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Posts posted by random n00b
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So all moral relativists are messed up in the head, then? Interesting theory, professor.Well, let's just say that I thought people would be more "morally flexible."That sounds dangerously like somebody who has narcissism, antisocial personality disorder or generic 'psychopathy'... though I suppose such personality disorders would likely be all but required to score 'evil' on such a test.
Somehow, the value of a test such as this as a diagnosis tool doesn't quite convince me.
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You offend me good sir!Yeah, yeah, yeah. Stop being serious. -
Hindsight FTWWhat would we have predicted for ten years in the future in 1935?Certainly not love and peace. These fellows were in power: Stalin, Hitler, Mussolini and Franco.
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No, no. Those are natural scores, before level or race modifiers apply. It's intentional, given how stats are calculated. The test also seems to have a something of a bias towards certain classes. Lots of casters, but did anyone get monk or barbarian?19 you can justify as long as you're 4th level or higher, but no 20s.
Yeah, I meant you had actually been modest... I guess that didn't come off as I intended.Hey now!... My response with respect to strength was attitude ( the fact that I'm a spindley little f**k that is stronger than I look , simply because I use body mechanics to my advantage ). The intellegence score was due to my aptitude in trouble-shooting problems in my work, the goofy stuff I build and my IQ score of 132 in the CTMM ( California Test for Mental Maturity ) proctored by MENSA. Missed it by 'that much' :wink: ( 1 percentile point dammit! ).I've 'dodged a lot of bullets' simply by recognising in advance something that might kill me and prepare for it. After better than 20 years of taking risks, having stuff explode near me; hazarding voltages in excess of 400 VAC 3 phase, high pressure compressed gases, corrosives/caustics, flammables and survived with little more than a bad back...I think I'm doing pretty well. :wink:
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Wouldn't be surprised if they ended up porting it to the 360...
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Again, when said "hunting rifle" could be used to shoot down aircraft, the difference becomes less and less substantial.Yeah, but there's difference between owning/having fired an assault weapon and a hunting rifle.
Aside from gun fairs in the US, doesn't that comment apply just as well to American gun culture? I wouldn't know since I've not lived there, but from what folks say, it's not as rampant as us Euro Commies (have been led to) believe.And that density really doesn't show, I wouldn't actually be aware of it without reading about it from the Internet, since the odd hunting rifle or range pistol is never on show. Guns are not a culture here, even the laws are very strict despite guns being plentiful and gun-related crime on low. -
Haha, yeah. Some probably took the "don't be modest" line in the FAQ a tad too literally. INT 18 being upper ~1% or more, DEX 18 being olympic athlete-level agility and coordination, etc. These ARE heroic stats, after all, though. It's your "4d6 self".As I said back on the first page, the ability scores correlate mostly with how high an opinion you have of yourself. You'll get high stats too if you answer all the questions like "I'm teh sexayest person I've ever met" and "I'm so smart that NASA regularly consults me to double-check their pre-launch math calculations." More humble (read: more accurate) self-praise gets you scores in the 13-15 range.In short, you're all a bunch of self-aggrandizing blowhards.
(And, yes, I did just use "correlate" and "self-aggrandizing" in a post simply for the purpose of justifying the 15 INT the test gave me.)
I don't understand the rationale behind allowing natural values of 19-20, though.
...and then some folks obviously didn't read that line at all.You Are A:True Neutral Human Sorcerer (7th Level)
Ability Scores:
Strength- 17
Dexterity- 14
Constitution- 13
Intelligence- 17
Wisdom- 15
Charisma- 15
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Can't say I've read either. I'll add them to my waiting list, but it's been some time since I've felt like reading fiction.The two best stories I have experienced are The Book of Daniel by E.L. Doctorow and Flowers for Algernon by Daniel Keyes.There have been many others that have left me with something, but those two strike me more than the rest. If I sat and thought about it some more I could come up with some more.
Yeah, I think I understand where you're coming from and, on those terms, I agree. While it's possible for games to have overall solid, cohesive plots (1, 2, 3?) they fail in the emotional department for the most part, or come off as trite and cheesy - possibly due to a mixture of the shortcomings of technology and average writing. While MotB had a few somewhat gripping elements, I never found it to affect me as much as I've been when reading Manfredi's Alexander books, for instance. I don't know if it'd be possible for a game to cause the same level of emotional response as books or movies given ideal conditions, but given current technology, I don't think so.A "great" story for me is something that leaves me with a strong emotional impact after the story is done. It doesn't have to be sadness or loss, but those are often the things that resonate most strongly with me.
Never played Tomb Raider. That is the kind of thing that for me breaks immersion, though, since it takes control of a player-controlled element, albeit momentarily, if I'm understanding it correctly. I guess I'm just that anal. That's why I said I see it so difficult to do well.Tombraider (the original game) did that occasionally. Sometimes pulling the camera back to give a panoramic view of the scene, sometimes just by "tilting" Laras head to make the player take note of something in a different directing than the current running direction.Most people remembered it for it's fmv cutscenes which were good for it's time I suppose, even if they mostly produce a giggle by todays standards. I liked the more subtle manipulation of the camera while playing.
Nah.It's that some manage to combine a decent story with decent atmosphere, decent interactivity, and decent graphics. Combined, these things can pull you into a world and its goings on more than any book. -
Well, that's interesting. Could you elaborate, maybe provide examples? I see this as very difficult to implement, since the camera is in most respects under player control during gameplay. How would you go about affecting camera angles and perspectives dynamically?I wasn't thinking about cameras in cinematics, but in-game, and there I do think the camera can have a large effect on the player's emotional connection to what's happening.
What constitutes a "great" story for you, just so I know what are your standards? Not being facetious, btw. Some examples, from any medium?Games don't have stories, at least not ones that matter. Nursery school picture books have better stories than most video games. That's not a complaint, please understand. Its the way it should be. Stories in games are just there to provide the barest rationale gfor the gameplay. -
Operation Flashpoint, SWAT, R6, etc...When I have control of a squad or a small group though some sort of non-first person view is pretty essential.All you really need is a good set of tools to control and order your squaddies around. Perspective is irrelevant - unless what you want is not squadmates, but multiple *player* characters.
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I hate dubbing. Not only you don't get to appreciate the original actor's inflections and skill, also a lot of "cultural" stuff is lost, and replaced by stuff that sometimes makes very little sense if at all. In my eyes, it's quite disrespectful to the original work. Not to mention, here in Spain it was used as a tool of censorship during the dictatorship period. Nobody I know would be willing to give up dubbing, the lazy asses.In the Nordic countries, there is no dubbing at all. Everything foreign has subtitles, which i agree upon. Dubbing is lazy and it gives another layer of abstraction to the original content.Suckage.
I don't know if I expect immigrants to become undistinguishable with natives, but I sure as hell expect them not to force *their* customs and way of life on ours. Of course, this leads to lack of integration, ghetto creation and all-around tensions. And of course, lots of accusations of racism and xenophobia flying around.It is pretty much expected that, while immigrants can bring new ideas and add spice to the food-culture, that they will become 'germans', 'french' or 'italian' in terms of customs, body language, language and culture. -
Ya, well. Sharp wit just don't cut it sometimes.never fired a gun in my life, nor do i ever expect to.taks
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Yes. From the FAQ:Why you guys got so nice levels?Age?
"8. How does the survey determine my level?
Level is based purely on the age range and level of life experience (last two questions)."
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That probably means I can't cast fo shizzle. It's no wonder that no matter how madly I gesture at people, my magic missile keeps fizzling.
Wait, Gorth got 20 INT? Isn't 18 max for humans? OMG HAX
Funny li'l quiz.
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Yeah, cinematic sequences make or break great games, right up there with sweet mullets.
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Hahaha, I'm the definition of gimped. Oh well.
Chaotic Neutral Human Sorcerer (4th Level)
Ability Scores:
Strength- 13
Dexterity- 12
Constitution- 16
Intelligence- 18
Wisdom- 16
Charisma- 11
Alignment:
Lawful Good ----- XXXXXXX (7)
Neutral Good ---- XXXXXXXXXXXXXX (14)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXX (19)
Lawful Neutral -- XXXXXXXXXXXXXXX (15)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXX (22)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXXXXXXXX (27)
Lawful Evil ----- XXXXXXXXXXXXX (13)
Neutral Evil ---- XXXXXXXXXXXXXXXXXXXX (20)
Chaotic Evil ---- XXXXXXXXXXXXXXXXXXXXXXXXX (25)
Law & Chaos:
Law ----- XXX (3)
Neutral - XXXXXXXXXX (10)
Chaos --- XXXXXXXXXXXXXXX (15)
Good & Evil:
Good ---- XXXX (4)
Neutral - XXXXXXXXXXXX (12)
Evil ---- XXXXXXXXXX (10)
Race:
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XXXXXXXXXX (10)
Elf ------ XXXX (4)
Gnome ---- XXXXXX (6)
Halfling - XXXXXX (6)
Half-Elf - XXXXXXXXX (9)
Half-Orc - XXXXXX (6)
Class:
Barbarian - (-6)
Bard ------ (-4)
Cleric ---- (-4)
Druid ----- (-2)
Fighter --- (-2)
Monk ------ (-15)
Paladin --- (-23)
Ranger ---- XXXX (4)
Rogue ----- (0)
Sorcerer -- XXXXXXXXXX (10)
Wizard ---- (0)
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No man I didn't want you to take your images down, I wanted you to elaborate on your point. If the images served to illustrate examples, they are fine. So, again, what is the relation of what you mentioned with OE's Alien RPG? How does that kind of thing work in a game? We don't even know if/how there are going to be cutscenes.There is nothing to discuss Random Noob,You were right all along. I am very sorry to have posted those images. They have been removed.
Please forgive me Random N00b, it will not happen again I promise.
And what the hell are you apologizing to me for, anyway?
Can some of this actually be transplanted successfully to a game? I mean, cutscenes consistently fail to impress me in the sense you mention. In AvP2 (granted, old game, average cutscenes), the most tense moments aren't cutscenes, but those moments where you suspect there's something behind your back, but you have to keep advancing. Ocean House, Bloodlines, similar thing. It may have something to do with cutscenes going off at the worst possible moment (high tension) and disrupting gameplay, taking control away from the player and thus breaking immersion, so perhaps it's just a thing of bad implementation. STALKER got this right, I think - of course, in that game, cutscenes add *nothing* to the game, but anyway.Camera positioning and field of view can have an enormous impact on how much tension the viewer feels as well as how large or small creatures and the environment seem relative to other elements (such as a certain character of focus). This isn't a "movie" or "game" thing, but a psychological element at work in a variety of media.Movies are not books, and it stands to reason that the techniques used to affect the reader/viewer emotionally are different. Games are not movies, so actually how good are traditional cinematographical resources in this medium?
Um, she looked HUGE when she tears Bishop apart. I never really considered that smart camera positioning actually affected how big she appears, because the she *is* pretty big in her own right. Also, I'm not sure but I think they actually used at least 2 props, possibly different sizes?For example, in Aliens, the queen is actually not enormous. I mean... she is very large, but the camera position and angles used in some scenes makes her seem much bigger than she is when Ripley is actually fighting her in the loader. In fact, the queen is not that much bigger than the loader overall. But when Ripley is looking at the queen in the hive, the camera is placed very low and the camera angle used makes her seem quite big.This sounds like a good time to re-watch that making-of DVD.
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And by "same", I mean "completely different".
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But what's there to discuss, really? The OP has mostly just posted a crapload of huge-ass images, and spoken of some obscure cinematographical technique. I don't see what he's trying to get at.Yes, the images are rather big. But that's no reason for some of us to give a reenactment of middle school. We've got some good discussion about camera techniques and cinematography regarding Aliens on here, so let's keep it to that. Ja?Besides, I looked up "hero angle" on wiki, and there's nothing. Therefore, it don't exist.
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Um. You are both arguing the same thing actually...
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No, but you can own an anti-materiel rifle for hunting vermin!
Those pesky lizards!
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That the outline for Paul Verhoeven's latest flick? Sounds neat!
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Yeah, that's what I was thinking. In good conscience (HA!), Mugabe couldn't allow an election to proceed with shootouts happening on the streets that are related to groups attempting to alter said election results.You mean if citizens started shooting the thugs then our Dictatormatic could declare martial law?
Kids aren't responsible for their actions because their judgement isn't fully formed - the same reason they aren't allowed to vote. Unless a qualified professional certifies otherwise, as soon as one is an adult, they assume full and exclusive responsibility for their actions, as it should be.Well, you could argue - not unreasonably in my view - that responsibilty for some crimes does not solely accrue to the individual. If a kid shoots someone who's to blame? Shared accountability could be very interesting.Should everyone be tested to see if they are actually fit to exercise their rights as adults, instead of assuming they are by default? I'm not going to touch this one...
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But is it? If the citizenry were actually able to defend themselves, martial law or similar extraordinary emergency measures could be adopted, essentially producing the same situation, or worse. Seems to me like he's got everything nailed down pretty neatly unfortunately...
Valve Pimps PC Gaming
in Computer and Console
Posted · Edited by random n00b
With the advent of USB input devices, that is not the case anymore. I play ssf2t (best 2d fighting game EVER) quite a bit on the PC with a PS2 controller this way. And, for FPSs, I guess it's a matter of what you are used to. I remember the first time I had to use a mouse to control a FPS, it didn't come quite naturally.
Of course, what dev wants to stamp "THIS GAME REQUIRES A GAMEPAD" on their PC game? O noes! It'll throw casual gamers off!