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Constentin Lévine

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Everything posted by Constentin Lévine

  1. Following the topic about Swift Flurry divine weapons, I found another magic trick. With this set of weapon, it is possible to proc a deadly crit chain at distance and with spells : Main hand : Mohora Tanga (Red Flag Flying) off hand : Azure Blade (Wrong place, Wrong Time) About the trick, Wrong Place, Wrong Time interrupt on hit (25% chance) with everything since their is at less 3 allies within 2m and if the target is further than 2m of their allies. It is also a melee attack and it is vs Fortitude (and benefit from the +10acc from the enchantment, restricted to Azure Blade attacks). There is also 25% chance to cause another Wrong Place attack on Wrong Place hit. When this effect crit, there is 33% chance to proc Swift Flurry (and 25% chance to proc HbD) and then a Mohora Tanga attack on the target(s), no matter their distance. Then, Mohora can also crit and proc in cascade Red Flag Flying (melee), that can proc a Mohora Tanga attack with Swift Flurry/HbD. The blue line is the distance between Birta (in red on the screenshot) and my Chanter-Monk. Birta has been hit by a chant, that have proc Wrong Place, Wrong Time >> Swift Flurry/HbD (main hand attack, Mohora) >> Red Flag Flying deadly chain>> more over than 930 damage. That can be really efficient with some pulsing spells (venombloom : 3rolls per pulse ; 2venombloom : 6 rolls per 3s) and with many enemies dispersed. This is a Effort-Like trick involving Swift Flurry instead of Avenging Storm (Hemorrhaging dont trigger Swift Flurry since even if it is a Melee attack from a weapon, that can crit (but the afflictions can, they are only status effects and not an attack by themselves). * Without Red Flag chain and other Mohora exploits, Azure Blade is a good weapon for MC Monk-caster, adding to the spells a possible main hand attack , so, many possibilities that make the monk part of pure caster build a more interesting presence. Of course, Wrong Place, like Red Flag Flying, proc Avenging Storm, and effects from gloves (melee weapon hit or crit effects), or also Enervating Blow, Spell Disruption, etc. From spells, if the Wrong Place Attack crit, that can refound a phrase for Skald (this is why I tested the synergy with a chanter-monk).
  2. Yes, both weapons with the full attack gain +20acc, but the Red Flag Flying attack dont. I tried with, in main hand, Frostfall ! Encroached Frost (10% chance to frozen enemy on crit) work only on Frostfall attack, and Dispersed Suffering is a Frostfall Attack. Encroaching Frost is also a melee weapon attack (not Dispersed Suffering as AoE). Because Dispersed Suffering proc often with SF/Red Flag crit-chain, it is not rare that the enemies around began Frozen. When this last effect crit, Swift Flurry can proc, That mean Swift Flurry in AoE (of course really random AoE but it is fun). Here, the 3 enemies in the Swift Flurry list are not in my character range, they have been crit by Dispersed Suffering (vs will) and then by Encroached Frost (vs fortitude, melee), and again then, Swift Flurry (Frostfall), twice for birta and the Rauatai, and 3 times for the musician!
  3. My best try with debonaire (and a cipher in the party with Ringleader) was multiclassed with Priest of Woedica (the powerful Writ are not foe only, and even if that break the charm, Barb of Condemnation / Divine Mark work very well since the malus is not a separate roll). Only for the main attack, I dont think Red Flag will benefit from FoD.
  4. I'm agree with you, debonaire are weird by concept : you have to use in first the charm ability (or whispers of treason) to get +50acc on your next hit (not graze) against him, and that's it, the charm effect is removed. Ok you can crit with pure DoT spells o the target, but some need you to be confused (Cleansing Flame) and most of affliction are also foe only. Assassin are great because the whole chain benefit from Assassinate acc bonus while invisible, even without Vanishing Strike. The Red Flag Flying proc on any Mohora crit, from abilities (swift flurry is an ability, like WotW) and auto-attack.
  5. If you attack with only Mohora Tanga as single weapon, you can see in the log that many time the chain is broken by hit or graze from Red Flag. But since the triggered Mohora SF/HbD attack can also chain crit, the list is not over on the combat log. My guess is when so much chain proc without any issue for the game , it simply shut down. For the moment my game didnt crash when dual wielding Mohora (in offhand), for this reason I think.
  6. Yes, or rather have Hauani get an immunity to destroy attack? I think because the effect of Disintegrate is basically different than the others : that trigger not on kill like Essence Interrupter or on hit vs Near Death like some others, but on unconsious (that dont come from the attacker but from the target). I spoke about Essence Interrupter to "demonstrate" the possibility to stack different Destroy effects.
  7. By the way @dgray62, I tried this night the returned healing part for what you are planning : that look like only the damage taken by the target give back some health (so no 15% of 3000 damage, like for Focus generation).
  8. I tried in the past a Paladin-Druid for this reason, and I used the Shea's War Staff as weapon (the Frightened Attack from Venombloom is melee and Combat Casting give concentration on scoring melee crit, with a 15% hit-to-crit chance from Channeled Strike). Of course I didnt use skelies (multiclassed paladin). I named this paladin "submulticlass" a Fleuriste (florist). Sadly other druid spells and paladin goodies dont really synergize but as tank this character was good (+20defl. from the Staff modal, Deep Faith etc) and other allies in the venombloom range was protected by Purge of Toxins /Liberating Exhortation. Because he was a source of damage for enemies, they always came at range, to take more damage from Inspired Beacon, and Inspired Triumph proc often with this paladin. Brilliant with this character was fun, for spamming Venombloom (5 or 6 proc per 3s)! Edit : If there was not so many poison immune in the game, then a whole party of Paladin-floral-druid should be very funny.
  9. This is the difference between acc and Fortitude you have to look (Red Flag crit). If an enemy have 120 fort. and your acc is 120, then the crit chain , if happen, should be short. So with debuffs (FF >-10, might aff. from a weapon >-10, Devotion for the Faithful (stack with might aff. from weapon only) >-8) lets say 92 fort. Devotion for the Faithful also hit you, so you have 130acc. Here, your chain-crit have env. 0% chance to crash the game, and even with Entropy, it is still viable. Dualwield Mohorain offhand is a good solution, whatever the classe used : each Swift Flurry attack can cause a Red Flag crit chain when in Mohora is in main hand/solo handed. But in the case of Votary, because you can have only +12acc as active and +5 as passive (aware), it is more easy to chain crit low-fortitude enemies without shutdown the game, than a cipher/wizard/ranger Monk can do. But even without any buff, for any classes, it is important to not have +100acc vs the enemy fortitude. Then, if you attack everyone excepted the weakest enemies, even with good acc it is nice. I had some fright with my "well-prepared" rogue-monk because even if I attacked only the enemies with average-good fort., a weak Pirate have missed my character and triggered a full attack .. Fortunately the chain-crit only cause a lag. But my point is to not attacking anyone with solo/dual Mohora set, to keep the control on the situation. So in my concern, I m using this weapon only on "full-dps" character, contrarly to a tanky one that I dont really take attention, I carefully strike and move (Flagelant Path is free when cancelled before the attack on impact).
  10. Other nice synergy : a soul-blade should be able to spam Soul Annihilation with full focus. The swift flurry attack can give back the focus for an amount largely sup to the enemy health, and because of the lash + the new +10 focus max on kill, it is easy to chain kill the mobs. The Sanguine Greatsword is the most adapted : the modal work for the SA damage calculation and because of the -17acc / Mohora Tanga (-27 acc with the modal, so -7 with Borrowed Instinct) the game dont crash. With the cipher's spells it is easy to lower the fortitude and be able to chain-crit enemies with Swift Flurry. This is theoric, I will try this today. Edit : that didnt work as intended, in first neither HbD & SF give more damage to the SA proc (since HbD proc before the attack I took a look). In second, the SF proc with the SA attack doesnt generate focus, contrarly to regular attack + SF. In third, the focus is generate in function to the enemy health (I dealed 800 damage to an enemy, with 200 focus back (their health)). However, these weapons generate a lot of focus per hit.
  11. Not avenging storm to blame, but the high acc/crit conversion that make the chain to an infinite loop.. Entropy or Debonaire can cause an endless crit-chain too, but because of Boltcatcher / HbD that deal damage in the same time that the Red Flag Flying proc, their 100%crit convertion fade. Avenging Storm & Swift Flurry proc after, so they dont stop the chain. So in most of the case the game crash, it is because there is +100 acc vs enemy fortitude with every rolls, or +50 but with entropy (or debonaire) 100%hit to crit. If there is only +99 (or +49 in the second case) then the chain have a chance to find a way to end, and the game to not crash. Edit : I realize that Entropy and Debonaire are basically a +50acc on hit 😮
  12. No that dont work, the Scales of Justice is not a melee attack, only a status effect. I dont know why some effects are like that (melee, ranged, AoE etc) and others are not. I tested Oathbreaker's End for an other reason : if you import another O'sE and upgrade each weapon with Found Guilty for the first and Found Innocent for the second, you can apply 2 DoT on the enemy, and he will trigger both effect on dead. The only particular thing I found with this weapon. You can try every effects with Avenging Storm : only them they are "attack" proc AS. not the pure status effects (like Storm Blade, shock damage on crit from Aldris's Captain Blade, it is only a status effect et dont proc a lightning from AS).
  13. The mine with ranged weapon+Mohora have not yet crashed the game ( however he one-strike more enemies but dont one shot every time). Really enjoyable to play, especially with Xefa Empirical Explication + Avenging Storm. Solo handing Mohora is good for powerful bosses 🙂
  14. I made some test and I think the only way to avoid the game to crash on Entropy/ Debonaire-Mohora is , and rightly because that can arrest the crit-chain when break off the charm or the entropy (damage), to wear Boltcacher or to have Heartbeat Drumming (if Monk). The hundred/thousand of damage are coming from Swift Flurry or Avenging Storm and are equivalent to a regular Ranger-Monk with high acc. In other way, for most of the fight the Mohora wearer could be look like an SC Seraphen Cipher, where each action can mean a reset.
  15. Ah yes, I misunderstood, you are right. Of course there is the pet (amonita I think) that can charm enemies on hit, or the shield that confuse on crit, and charm when confusion attack also crit, but it is tedious. And the trinket, the chain of the rightful autorithy -- but per rest, and 2 weapons with dominate/charm on vessel, also per rest. so it is not good for full package persperctive. That is truly devastating when the first target is under a prevent-death effect, because I suspect there is not bounce when the target is die (but I'm not sure). I tried few days ago with my riposte build (env. 300 deflection vs disengagement) Kitchen Stove (with the 2 bounces upgrade.) and Mohora, and 5m far away the target I disengaged, an ogre have taken 40 Deep Wounds in 1s. 😮
  16. Actually you can, without Swift Flurry but with Avenging Storm. Contrarly to Boltcatcher that proc and interrupt the 100% crit-converted chain (like HbD), Avenging Storm trigger after (like Swift Flurry). My confused debonaire just crash the game so that work correctely 😏 In this sense an SC druid with Entropy+Avenging Storm can also make some ravages.
  17. The solution is the great Inspiration Confused ! While confused, hostile "abilities" work on anybody, and the whole chain of Red-Flag have the debonaire 100% crit-conversion — until a hit from Heartbeat Drumming break the chain (as active ability, SF happen after the chain), or a graze. Here, without HbD. My game didnt crash because of a graze. Here, HbD (Coeur Trépidant in the list) stop the chain-convertion. So, it is possible to proc a driving-flight-like chain with Mortar for example, but also a Corona of the Soul chain, a Magran's Wrath chain, a Meteoric chain etc.. at the condition to hit with the second weapon (Mohora) the charmed enemy. Of course, these AoE in chain will kill the debonaire-monk if he is not under BDD (or Rekvu mantle for fire AoE). For Mortar, the party have to be behind the monk, the bounces always hit in the target direction. While confused, it is also possible to chain-crit a summon under BDD, like a many-lives skelly or a ward, with poor defenses, with a Ranger-Monk for example. Driving Flight always bounce to another target behind the first one, so like for the debonaire with Mortar, the party have to stay in retreat for the safety. With a confused Ranger-Monk (Arcane Blaster with modal, Mohora Tanga), any boss can be chain-striked.
  18. I edited the post : Hounding (Wicked Beast) have an hidden +10acc, and Hemorrhaging (Effort) cant crit (but the afflictions can). I'm going, today, to try the Skald interraction (even if I am skeptical).
  19. I think the Disintegrate on-kill effect work even if another destroy effect kill the target : with 2 Essence Interrupter, each with one different upgrade, both on-kill effects are applied (2 creatures spawn). Both effects destroy the target. I mean the Disintegrate effect should be applied anyway.
  20. About Cipher focus generation, you dont generate focus against charmed, dominated or friendly target with Soul Whip (or Beguiler). This is important to know especially when there is only one enemy (for example I usually charm (intellect weakness) the Giant Cave Grub to fight him, but then I cant generate focus anymore..)
  21. With an Assassin, the Red Flag chain get the +25acc bonus (proc before the main attack) on stealth! That can help to make more %damage from Gambit. I tried some other weapons (Sanguine Greatsword, etc) with a debonnaire but without chain-succes. (only Red Flag is vs hostile target only)
  22. I tried and, as intended, it is very powerful. Against high deflection / fortitude enemies, target a friendly skelly or other weak summon under BDD work very fine : my monk with Hand Mortar- Mahora tanga proc a very long bouncing chain-crit on enemies. That work perfectely with Driving flight, however it is not possible to cast Marked Prey on the skelly. I think it is possible to chain-crit summon and then chain-strike Belranga with Eccea's Arcane Blaster / Driving Flight with this technic : the attack from the modal is auto-hit and proc with at less a graze from the first raw pistol attack. On top, the fire DoT stack with themself!
  23. Or activate Avenging Storm to allow the game to crash. By the way, the Seal without int-might-other multiplier (like legendary), are dealing 4-6 raw damage /reflex per 1s for 5s in a medium AoE (like Dire Blessing or Chillfog). If Chilling Grave can crash the game with 12 skellies, I dont know how the game can manage a chain-crit from Mahora with the Weyc's Wand (and Driving Flight).. I will make a try.
  24. At the condition you crit with the Weyc's Wand attacks triggered by every Red Flag crit : seals are like Venombloom, Nature's Terror or Chillfog, you can make the ground as a deadly trap with 200 Seals if you can manage that (or if the game can 😮)

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