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pantherus

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Posts posted by pantherus

  1. There's nothing "wrong" with it, there's nothing to "fix". In the force power lists, the trees of moves are 'upgrades' of the previous ones - the only time this really changes it is the Push-Whirlwind-Wave tree where whirlwind is quite different from Push and Wave. Otherwise, every move is just a better version of its previous move (i.e. stun - stasis - stasis field is an obvious progression).

     

    In this way, it's like your power increases, so you go from just being able to shove someone over, to being able to lift them in the air for a long time, to being able to throw over a large group of people for good damage...it kinda works :lol:

  2. Atton:

     

    On Nar Shaddaa you should have spoken to two Twi-lek's who told you about Atton's past, from there it's just influence checks all the way home. Note that you can gain influence with Atton by killing innocents in his presence

     

     

    Bao-Dur:

     

    He's really easy, but you have to gain a lot of influence; and his gains are almost 100% gained by having him with you when you do good things. Take him with you and be good and nice and pro-republic and stuff like that

     

  3. Architect hit the nail on the head with his comment about the Exile - asides from the 'wound' in the force and force bonds things, (s)he was a thoroughly average jedi - remember the recording of Vrook saying this? - who just happens to do uber powerful things because they're the PC of a video game, and you can't have PC's being weak gits now can you? :)

     

    DeathScepter - while the thought of playing as Revan appeals to many, many people; it would be very difficult to realistically implement. Do you start him/her at lvl 20? lvl 1? If anything other than 20 (around where you finish K1 as) then why have you dropped to a lower level? Then of course you'll have everyone booing at some cliche excuse for this: you stopped training for a while and, like, got worse...; captured and tortured and, like, forgot stuff...didn't they already use that one?

     

    Finally - who/what IS Revan? Everyone keeps saying "I want to play as Revan!" and "I want to play as the Exile!" - but who are they, really? Do you want to play them having been light-side? dark-side? What companions did they have? Did they make romantic attachments? What gender? What class(es) did they take? There are so many factors to take into account that you might as well play a whole new character...In fact, assuming that K3 will include more classes/races/etc to choose from in character development, what are the chances that the 'Revan' you create/use for 3 will be the same one you used in K1 (and how many different 'Revans' did you make in K1)?

     

    Playing as a whole new character (and I stand by my opinion that it should be some generic character who was in the right place to do something great, rather than 'The Chosen One!!!') enables much more streamlined changeover into the new game, and also allows for potential cameo appearances by Revan and/or Exile in the game - which you can either set to be male/female and ls/ds or just use the canon from LA (which a lot of people won't like).

     

    I actually rather like the idea of finding them dead along the way - and you are able to do what they couldn't because you were better prepared in some way - that could also eliminate problems of "but MY Revan wouldn't have done that!!!".

     

    There are so many different opinions of how to do it, that the developers will just have to pick one and go with it - and deal with the fact that some people might not like it. Let's face it, whichever way they go in nuances like that, it'll still be a great game :x

     

    Finally - I would like to reiterate my earlier request that character development be expanded to NWN levels :)

  4. Alignment isn't the issue per se (although what you do in her company can raise/lower influence). You should try taking her with you and do nice things to raise influence with her.

     

    It's a little tough to get handmaiden over when DS as opposed to LS as most of her influence options are LS-aligned. It's doable though - just be careful about what you say/do around her.

  5. I definitely hear what you're saying Tale - it shouldn't be all about 'gettin' jiggy wit' it'. By 'Romances' I'm also thinking of finding fast friends (both genders) and making connections with other people. Certain romances could lead to a loving relationship blossoming, just being friends, etc. I like the idea of much more RP-intensive romance storylines too, including 'influence-esque' requirements to get them happening. Catering to egos, doing/saying things they like, getting them to open up to you - that kind of character development is what makes RPG games what they are - you want a hack-n-slash? Go play Jedi Academy. Traditional RPGs are all about the character development, and not just numerical development either.

     

    This flows into my next thought - more varied characters as NPCs...You ever noticed how your NPC teammates are predominantly goody-goodies? I got a little irritated in K2 where you fully dark-side aligned Handmaiden was still wanting you to be nice to everyone...

  6. I can see problems with the being a child thing. From the Prospective of LA they might not be all that happy having a child running around with a lightsabre and chopping people up-yes its been done in other games but it doesn't seem a direction LA would allow one of the SW games to go in. If they said yes to the child, but no to the idea of them being involved in fights then the first part of the game would be very dull.

     

    From directing/play style it would be difficult to pace the game if you start as a child, assuming that the main char growns up this means the game takes place over several years and its kind of hard to keep the pace and tension going if the story obviously takes place over such a long period of time. Again, this has been done in games before but I'm not sure it would fit with the KOTOR style.

     

    I can, however, see a way you could start with a child that would be in keeping with KOTOR-Start either before the Jedi Civil war, or during it. The Main character was a young Jedi on Dantooine-which would satisfy people who would like to see Dantooine. The 'Training' and start position takes place here, allowing the main character to fight without it seeming as if they are really getting involved in fighting (its training with a basic training sabre), the player to get instruction on how to play the game from the Jedi masters (which would allow the Jedi masters from K1&2 to return without explination). The training section ends with Malaks attack on Dantooine, during which the Main Character is trapped/escapes and is taken in by a local family. Over time the Man Character simply stops or forgets how to use the force until the Exile returned to Dantooine, (Which means that Kreia's remark about the Exile being the only Jedi left in K2 is correct, since the main character would never have been a Jedi knight and would have stopped using the force anyway) at which point they start to remember some of their training and they go off to practice-Ideally they go away to another world so they don't have to create two different Dantooines to handle if the Exile was DS or LS in K2. The main character is, at the start, looking for information on the Jedi to finish their training but also looking for the Exile-Either because they want to help them in thanks for freeing Dantooine (if Exile was LS) or because they want to track her down to get revenge (If Exile was DS), this could easilly be handled by someone asking the main Char why they want to find the Exile, or get information about them. In time of course the Char is going to find out about Revan as well (and during the conversation about Revan you can set if he was LS/DS).

     

    This would allow you to start as a Jedi right from the start, it would allow the main character to have a history (and if the developers want to go that way one that affects starting skills or stats), and it would allow you to have a basic lightsabre from the start of the game-its the training sabre you had when you were training-which can be used but not upgraded and its not as powerful as a normal sabre-which gives you an excuse to find information on the Jedi so you can make one yourself. And it would end up tying K3 directly to the prior games without having to follow then to closely. Characters who were in K1&2 can easily make a re-appearance-either in person giving bits of information, or as recordings you come across, and have important roles (each giving clues as to what has happened and where you should go) without having to be in the party again. The Hawk, T3 and HK-47 could have been left on the academy on Telos for you to pick up later on (Figure that the Planet is still being rebuilt regardless of the Exiles alignment). The academy could provide you with further information on the jedi (and the knowledge needed to build a new lightsabre) as well as a few party members...maybe one of the Handmaidens sisters survived their fight and is still there for example...After that you get enough information to start following the Exile and Revan more directly-which becomes the second 'act' of the game.

     

    Love it - LA: MAKE THAT GAME!!!!!

  7. I may have already said this (my memory is shot these days) but I would just love for the main character to NOT be "the chosen one" of any sort, and instead just someone who is in the right place at the right time to do the job.

     

    Definitely agree with WILL THE ALMIGHTY's comment of being a child to start with - that whole "we'll train you anyway, even though we NEVER do this..." line is really old...

  8. G0-T0 is a droid. The HK droids were created by [him?] and sent out to hunt Jedi - G0-T0 believed that Jedi were a primary cause of the disruption in the galaxy because of their constant wars with Sith. G0-T0's programming was to preserve the Republic and galaxy, no matter who rules.

  9. T3 wasn't sent to find the Exile, he/she/(it?) was sent to find

    "a jedi", which just happened to be the Exile

    .

     

    Also, the Ebon Hawk wasn't left at Malachor, but rather it was left at the fringe of the outer rim. How Revan went on from there is not defined, but (s)he probably aquired another ship to carry on, leaving T3 and HK to take care of the ship in any eventuality.

     

    Kreia, on the other hand, was specifically trying to find the Exile, they all came together in the wonderful world on coincidences which games play :)

  10. I think the implication-at least for cannon Revan-is that T3 was sent off on the Hawk to find help for Revan. I'm a little unclear if it was Revan who sent T3 or someone else, but T3 was looking for someone to help when he found the Exile. I'm sort of assuming that HK-47 was sent along with T3 on the same mission, presumably on the logic that the former could protect the latter.

     

    T3's back story is easy to miss, since it requires a fair degree of influence with him and fairly high skills before you can trigger the conversation. HK-47's story is presumed, since he has (as far as I can recall) no memory of what he was doing on the Hawk and therefore no story to tell.

     

    Revan didn't send T3.

     

    In Korriban, blowing open the room with the detonators will destroy the holocron if you set Revan to LS; however, if you set Revan to DS, the holocron is not damaged and you can watch it - it shows Bastila programming T3 to find help if Revan goes missing, or if something happens.

     

  11. I would love for the developers (whoever they may be) to take a page out of the NWN book:

     

    - Open-ended freedom in character development. Everything from being able to choose your class from level to level, to choosing from a multitude of races, specifying features beyond a range of fugly faces, prestige classes, to opening up the skills/feats more.

     

    - Don't have your character be "the chosen one" in any capacity. Having your character be the only one who could possibly do it, or the only with the power...blah blah blah...gets really old. I remember thinking constantly in K2 "well, THAT's convenient" :lol: K1 eased the pain on that front via their plot twist of you actually being Revan, thus explaining your skill and ability to work through the game. In K2, I felt like Hero from RPGWorld - "I'm the chosen one!!!" "I can do anything because, I'M THE CHOSEN ONE" etc...ahem...I loved how in NWN you were just the right person, in the right place - plus it allows for more freedom when it comes to canonicity.

     

    - Romances - can we actually have some please!!! I'm sick of these built-in romances that never actually eventuate. Jade Empire has a resulting end to your romances, this makes them actually feel worthwhile - kinda like a side-quest! :)

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