Everything posted by Morpten
-
[Bug/Oversight][Location][Quest] Door to The Hanging Sepulchers still closed after going back to The Sacred Stair taking the Door exit
Morpten replied to Morpten's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Just making sure this doesn't go unnoticed once again.
-
[Location] Pathing issues in various locations (Cont.)
Morpten replied to Morpten's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
- [UI/HUD][Combat][Gameplay] Temporarily invisible opponents still trackable via action/ability icon
Morpten replied to Morpten's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Just making sure this doesn't go unnoticed once again.- [Location] Pathing issues in various locations (Cont.)
Morpten replied to Morpten's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)- [Expert Mode] Companion relationship meta-information/feedback still showing w/ Expert Mode enabled
Morpten replied to Morpten's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Just making sure this doesn't go unnoticed again.- [Bug][Stealth UI] Instances of "broken" vision cones, Pt. 3
Morpten replied to Morpten's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)- [Bug/Oversight][Location][Quest] Door to The Hanging Sepulchers still closed after going back to The Sacred Stair taking the Door exit
Morpten replied to Morpten's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Just making sure this doesn't go unnoticed once again.- [UI/HUD][Combat][Gameplay] Temporarily invisible opponents still trackable via action/ability icon
Morpten replied to Morpten's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Just making sure this doesn't go unnoticed again.- [Location] Pathing issues in various locations (Cont.)
Morpten replied to Morpten's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)- [UI/Menues] Inconsistencies of various degrees, Pt. 4
Morpten replied to Morpten's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)- [Location] Pathing issues in various locations (Cont.)
Morpten replied to Morpten's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)- [Bug][Stealth UI] Instances of "broken" vision cones, Pt. 3
Morpten replied to Morpten's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Another case of both a missing vision cone and awareness radius, this time on Rinco in Port Maje Harbor:- [Location] Pathing issues in various locations (Cont.)
Morpten replied to Morpten's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)- [Expert Mode] Companion relationship meta-information/feedback still showing w/ Expert Mode enabled
Morpten replied to Morpten's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Just making sure this doesn't go unnoticed one more time.- [UI/HUD][Combat][Gameplay] Temporarily invisible opponents still trackable via action/ability icon
Morpten replied to Morpten's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Just making sure this doesn't go unnoticed one more time.- [Bug/Oversight][Location][Quest] Door to The Hanging Sepulchers still closed after going back to The Sacred Stair taking the Door exit
Morpten replied to Morpten's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Just making sure this doesn't go unnoticed again.- [Bug/Oversight][NPC Behaviour] Lack of/inappropriate reaction towards combat in crowded areas
Morpten replied to Morpten's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Just making sure this doesn't go unnoticed again.- [Expert Mode] Companion relationship meta-information/feedback still showing w/ Expert Mode enabled
Morpten replied to Morpten's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Just making sure this doesn't go unnoticed.- [UI/HUD][Combat][Gameplay] Temporarily invisible opponents still trackable via action/ability icon
Morpten replied to Morpten's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Just making sure this doesn't go unnoticed.- [Bug][CYOA Scripted Interaction] Indicator suggesting "character is too far away" when that's not the case, Pt. 2
Morpten replied to Morpten's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Just making sure this doesn't go unnoticed again.- [Bug/Oversight][Location][Quest] Door to The Hanging Sepulchers still closed after going back to The Sacred Stair taking the Door exit
Morpten replied to Morpten's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Just making sure this doesn't go unnoticed one more time.- [Bug][Location][Quest] NPCs not removed at Bardatto Estate indoor entry/exit point after scripted cutscene
Morpten replied to Morpten's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Just making sure this doesn't go unnoticed again.- [UI/Menues] Inconsistencies of various degrees, Pt. 4
Morpten replied to Morpten's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)The video should be self-explanatory. Also of note that the game didn't remember the order of the party members from before getting on the ship and leaving Neketaka (Eder - Xoti - Aloth- Serafen). It did remember which of the companions I had in the party last but placed them in exact reverse order (Serafen - Aloth - Xoti - Eder) for the encounter with Elewys (first one after leaving Neketaka).- [Bug][Stealth UI] Instances of "broken" vision cones, Pt. 3
Morpten replied to Morpten's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)This Crazed Zealot (part of the group of cannibals in the Temple of Tangaloa Ruins) for some reason has no vision cone as well: Same location, and Giordu Red-Handed still has a vision cone but it's a fair way off from where it's supposed to be:- [Location][Geometry] Sandswept Ruins: Non-traversable spot despite being shown as traversable
- [UI/HUD][Combat][Gameplay] Temporarily invisible opponents still trackable via action/ability icon
Account
Navigation
Search
Configure browser push notifications
Chrome (Android)
- Tap the lock icon next to the address bar.
- Tap Permissions → Notifications.
- Adjust your preference.
Chrome (Desktop)
- Click the padlock icon in the address bar.
- Select Site settings.
- Find Notifications and adjust your preference.
Safari (iOS 16.4+)
- Ensure the site is installed via Add to Home Screen.
- Open Settings App → Notifications.
- Find your app name and adjust your preference.
Safari (macOS)
- Go to Safari → Preferences.
- Click the Websites tab.
- Select Notifications in the sidebar.
- Find this website and adjust your preference.
Edge (Android)
- Tap the lock icon next to the address bar.
- Tap Permissions.
- Find Notifications and adjust your preference.
Edge (Desktop)
- Click the padlock icon in the address bar.
- Click Permissions for this site.
- Find Notifications and adjust your preference.
Firefox (Android)
- Go to Settings → Site permissions.
- Tap Notifications.
- Find this site in the list and adjust your preference.
Firefox (Desktop)
- Open Firefox Settings.
- Search for Notifications.
- Find this site in the list and adjust your preference.