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shadowbunker

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Everything posted by shadowbunker

  1. Just put visible encounters like Chrono trigger or the recent ni no kuni 2. (Hi autocorrect, it's "ni no kuni", not "no no kuni") It has been a thing for many years. And they should still be counted as random encounters, given that they are randomly generated using predefined mob-combination sets. Juking random mobs on the world map has been fun to me across several games.
  2. 1.Totally agree2.Ppl said goldpact armor is 7-hit and Dot still counts, do I need proper kill speed or avoid Dot(?)
  3. It is not robotic if you pick your Paladin group based on RP/personal feelings over subclass bonus. For example I easily ruled out Bleak Walker, because I want my character stay nice.
  4. Okay, acc = 0, def = 0. We got 50-100 of 0-100 for hit conversion, so its 0.5*0.15= 0.075 Now acc = 50, def = 0. We got 0-50 of 0-100 for hit conversion, so its 0.5*0.15 = same 0.075 Whats wrong with your mats? He's talking about the case where acc-def difference shots through 50 and into the hit values zone... The point should be: Are we going to achieve that, and with what team compositions
  5. "Hit to crit is kinda worthless for a high-acc build" >>Why? If it's still 1d100 + acc - def, 51-100 hit zone is not affected by good acc, It should be the 0-50 miss/graze zone diminishing when 101+ crit zone grows? At least that's what I think the formula is...
  6. Since Paladins have Focus Aura which gives +5 to Accuracy and FoD gives +10 Accuracy Bonus I would say we don't need to put points in Perception here, which we would want for Monk/Barb combo. So I would put points into Might and Dexterity. And Probably I would take Intellect for 5% Duration per point which is imo very good for Bleak/Berserker and it also increase radius of Carnage. For Bleak/Soul Blade I would not bother with intellect as you mostly just use one-time active abilities, like FOD and SA and only Brand is really what you want to keep going. While on Zerker you want to keep Frenzy going to not waste time recasting it. New joiner here, I don't really understand the whole thing about "Let's balance out the increased accuracy so we get miss like usual again"...Especially when people says Might is additive bonus now & soulblade needs the attacks to land for focus again? Sorry, I don't really follow what you are saying. If you ask if it's worth to put points into Percpetion I'd say depends on Class. Also when min-maxing you want to take into consideration things like buffs and later gear. Putting points into stat so early game you have advantage but later you could have offset that with buffs/spells/auras/gear bonuses is not good for optimizing character in long run. For example if you can get 99 Accuracy in late game with just abilities + gear and 10 Perception then points you put into Perception could have been put into Dex or Might which are always useful even with added bonuses. This is of course just theory crafting. We don't know till we beat 100% game and find all gear and fight all fights. Of course game just came out and I have not finished it yet by any margin so above is just my thinking. You can do balance build for first run if you are not sure how it will be late game. 14 Might, 14 Dex, 14 Perception etc etc. Thanks for the explanation, maybe it's me scared by those wiki's rough description on accuracy, but I can't really accept attacks with cost like FoD to miss...if its added accuracy + other sources can mostly secure a hit, then perception isn't a concern to me. Now I come to think of it, its flat acc bonus isn't great at high levels...
  7. Since Paladins have Focus Aura which gives +5 to Accuracy and FoD gives +10 Accuracy Bonus I would say we don't need to put points in Perception here, which we would want for Monk/Barb combo. So I would put points into Might and Dexterity. And Probably I would take Intellect for 5% Duration per point which is imo very good for Bleak/Berserker and it also increase radius of Carnage. For Bleak/Soul Blade I would not bother with intellect as you mostly just use one-time active abilities, like FOD and SA and only Brand is really what you want to keep going. While on Zerker you want to keep Frenzy going to not waste time recasting it. New joiner here, I don't really understand the whole thing about "Let's balance out the increased accuracy so we get miss like usual again"...Especially when people says Might is additive bonus now & soulblade needs the attacks to land for focus again?
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