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Alkera

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Everything posted by Alkera

  1. There are clear weaknesses in the study. They do not take into account how much campaign funding through companies and external organizations influence the vote in some countries. They also don't take into account the power of lobbyism in certain countries. That is why countries like the US got a way too high score, even though there are strong indications that campaign funding and lobbyism works to cause the rich to have way more political power than the poor.
  2. Have been playing in a quite slow D&D campaign since 3rd Edition was new, and now have a character that is Bard 6, Fighter 4, Virtuoso 7. Yes, it is very far from a powerful build, but a lot of fun as a backup character that can work as enchanter mage, healer, support mage, frontline fighter (!) and information gatherer. With feats, skills and a lot of multiclassing I don't really feel that classes limit the players. Actually, most classless systems seem to lead to people building characters according to just a few archetypes anyway, except that they can sound a bit more snobbish about their creativity...
  3. Keep writing, but stick to IP's you create. You blasphemed Star Wars!!!! <{POST_SNAPBACK}> You mean like the Planescape setting..? <{POST_SNAPBACK}> Be careful with irony... It seldom goes through to the one you point it at... BTW, I can understand why Star Wars fans are upset with MCA's writing. It is against nature to have a multilayered and ambigious story when it comes to Star Wars. Characters that aren't obvious clich
  4. To me the Star Wars films represent simplified and quite clich
  5. I don't post much on any forums these days, but I still try and read up on the games that I am interested in. I don't love every post and every poster on the Obsidian boards that there is one thing here that I find really superior to the Bioware forums. If someone disagrees with the outlines that we see from the designers, they are still taken seriously as posters here. As long as they stay civil and cosntructive, that is. On the Bioware NWN boards... ? Well I have tried to take part there several times and each time any constructive criticism is shouted down by the board fanatics and the moderators. Of course the designers are often right in what they think, but thoughts from people on the outside is one of the main reasons for having a discussion forum during game development, isn't it? I do not look forward to going back to Bioboards and being told that NWN itself was perfect in all its design choices and that all my opinions don't count for anything because I am neither a game designer nor a mod creator... To give an old example: I used to post during NWN development pushing for an optional pause-in-play to be decided by the module creator. In my little opinion I stayed civil and constructive. The feelin was though that since the original plans didn't include p-in-p it was something that a lot of the fans wanted to strangle me for even mentioning - especially as they claimed that it would ruin their multiplaying. Supported by the fan mob a Bioware spokesman told us dissenters off, without even bothering to look at what our suggestion actually meant. As a result I left those boards mildly disgusted, and later on felt a minor evil delight when the game in the end included a simplified pause-in-play, included in a lot less elegant way than what we had proposed... I have later peeked into the Bioboards off and on, and always felt the same vibes staring back at me: Bioware reps and mods who take criticism as insults, and a fan crowd who back them in every way. Also a special in crowd of modmaking peeps who try to make sure that mere mortals understand that no opnion is worth anything if it isn't backed by a "name in the community". Mind you, this feel of mine might be truly unfair, as I have not read a majority of the NWN related threads on those boards. Still. If a forum deals with a game in development it has to be open for questioning of as good as any planned feature in the game, as well as for any relevant suggestion. Of course people are allowed to say so if they agree with the developers' plans, but the more neutral moderators stay in the matter, the more constructive the environment becomes. Obsidian has started well in this respect, echoing the original feel of the BIS boards. Other forums sometimes seem to go for a format where designers give out a little bit of info and fans sit and praise it all - while shouting at anyone who doesn't 'oooh' and 'aaah' in the right places. That just ends up being an interactive advert, and I have no interest whatsoever in taking part in something like that. So, I would love to see some sort of NWN2 part of this forum, especially if it is possible to see the designers interacting with it as well... The Bioware forum is the better interactive advert, I agree with Atari about that. But it would surprise me if it is better constructive idea pool for the game...
  6. Male (and feminist ) as I am, I still wonder if you should not take your own advice here about petty attitudes... You teased, she teased back and now you are making yourself look stupid. On topic though, I never saw the Fallouts as great examples of roleplaying games. To me they were a bit too repetitive, and with a bit clucnky storytelling and shallow NPCs. Decent character development, but quite limiting gameplay. And in fact way too easy, the way turnbased combat and quests were implemented. But of course I would never name the Diablos RPGs at all. I would just name them boring. And the Fallouts on the other hand were still fun enough to try a few different character builds in.
  7. I played through both Fallouts a couple of times, just to see how much changed if I tried other characters and tactics. And... no. OK games, but not much more than that. In order to enjoy the second route through I set strict limitations on myself (not allowed to steal, lie to people or use guns...) but still ended up being just another ok experience. Mostly because of the one dimensional characters and the repetitive gameplay. (As I could solve balancing issues by just not allowing myself to do things that made it too easy.) The idea of the Fallout world is interesting. And the special character building system shows a lot of promise.
  8. KOTOR might not have been the best game ever, but with the talents at Obisidian the weak points of it should easily be remedied. After all, KOTOR was according to me, the best Bioware have made besides BG2. And, honestly, in which ways were those Fallout games that wonderful? Boring and shallow characters, repetitive combat, and horrible balancing don't great games make. I don't hope that this is KOTOR2 as I am not that fond of the Star Wars universe, but it would have the great side effect of a probable big hit that would help give Obisidan a strong position for the future. And which setting is used is so much less important than how it is used.
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