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Stardusk78

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Everything posted by Stardusk78

  1. It seems people really like turn based in POE. That's fine but I could imagine a future title with turned based only POE and that WOULD SUCK. I just hope they fix the affliction bugs and do not alienate the original player base.
  2. Well, if that is the case, it still does not invalidate the argument that the balancing issues between the two are probably too massive to tackle.
  3. Let me say at the outset that I have nothing against turn-based games; I thoroughly enjoy DOS and DOS 2, however, this is not what this post is about. POE was conceived and developed on the very basic concept of pause and play, which is, by its very nature, fundamentally different from turn-based. Look at duration; in turn-based, such as DOS 2, negative and positive effects are based on, logically, turns. It makes sense. In pause and play, duration is based on basic time units. This is just to cite one example among many that would naturally lead to a clash of visions and more importantly, implementation. The prominent Affliction Bug, which remains to this day, as we wait on the patch to fix it, seems to be highly correlated with the emergence of turn-based mode. Whatever ambitions Obsidian might have had, and one can well laud them for it, turn-based was an unnecessary diversion of resources that could have been funneled into the base game by improving pause and play game-play , stability and all other aspects of the core game. To the best of my knowledge, very few people of the most devoted player-base actually cared excessively for turn-based in POE, which won us all over via pause and play, not turn-based. I sincerely hope in the future, IF there is a POE future that turn-based is avoided as an unnecessary distraction from the core game.
  4. There was a thread reporting a bug with Afflictions that could not be suppressed. I know that Obsidian did eventually reply and stated they found the cause but has an ETA on a patch including a fix for it been included?
  5. Small update: Gaun has been done for a while but there are recurring problems with the NPC progression table that make it not register with Xoti, meaning the PC can play a priest of Gaun fine but not the major NPC. Eventually I hope to fix this. For the time being I will likely be moving on to Skaen and possibly release the two around the same time.
  6. Well, I tested it in the ship, hobbled myself with druid spells and tried to suppress it with the priest spell and nothing happened.
  7. Weren't you the first one to point it out? as in Suppress Affliction not working? How did you get it to work?
  8. I mean I could make a video of some sort but if they cannot find it, it might be unsolvable.
  9. I can confirm that with out without mods that suppress affliction and other abilities that do similar things do not work; hobbled and sickened a friendly intentionally and suppress affliction does nothing. Huge shame...
  10. That is the old version. It has been fixed in subsequent versions. Download the latest version and it should be fine.
  11. I recently uploaded the priest of Eothas for my Dynamic Priests mod; it might interest you. https://www.nexusmods.com/pillarsofeternity2/mods/287
  12. Good news Gentlemen, Eothas is up and he is more fun than ever; critically because of this Affliction bug, some of his most potent abilities may not work but that is on Obsidian's end and I hope they fix that. https://www.nexusmods.com/pillarsofeternity2/mods/287?tab=files
  13. It is particularly annoying to me; as many people know I am actively working on a mod improving priests and I spent hours yesterday thinking my mod was screwing things up but it turns out this bug is real. Oh well. If you have ANY pull I would be very appreciative if you could contact them to accelerate the bug fixing process.
  14. So I am not imagining that none of the suppressing abilities are working right now? When did this bug enter the game? I don't remember it ever being there.
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