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The Outer Worlds won't launch on Steam
How much say does Obsidian have over exclusivity deals when they own the IP rights to the game? Wouldn't owning the rights give you more control in the matter?
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The Outer Worlds won't launch on Steam
They had the chance to do something great with Kickstarter. Instead we got mediocre POE. Tyranny should have had POE's budget. Though I guess they don't own that IP. But Tyranny really should have been the IP they created over generic POE.
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What is Epic selling that devs want?
Nah. Publishers just like money. So when Epic offered cash, well screw the consumer.
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Would still buy if Epic Games Store Exclusive
No. I'm not going to support exclusivity on the PC as I don't want to be party to whatever the normalization of exclusivity on PC brings. This is why the 4 hour DLC has superseded the 30 hour expansion pack. People let publishers normalize DLC more than a decade ago.
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The Outer Worlds won't launch on Steam
Sales due to damaged reputation maybe, but Epic has probably paid them enough to be in the black even with 0 sales. The only way to stop the cancer of exclusivity growing on PC is to not support exclusive games. Fortnite must be making them a ton of cash if they're able to pay for these many exclusives.
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The Outer Worlds won't launch on Steam
Just logging in to say that this will be the first Obsidian game that I won't be buying. Well apart from that tank one or whatever. Also I'll just leave this here: https://www.theguardian.com/technology/2016/mar/04/microsoft-monopolise-pc-games-development-epic-games-gears-of-war
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Why cant I tell Xoti/Teheku that the gods are fake?
on JE Sawyer's blog, he makes it sounds like they have all sorts of docs written down about Eora and how everything works; likely this is the sort of stuff that Chris would have been a part of. We only get a fraction of it, and JE Sawyer recently apologized on his blog about one specific confusion because the original cut of Deadfire had an explanation, but they had cut it because at the time they didn't think it was necessary, and all of them had been so immersed in the lore that they thought it was self-evident. So I wouldn't blame a lack of Chris Avellone here because I would gather a lot has already been written down and just not revealed to us in game or in novellas. I would blame some hasty editorial choices at most. So why not patch said content in? To me this sounds like 'the dog ate my homework'. Why would you cut something from a main quest line that already has very sparse dialog? How do you know it "already" had sparse dialogue? For all we know it could've been a 30 minute monologue before they cut it. I know that the main quest line in Deadfire has very sparse dialog because I have played through it twice, and can confirm that it has indeed very sparse dialog. Almost as if the main quest line is only 5% of the game. {Why would you cut something} {from a main quest line that already has very sparse dialog}? The first section there is where I talk about the cut content. The 2nd part is where I talk about the main quest line having sparse dialog. So sparse that it left main quest line talking bits so underwhelming and lacking. "{Why would you cut something} {from a main quest line that already has very sparse dialog}?" Yes. What your saying is that, *when they cut the line*, it had spare dialogue. And we don't know *what* the dialogue was like *when they cut the line*. Because we've never seen what the dialogue was like *when they cut the line*. We've only seen it *after* the cut, when it was sparse. We know the cut *MADE* it sparser; we don't know if it "already had very sparse dialogue". It's possible it only has sparse dialogue *because the line was cut*. You need to up your reading comprehension friend. I'm talking about how short and lacking in dialog the main quest is. So why cut something from a main quest that already is so short, contradicts previously established lore, and as Sawyer admits, ends up confusing people? No one is saying that what was cut is sparse.
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Ending was my favorite part of the game
FecklessFool replied to NCR75's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)The only reason that comes to mind to keep chasing Eothas is because Berath (+ the other gods) asks you to try and reason with him: you might have recovered your soul, but the chime that she can use to control/destroy you is still there and not complying to that last request means death/suffering at her hand. IIRC it's Eothas that frees the Watcher from Berath's influence after the last talk with him, so before then you're stll in her grasp. Basically, it's just a matter of self preservation. Yeah, but she clearly had other options. Not just the Watcher. As evidenced if you say no at the start. So why is Berath so dumb that they don't send any backup plans? What if the Watcher drowned during the storm? What is their contingency then? Oh right, nothing would change and the game's main story would play out essentially the same just without the watcher being a feckless fool. Dumb ? really? I personally , always felt like Berath well..wasn't ok...but...compared to the others Gods who were going bipolére about stopping him or killing him...and accusing each others...she seemed so zen about it . That's like Hades being zen knowing the underworld is about to get new design interior and be all Barbie pink..it's so very very weird . So maybe the ending doesn't touch them ..or the effect will take so long...she know there is no point in spazzing in front of the inevitable.. Or she always had a plan.... Or she is welcoming this..'ending' ... But more likely is that she's dumb because all the gods who show up in this game can be called dumb.
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Ending was my favorite part of the game
FecklessFool replied to NCR75's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)The only reason that comes to mind to keep chasing Eothas is because Berath (+ the other gods) asks you to try and reason with him: you might have recovered your soul, but the chime that she can use to control/destroy you is still there and not complying to that last request means death/suffering at her hand. IIRC it's Eothas that frees the Watcher from Berath's influence after the last talk with him, so before then you're stll in her grasp. Basically, it's just a matter of self preservation. Yeah, but she clearly had other options. Not just the Watcher. As evidenced if you say no at the start. So why is Berath so dumb that they don't send any backup plans? What if the Watcher drowned during the storm? What is their contingency then? Oh right, nothing would change and the game's main story would play out essentially the same just without the watcher being a feckless fool.
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Why cant I tell Xoti/Teheku that the gods are fake?
on JE Sawyer's blog, he makes it sounds like they have all sorts of docs written down about Eora and how everything works; likely this is the sort of stuff that Chris would have been a part of. We only get a fraction of it, and JE Sawyer recently apologized on his blog about one specific confusion because the original cut of Deadfire had an explanation, but they had cut it because at the time they didn't think it was necessary, and all of them had been so immersed in the lore that they thought it was self-evident. So I wouldn't blame a lack of Chris Avellone here because I would gather a lot has already been written down and just not revealed to us in game or in novellas. I would blame some hasty editorial choices at most. So why not patch said content in? To me this sounds like 'the dog ate my homework'. Why would you cut something from a main quest line that already has very sparse dialog? How do you know it "already" had sparse dialogue? For all we know it could've been a 30 minute monologue before they cut it. I know that the main quest line in Deadfire has very sparse dialog because I have played through it twice, and can confirm that it has indeed very sparse dialog. Almost as if the main quest line is only 5% of the game. {Why would you cut something} {from a main quest line that already has very sparse dialog}? The first section there is where I talk about the cut content. The 2nd part is where I talk about the main quest line having sparse dialog. So sparse that it left main quest line talking bits so underwhelming and lacking.
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Why cant I tell Xoti/Teheku that the gods are fake?
on JE Sawyer's blog, he makes it sounds like they have all sorts of docs written down about Eora and how everything works; likely this is the sort of stuff that Chris would have been a part of. We only get a fraction of it, and JE Sawyer recently apologized on his blog about one specific confusion because the original cut of Deadfire had an explanation, but they had cut it because at the time they didn't think it was necessary, and all of them had been so immersed in the lore that they thought it was self-evident. So I wouldn't blame a lack of Chris Avellone here because I would gather a lot has already been written down and just not revealed to us in game or in novellas. I would blame some hasty editorial choices at most. So why not patch said content in? To me this sounds like 'the dog ate my homework'. Why would you cut something from a main quest line that already has very sparse dialog?
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For those who've beat it, what are your thoughts?
FecklessFool replied to Verde's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)I like it, but as a Sid Meier's Pirates! RPG. They should have just dropped the main story and polished the factions and naval stuff. Like have other ships actually attack each other and not just the Caed Nua. Pirates ignoring merchant vessels to seek out certain death is weird. The main story is poop, and they managed to make an even worse main story than POE. Though I'm more against the execution of the main story as with POE. The plot can work, but the execution is just horrible.
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Why cant I tell Xoti/Teheku that the gods are fake?
Fake as in manufactured, but for all sakes and purposes, they are gods and it's not like you're going to go out there and right a wrong considering that the games never let you do anything about this info. And it's not much of a wrong you have to right considering that the Engwithans offed themselves to do it and not some other group of people. Which makes them pretty lame if you think about it. "Oh no there are no gods now we must commit mass suicide because, well just because." It also makes Iovara a super lamer. Big whoop Iovara, just bow down to the new world order. You've already lost this fight and there is no way to win. At all.
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So how does Principi (major ending spoilers)
FecklessFool replied to Verde's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)Nah, I'm pretty sure you got all of your soul back if you told it you wanted it back.
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anyone else think we should have been able to become a god?
FecklessFool replied to kinghulk's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)I don't think the Watcher should be able to become a god. Kill gods by taking down their servers sure, but becoming one would be tough because how many souls would they need to do that. Though if they made it so they could somehow absorb the Engwithan souls that make up whatever god and channel that into a god making device, that would work for me.