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Vastus

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Everything posted by Vastus

  1. Here's a guide: https://forums.obsidian.net/topic/97149-tutorial-watercolor-portraits-in-the-gimp/ Thanks a lot, now I can make a watercolor version! When my lunch break starts that is...
  2. So I've never done this before, but how do I make a watercolor version of a portrait? I got one I'd like to use in the right dimensions for _lg and _sm ones, but no watercolor versions.
  3. From what I've seen from Cohh's stream it's mostly Perception that's important in conversations in terms of attributes, outside of that there is more of a reliance on the skills (especially passive ones) for conversation options.
  4. https://www.reddit.com/r/projecteternity/comments/8gpyta/ive_created_a_pillars_of_eternity_2_character/ Here, this might be helpful, someone created an excel doc where you can choose Class, Race, Background etc. For stats remember that with all stats at 10 before Race/Origin modifiers you have 15 points left.
  5. The Watershaper subclass exclusive to Tekehu is looking like a top-tier one. The free water/ice spells at different power levels are nice like Chill Fog, but the real kicker is that his water/ice AoE spells (such as Chill Fog, Blizzard, etc.) do not have friendly fire . That makes him really attractive for an AoE blaster, he's definitely getting a spot in my party.
  6. The early abilities all seem good enough for strong multiclasses, the strength of the high level abilities seems to vary a bit. Ranger for example doesn't seem to get anything too interesting (Twinned Shot seems cool but costs 3 of your resource so it isn't that impressive I'd say). I was quite surprised by the Druid abilities though, a single class will have access to the Frenzy Wildstrike [Element] abilities as well as strong summons and revives. Wizards that do not intend to wade into melee will generally be better as a single class as well, there's some pretty damn strong high level spells. I'm slightly curious about Citzal's Armoury (if that was the name), I wonder if it will allow single class melee Wizards to stand up to multiclass melee Wizards. Overall there is some interesting stuff at the higher levels for most classes, I'm pretty happy with it.
  7. 'Lesser sneak attack' isn't a thing this time around, AFAIK Oh yeah, they changed the advantages and disadvantages of Priests didn't they. Forgot all about that.
  8. I played a Priest of Skaen in the first game and I was thinking of making him a Priest/Rogue this time if Lesser Sneak Attack and Sneak Attack stack, I wanted a bit more focus on the backstabbing rather than the casting so this seems like a good way to do it.
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