
pacman
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You definitely could do with a healer. I recommend an Island Aumaua priest of Magran buffer/gunner with quick switch. Stats something like: 21 13 12 8 16 8
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- pillars of eternity
- triple crown
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Tested with Borresaine, but I'm assuming all stunning enchantments are identical. Screen cap: https://www.dropbox.com/s/9072xz6q7xj4g1i/borresaine%20stun%20sneak%20attack%20bug.png?dl=0
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Here's my tentative stunning weapons party: barbarian - soldier - hours of st. rumbalt, godansthunyr barbarian - peasant - cladhaliath priest of eothas - adventurer - starcaller rogue - adventurer - borresaine rogue - soldier - tall grass, aedrin's wrecker wizard - noble - rod of pale shades Sound good?
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Yeah dual wielding is a tough one. More hits = more chances for crits and dual wielding really shines with full attack abilities like barbaric blow and heart of fury, but the 12 accuracy from using a single weapon is pretty huge for a build focused on crits. On the other hand you do run out of talents that help you get crits (single weapon style doesn't provide crits), so it becomes a tradeoff between: 1) getting another weapon focus and dual weapon style and having dual wielding as an option, and 2) having more reliable damage with single weapon style and more defensive abilities like body control.
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Stunning weapons work with Carnage and Torment's Reach. How would you build a party centered around exploiting this? (assuming PotD difficulty) Here's a list of the stunning weapons I know of: Melee: 1) Cladhaliath - spear - stunning, coordinating or stunning, vicious 2) Starcaller - flail - stunning, spell striking (minor missiles) 3) Godansthunyr - hammer - stunning, +1 might (stacks with other items) 4) Mabec's Morning Star - stunning, wilder slaying Ranged: 1) Borresaine - war bow - stunning, draining? 2) Rod of Pale Shades - stunning, disorienting Then there are the overbearing weapons (prone on hit), which could serve as a stopgap when they are easier to grab, or as an alternative end-game weapon if they come with superb, since only two weapons can be upgraded to superb. I'm thinking you definitely want: 1) A barbarian and/or monk for Carnage/Torment's Reach to wield melee stunning weapons, focused on Dex and Int. 2) A priest for Dire Focus and Devotions of the Faithful. I might just stop right there and use a three person party, or I was thinking of adding a rogue using Warbows (Borresaine) and/or wizard using Rods and Scepters (Rod of Pale Shades, Puitente) to stun-lock key targets. Unfortunately a wizard's blast does not proc weapon abilities, but a wizard is probably still the most effective with those weapons. Another possibility would be a Dangerous Implements monk. Am I missing any stunning weapons or key abilities from other classes?
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Supposedly there are items to be gained from prisoners but I have not heard of anyone getting anything but a couple hundred coppers. Has anyone collected all the available prisoners and held them for a while in a high-reputation stronghold? Also, can we make a list of the loot lost by taking each prisoner? Gramrfel - Dead Man Standing Kestorik - 3 emeralds, vithrack brain Aefre - nothing important Nyrid - grimoire Eorn - ? Naelde - ? Captain Esmer - ?
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White Spire spellbind bugs
pacman replied to pacman's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Another related bug: sometimes weapon spellbinds are not replenished when resting.- 6 replies
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White Spire spellbind bugs
pacman replied to pacman's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
I think this bug affects all weapons with spellbinds. Non-weapons work as intended. I've seen some weird behavior, like: -Cast fireball using Taluntain's Staff. Immediately switch to another weapon and click on an enemy to attack. Character stands in place waving his weapon above his head as if he was using a spellbind. Swapping weapons again fixes it. It's at the point where I need to F5 F8 before every non-trivial fight just to make sure my spellbinds will work. Can anyone else confirm they are having the same issue?- 6 replies
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Kana not moving..
pacman replied to Wbino's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Not Kana but my main character. Hitting him with a stun (silent scream) made combat end, then saving and loading fixed it.