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random n00b

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  1. Good and evil are the most subjective concepts. If you don't mind, I'll link you to a discussion where this very issue was debated (including the Ep 3 reference)

    http://www.nma-fallout.com/forum/viewtopic...p=493339#493339

    Again, what I posted may very well not apply to your game, as it's apparently a custom-tailored setting. But, in D&D, good and evil are not subjective. They are a well defined character trait, with direct consequences, like Charisma or AC. Hell, there are even entire planes with the [evil] descriptor. And for SW, no. Turning to the dark side *is* evil, as stated by GL. It's not that I don't accept your morally relativistic rationale behind Anakin's actions. It's simply that GL defined his world in a black-and-white way, and that's all there is to it, really.

     

    I do applaud your choice of a relative reputation, though.

     

     

    On the other hand, it would have been nice if MOO3 developers listened to the fans, wouldn't it? The key word is "convince", not complain, whine, or demand. It's very easy to make design mistakes. Bethesda thought that auto leveling is a great idea, but it was greatly disliked/hated by most people, even those who liked Oblivion. The game would have been much better if Bethesda was more open for suggestions.
    Which, I'm beginning to see, is a nice loophole to deal with public criticism of your decisions. You claim you are open to suggestions, but obviously start out with a great bias against said suggestions, and deal with them in a manner most uninviting of further input.

     

    You say people need to "convince" you. But if you refuse to be convinced, and make good use of your codex-honed "discussion" skills, there's no way that can happen unless you think the proposed idea has some merit, beforehand. And, at the same time, this modus operandi leaves you looking like you listen to us (something apparently central to your discourse, for unexplained reasons). Well, can't dispute you do. It's just you don't give a **** most of the time. Clever.

     

     

    Same goes for Fallout 3.
    I'm not even going to touch this.

     

     

    If you like what you see there, then you'll like the game.
    That's interesting, but your F3 reference speaks volumes, I think.
  2. As for what I'd like to OB do in the future, I'd really like to see them do a traditional party based cRPG based on a totally new franchise. I'm talking Arcanum, BG2 or Fallout-like games but with the modern stuff like improved graphics, 3d camera and maybe even some introduction of physics such as weather storms that effect the combat e.t.c.
    I'd love for Obsidian to develop a super-serious (without the James Bond spythriller edge which I guess we'll see in Alpha Protocol) modern day RPG. I would also love a steampunk one, and why not a cyberpunk one?

     

    And again, about developing lower-budget games... I'd love for Obsidian to develop a "heavy" turnbased game. Think the combat of ToEE, but with a better campaign.

    I'd love a game that combined a Silent Storm-style combat with OE's quality brand writing. Hammer & Sickle had a lot of potential, but in the end it delivered very little in regards to roleplaying.

     

    But maybe there isn't really a market for that kind of games anymore? H&S didn't exactly bomb, but I don't think it was the commercial success that its creators (and the gaming press, with all the hype up until release) expected.

  3. They have removed the 10-day periodic authentication. But you are still limited to 3 installs per purchase, with the possibility for additional installs depending on the thumbs-up from EA customer support, as well as an initial authentication, in the form of the DRM thingy that controls your installs.

     

    To me it's as if you got caught stealing stuff from a store and, after much begging, they are convinced to cut only your right hand, as opposed to cutting both, which was their original intention.

     

    ...only you actually paid for said stuff.

  4. Oni was not a RPG. And regardless of how the game was marketed, it was more of a 3D beat-em-up than a shooter. Oni's fighting mechanics were inferior to Tekken's by several orders of magnitude as well.

     

    Don't take me wrong, I've been playing Tekken for years now. But I don't see how that kind of HtH complexity could be added (and be made subject to a RPG character stat system) without hurting other things and scaring off some of the more traditional RPG players.

     

    On the other hand, a simplified HtH system with basic controls where each perk purchased unlocks a new melee ability could perhaps work (a la PON). Parries/reversals could kick in automatically after the PC reaches a certain proficiency level, doing away with the need for the lightning reflexes and hours of practice required to achieve the same results in a "true" fighting game.

     

    But that all would still be a watered down version of Tekken-esque mechanics, QED. ;(

  5. if the numbers of actual sales is much less, then maybe you is right and cheesed off consumers forgoes purchase...

    [...]

     

    HA! Good Fun!

    Or maybe piracy killed sales regardless! :aiee:

     

     

    It's a horrible thing to do to BioWare's long-time and loyal fans.
    If you were really loyal, you'd support BIO no matter what!

     

     

    OK, I'll stop now...

  6. Game soundtracks are meant to fit in with the mood of the game, not to be listened to on their own. Very few are of sufficient quality to be enjoyable by themselves, and I reckon that sometimes it's only because of the emotions they stir from past gaming sessions.

     

    While I find these rather uninspiring, I'll wait to see the finished product. And FO(2) soundtracks could only be described as bland at some points, and vapid the rest of the time, but they were OK-ish in-game.

     

    Not enough for me to cry doom just yet.

     

    EDIT: added italicized part for clarity.

  7. Man, I'd love to play a loose cannon cop. Full of cheezy 1990s dialog.

     

    Captain: You destroyed over 3 million dollars in city property in your little stunt! You're out of control! I want your gun and your badge, right now!

    *receives phone call*

    Captain Pick your badge and gun back up, I need you on a case.

     

    Player: I'll get on your case... if you get off mine.

    Probably you know about it, but in the off chance that you don't, I'm going to point to True Crime. "Oldie" (for a PS2 title), but goodie. :lol:

     

    The sequel sucked, btw.

  8. Interesting, but a few things he seems to be pretty sure about, I'm not sure I agree with. Specifically:

     

    • No inherently good/evil choices, but dependant on gameworld/faction reactions - This simply isn't right, especially when dealing with settings where a clear good/evil definition is a fundamental element, such as SW or D&D. For his game it may work, but then, why did he use an EP3 example?
       
    • If fans can convince us that some feature is silly, it gets shafted - If I was a capable game designer, I'd be designing games. My potential (un)worth as a game designer is completely unrelated to my ability to convince others or the skill with which I'm able to twist the truth to suit my purposes. Think politicians. Or, even better. Think how Obs listened to the fans, and chose to lift the level 20 cap for TSL.
       
    • We're designing a game for hardcore RPG fans - This kind of statements always leave me wondering if I'm "hardcore" enough for this game. Or maybe I'm just insecure.

     

    Regardless of my reservations, AoD looks nice enough to keep an eye on.

  9. Of course, one of the Splinter Cell games took over a year.
    Starforce. Of course, Ubisoft had to drop that protection after all the uproar with broken drives and other nasty side-effects of integrating malware into their game. It's the main reason I never bought Chaos Theory, despite its great co-op mode.

     

    It's pretty much deprecated by now, though, save for some localized russian releases.

  10. The story is easily better than any of those games' (ME I can't judge, though), so you won't be disappointed in that regard. But, again, it may be advisable to wait for TSLRP to be finished, since otherwise you'll get a pretty bad "WTF?" moment when you finish the game for the first time.

  11. The whole 3 PC argument is silly. Most people don't play 15 year old games. Heck, most people couldn't figure out how to run a game older than 5 on a new OS. It's a small minority that reaches that far back for their entertainment.
    It's irrelevant if it's a minority or not. You pay for it, you should be able to play it in 5, 10 or 20 years, as long as you can bypass hardware difficulties that cannot be foreseen by the developer.

     

     

    Sometimes I get the urge to play Xcom. Luckily its freeware and folks have created a way to play it on new OS's. If an old game is worth playing, that will happen.
    And with those games it's difficult enough, without having to deal with Securom.

     

    I'd much rather not rely on others in the future to develop fixes to problems created artificially by overzealous publishers. Also, my thoughts on which games are worth playing may be different to yours, and to those of the people that create said fixes.

  12. -You are better off waiting for TSLRP to be finished. If it lives up to half of the hype around it, you'll get a far more fulfilling experience overall.

     

    -You need to have played the first one only if you want to get all the references to some "Revan" person, and some cameos of characters from the first game.

     

    -You really don't want to mess with K2 modding since it's messy and generally user-unfriendly if you want to use several mods simultaneously. Also, TSLRP will be incompatible with most mods, so that's really the only thing you'll want to use.

     

    -Graphics are looking pretty dated by today's standards. Character animations are what stands out as the worst, probably. Engine issue, since NWN2 anims weren't all that hot either.

     

    -Combat is a snorefest. Go make a sandwich.

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