I voiced this opinion elsewhere but I believe initiative based turn order/rate is something worth exploring. Starting off with a more modest version of this system would be more ideal. For example, if an average character has 10 turns in a fight a slow one could have 8 where a fast character could have 12. No idea what the sweet spot is but having a fast character get multiple actions for each single action of a slow character is something we should avoid. Basically I want dex and low recovery builds to be viable for many classes w/o it becoming a definitive dump stat like it is in RTwP.