulties that cannot be foreseen by the developer.The whole 3 PC argument is silly. Most people don't play 15 year old games. Heck, most people couldn't figure out how to run a game older than 5 on a new OS. It's a small minority that reaches that far back for their entertainment.
And with those games it's difficult enough, without having to deal with Securom.Sometimes I get the urge to play Xcom. Luckily its freeware and folks have created a way to play it on new OS's. If an old game is worth playing, that will happen.I'd much rather not rely on others in the future to develop fixes to problems created artificially by overzealous publishers. Also, my thoughts on which games are worth playing may be different to yours, and to those of the people that create said fixes.
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-You are better off waiting for TSLRP to be finished. If it lives up to half of the hype around it, you'll get a far more fulfilling experience overall.
-You need to have played the first one only if you want to get all the references to some "Revan" person, and some cameos of characters from the first game.
-You really don't want to mess with K2 modding since it's messy and generally user-unfriendly if you want to use several mods simultaneously. Also, TSLRP will be incompatible with most mods, so that's really the only thing you'll want to use.
-Graphics are looking pretty dated by today's standards. Character animations are what stands out as the worst, probably. Engine issue, since NWN2 anims weren't all that hot either.
-Combat is a snorefest. Go make a sandwich.
SWK.com interview with Vince D. Weller
in Computer and Console
Posted
I do applaud your choice of a relative reputation, though.
You say people need to "convince" you. But if you refuse to be convinced, and make good use of your codex-honed "discussion" skills, there's no way that can happen unless you think the proposed idea has some merit, beforehand. And, at the same time, this modus operandi leaves you looking like you listen to us (something apparently central to your discourse, for unexplained reasons). Well, can't dispute you do. It's just you don't give a **** most of the time. Clever.