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random n00b

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  1. ...what the hell are you smoking, there's reason why Nordic countries are usually called "folkhemmet" (esp. Sweden and Finland)

     

    That doesn't translate into GPD's either. Australia is one of the best faring countries in the world but claiming it beats majority of Nordic countries at development and welfare is ridiculous and false (I even went to check official list for this, geez)

    Actually, he needn't have smoked anything.

     

    I don't know what "official lists" you checked but...

  2. Actually, by definition, faith has nothing directly to do with god. You can capitalise it all you want but that won't change.
    Huh?

     

    Faith is one of the three Theological Virtues, as listed in the Bible. As such, it can only be attained by means of Divine Grace. This is Roman Catholicism, btw.

     

    And I didn't make the rules for capitalisation, bub...

  3. Less than three Master Vrook. No matter what, he always manages to make it look like you're screwing up big time.

     

    "If we are going to have a Jedi Council at all, somebody, somewhere, is going to do what it tells them!"

     

    Nobody pulls rank like Master Vrook.

     

    Honourable mention for Sion, but mostly for the concept and voice acting. Execution was not so good. He proved to be Teh Ultimate emo kid of the Universe, in a "I'd cut myself, but it's no good" way.

  4. But would that translate into thrilling gameplay? Maybe for a little while, or maybe it could be an achievement (kill x amount of vics with monofilament wire) but for that to be all there is? It would not be fun for the long haul, IMHO.
    Here's hoping that the game won't encourage you to be a mass murderer. The less people I can kill to accomplish a game goal, the better for me. Stealth is a spy's #1 weapon.

     

    Kill counts, as well as any bonuses associated with them, need to be implemented very carefully, if at all. Otherwise they detract from immersion and serve only to imprint a feel of "arcade-ness" that doesn't fit in an RPG. They also tend to skew game balance towards unrealism.

     

    I certainly am not watching this game for its potential to deliver several delectable ways to murder goons with your bare hands or a sharp object. But that's just me...

     

     

    But would that translate into thrilling gameplay? Maybe for a little while, or maybe it could be an achievement (kill x amount of vics with monofilament wire) but for that to be all there is? It would not be fun for the long haul, IMHO.

    In Hitman: Blood Money, killing dudes with a garrote was very satisfying but also potentially dangerous. It took longer to perform than other killing techniques (meaning it was more likely that you would be caught while doing it), but it left no blood and made no sound. Also, the garrote was effectively undetectable (IIRC), so you could take it into places where weapons weren't normally allowed. You could also smack guys in Blood Money and take their weapons, but overall the game wasn't oriented around melee.

    Yep, the fiber wire was undetectable. And given the AI model of the game, using it was pretty much the most reliable way to get a rating of SA.

     

    Funny, that. A game that featured a boatload of weapons (as well as limited customization options), and at the same time discouraged making use of them.

  5. I wasn't too sure about Korgan so I just checked to make sure, and both are immune to Imprisonment while enraged. Demilich Howl still kills them fairly often, tho. Maybe their rage wore off?

     

    I do have a number of mods installed (including tactics, which brings Kangaxx more in line with what's expected from a demilich), but I don't think any of them changes the properties of either rage effect (Minsc and Korgan's are different).

  6. No, like throwing people into the dirt and not giving them any means to take it off. Also, and more commonly, restricting or denying access to letrines. It's hard to keep one's dignity when you are afforded less respect than a dog, and treated worse than one.

     

    EDIT: yeah, what Gfted1 said.

  7. On my first playthrough Sarevok was a bitch to kill. He was too fast and always killed one of my fighters before I could off him. I eventually did it, but only with the luck of the rolls on my side.

     

    Ah, the days when dead party member meant reload. None of this auto-resurrect crap.

    Well, Sarevok is overpowered (for a party that level, has crazy HP and THAC0), but it's more Angelo and Semaj that really ruin my day. Angelo has those insane fire arrows (that for some unexplained reason don't affect his allies that much), and Semaj is just a pain in the ass, dispelling my buffs all the time. I cannot seem to win the fight unless I resort to cheesing through (spam Chaos while outside visual range) or taking advantage of the AI shortcomings.

     

     

    Sarevok isn't too bad, but that ****ing Kangaxx in BG2 still annoys the hell outta me >_<
    Um. Protection from magic + ring of the ram make short work of him. Protection from Undead also makes him unable to target you. Also, you are immune to Imprisonment while in the Slayer form. Korgan and Minsc are immune while enraged, too. Cheese, but it's one of the worst designed monsters in all of the IE games. I mean, a demilich that ONLY casts Imprisonment, regardless of its efficacy? Devs please!
  8. i can understand sensory deprivation as a type of torture, but to be honest i'm rather intrigued to experience it myself
    Sensory deprivation by itself will accomplish very little. It needs to be combined with something else; the cold cell/shower, suboptimal hygiene, verbal and (limited) physical abuse, all work well together in disorienting one and inflicting the feeling of powerlessness and self-worthlessness that's intended to break a person's will. But, as has been stated before, information extracted in such a state may or may not be reliable.
  9. It's an example micro-evolution.

     

    If this were a biologically advantageous trait, or simply sexually desirable, its fitness would be higher than the current state, hence it would probably become dominant eventually.

    I think I read somewhere that people born with extra stuff not only are more prone to health problems, but also in most cases, their "extra" whatever can't function normally because the brain isn't ready for it, therefore offering no advantage. There are exceptions however, such as people with an extra kidney, but those are rare.

     

    Since some evolution theories propose that opposable thumbs (and, more generally, the ability to control each finger individually) may have been a factor in the development of higher intellect, imagine what an extra set of (functional) arms would require. And the optic nerve is some of the most complex nerve tissue in the body... I wonder if both sets of eyes work, and how her brain interprets it.

     

    And, as a side note, "survival of the fittest" doesn't apply to the human race anymore.

  10. So I am not saying Fallout's setting was super-awesome and Bethesda aren't up to it (because it wasn't that super-awesome for me, either). The point is that Bethesda are trying to make their own atmosphere with lots of bits of old Fallout injected here and there, but the piecemeal manner in which they develop the game (to which they have admitted in the past) now result in what you can deduce from the screenshots - a game which really feelsl ike it should be more '24 Days Later' than 'Fallout', but has odd, disconcerting bits of Fallout pasted over in places.
    I see. I'm not familiar with the development process at Beth, so I'll take your word for it. I do think, however, that even if they work that way, it's a long shot to assume that the setting will not be Fallout-ish enough. After all, it is post-apoc. And I can only take so many 50's references before it starts getting silly for me. I think it would be a mistake for them to try too hard to be Fallout, and end up saturating the game world with winks to the previous settings in an attempt to appease a sense of failed continuity in the fanbase.

     

     

    This was the case with the later two Elder Scrolls worlds, as well, for me. People point to the staggering amount of 'lore' and 'backstory' for the TES world, but most of it is extremely generic and completely meaningless. I tried out dozens of those 'books' you find in Morrowind and Oblivion, but they are, well, 95% crap, as if generated from some kind of Babelfish of High Fantasy. Most of it, naturally, isn't really integrated into the world anywhere else. The core stories and characters, and places/events, which have their distinct feel (especially architectural, in case of Morrowind), did well for atmosphere and setting; the rest was basically meaningless fluff. Finally, Morrowind had some very unique architecture, but Oblivion had a pretty but extremely generic world, and so far there is nothing in Fallout 3 screenies to distinguish that setting or make it 'come to life'; its just a very bland transposition of just about every movie scene in the last 15 years that contains bombed cities or desolate wastelands.
    All right. I didn't play Oblivion much (my comp couldn't handle it at the time), but I didn't think Morrowind was generic, at all. From the look of the Roman... I mean, Imperial Legion armor, to the architecture of Vivec, the design of Daedra, the Ordinators, the races... well. That, if anything, was what kept me from dumping the game. Perhaps if you point to some game whose setting you don't find generic, and explain your reasons, I will be better able to understand where you're coming from.
  11. And in comparison, maybe even by itself, I think theres a good chance Fallout 3 will have a rather fractured feel in terms of setting and atmosphere.
    Um, why? One of Beth's strong point *is* atmosphere. And any post-apoc setting with 50's references, mutants and blue jumpsuits would be indistinguishable from Fallout, alright. I don't think it's quite the Holy Grail of CRPG settings, really.

     

    I could understand your comment if it were about gameplay or graphics, as those are going to be completely reworked for FO3, but atmosphere?

  12. sometimes you have to "dumb down" specific elements to build that connection.
    Arbitrary, unsupported, overly generalising and fallacious.

     

    The thing with interactivity is that details aren't compulsory. It's the player's choice to be immersed in the details of the plot, or not. They are accesory, not fundamental. In RPGs, the player controls the pace. There's plenty of room for thinking.

     

    Rich narrative != convoluted narrative. At least, not in an interactive medium.

  13. Most of the critics seem to agree (me too btw) that the game is excellent until the masters gather on Dantooine, marking the beginning of the endgame. Since that is the focus of what will be fixed, Team Gizka's work will be significant, I think. No, the game won't change that much, but where it will change are on points that are very significant.
    And that apparently small amount of changes (despite their significance from a narrative standpoint) is what I was referring to when I said some people will be disappointed, perhaps expecting major reworks and/or large content additions where (save for the HK factory) that's not really the focus of the project.

     

     

    LA has been notably quiet on the whole matter since the initial KotOR3 project was dropped, which could be taken to indicate embarrasment over the matter. Articles in the gaming industry have also continued to be very critical of the matter, which has probably added to the silence.
    Perhaps this guy would have something to say about it.

     

     

    I don't understand LA's position, though. Expecting that the matter will quietly die if they just stay silent is terrible spin. Yes, they can try to limit the criticism by nixing OE's proposed content patch, but since LA has no control over Team Gizka, their work serves as a constant reminder to keep the criticism of TSL alive. I wouldn't be surprised if it's costs LA customers. I may want KotOR3, but because of the rushed state of TSL, I will never again buy a LA game before seing the critical response. LA's continued silence only serves to reinforce the wisdom of that position, since they do nothing to improve the image many customers probably have of them now. It would have been much better to acknowledge the criticism and allow OE to do the content patch, since it would have show that LA cares about happy customers as well as their money. Instead Team Gizka will now finish the Restoration Project, and I don't understand why LA can't see that it will be another blow to their credibility. Because TSLRP will be the horror example for all games with cut content in the future. From now on, whenever a game has content cut for the sake of deadlines - especially for a game published by LA - the game writers will be asking the publisher: "Is this another game the fans will have to finish for you?" It's beyond me why LA is willing to let themselves be put in that situation, because as far as I can tell, it's poison to LA's reputation in the gaming business. I mean, it'll be entirely too easy for any other publisher to answer that question with: "No. Things may have been cut, but this is not KotOR2, and we are not LA."
    They have it easy. They sell SW games. Not much more to be said...
  14. The autobalance system in the game seems to be one of the things that suffered from the deadline constraint syndrome. This is especially glaring with enemy saving throws reaching absurd values once you break the 20th level barrier. I'm guessing this is due to a lack of time to polish details and fine-tune the system, combined with the devs' awareness of the amount of uber-cheese combinations possible in the game. The game doesn't care about your individual stats, it only takes into consideration your level, and buffs mobs in proportion, in a very blunt and generic way. Funny, because even without the cheese, you can still cut a swath through anything the game throws at you without much trouble...

     

    I just edit the 2da and tone saves down to reasonable levels, myself, rather than bothering with raising my WIS and CHA scores to ludicrous values.

  15. I think some people are going to be disappointed regarding TG's work. Not because of the quality of the work itself (which I am not going to comment on until I get to try it) but because the insane amount of hype the project has generated. Read the beta testers' impressions threads. It's not a huge rework of the game, it just makes it more faithful (hopefully) to what OE had originally intended. More consistent, seamless, less of the "WTF?" feeling.

     

    For me it's K2 all the way, TSLRP or not.

  16. Those look quite nice. But Beth's strong points *are* graphics and atmosphere, so nothing new there. Maybe they aren't releasing anything on NPC interaction on purpose?

     

    Besides, there's only muties in those pics. Needs moar raiders plz

     

    Well, it looks cool - but it also looks like "Oblivion with guns." :ermm:
    No, not really.
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