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CarrO

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Everything posted by CarrO

  1. The issue is fixed in the newest beta. Reloads are now faster! You still don't see the bonuses in your character sheet, but when hovering on the reload time of the weapon the bonuses now get applied!
  2. I'm pretty sure that the priest tier one spell "Blessing" (aoe accuracy buff) is supposed to have the keyword "inspiration" and not "protection" as it currently is. Looking at all the other spells in the tree that give buffs and/or inspirations, the keywords are all inspiration. The protection keyword is mostly used on single target buffs.
  3. As you can see here the armor's tooltip says it has an armor rating of 9 (7+2) (look at tooltip in the center) https://i.imgur.com/OdGZFv1.jpg But in reality, and I believe correctly for the type of armor that it is, it has an armor rating of 7 (5+2) (look at tooltip in bottom left) https://i.imgur.com/6X79p7j.jpg It is probably factoring in the +2 from spells but I don't think that's intended.
  4. I have a ranger main character that uses arquebuses as the main weapon. I took Maia Rua's jacket for myself because I don't need her in my party but I would love that reload speed bonus. Her jacket has an ability called "GUNNERY: -20% reload speed to crossbows, arbalests and arquebuses". Not to be confused with the "GUNNER" (without Y) passive ability from the ranger, which gives -20% reload speed to all those weapons but also pistols and blunderbusses" The problem is the jacket doesn't apply any effect to my character. There's two possible bugs with it: 1. It doesn't work at all. - Would explain why it doesn't show up in the character tab under active effects. I also tried timing reload speeds with and without the Jacket and there is no difference. 2. Second possible bug after #1 gets fixed. Make sure it stacks with the Gunner passive talent from the ranger tree. If it didn't there should be some kind of warning because you would expect that gear works together with class abilities. It's not just a stacking issue because I tried the jacket before getting the GUNNER passive talent and it didn't work so that's not the problem here.
  5. I like it except for two things: -boarding is always better since it gives you more loot -so many enemy ships, even high level ones with 4 star captains, are missing guns and crew. I fought this one named pirate (not principi) that had a big ship (80+ hull) and dropped a lot of amazing loot, but only had 2 cannons out of 3 on one side of the ship and only 1 cannon on the other side. He was also missing 5-6 crew members so I was able to take him down easily with The Defiant starting ship. Shouldn't be possible tbh
  6. Does the level scaling fix work on existing game saves, or do I have to start a new game for it to work?
  7. That's very clearly wrong and not the case, just by looking at OP's screenshots. Under the captain's portrait it says "3" but I count 13 soldiers on deck when boarding. https://steamuserimages-a.akamaihd.net/ugc/936064627081528283/6FD0AFB56964D9B8E1277B75845EABBD79060158/ https://steamuserimages-a.akamaihd.net/ugc/936064627081528603/16CC387C5B57D6599E5E849B68EB02A8B036BD07/
  8. So I started a new playthrough with level scaling activated only upwards because I found the previous one a little too easy after a certain point in the game, but I haven't noticed any difference at all in the difficulty of the fights... Is the setting even working at all? Is there a way to tell? I've found this post on reddit talking about the same issue as well: https://www.reddit.com/r/projecteternity/comments/8j6gw7
  9. I don't have this problem. Playing POTD on beta, started a new game today and the stats are fine.
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