I'm not a hardcore/habitual POTD player, but battlemage was an enjoyable build to play. I built a Battlemage around Dexterity, Perception, and Intellect, originally intending to use a summoned 2-hander. However, these seem to be bad, excepting perhaps the Martial Lance. By lvl 12, I had switched to dual-wielding Modwyn and the Gravecaller from Crookspur. This potentially lost me dps since knockdowns are primary attack but the advantage was that knockdown always was ready before a big attack from a boss. Program AI behavior so that your PC casts Llengrath's Displacement, Llengrath's Safeguard (apparently the two Llengrath spells stack deflection bonus), Ironskin, and Citzal's Martial Prowess in the endgame. Then program disciplined strikes. All of this takes basically 4 seconds and then you program to charge into battle. This would be tedious without the AI behavior programmer but it goes off seemlessly in reality! My cumulative recovery and action speed for the 1h weapons at this point could be brought down to less than 2s per swing, because I also had quick switch and started combat using the pistol from RDC that buffs recovery, plus Modwyn seems to stack up action speed bonuses. I was in full plate and had an armor rating of around 15-18. This battlemage was extremely good at killing all spellcasters and only went down twice. At the end of the game, my total damage was around 80k and I had been knocked out 2x. Aloth (single-class Wizard) had damage of 90k but had gone down 8x even though I also programmed him to buff defenses using the same spells and he had the good grimoires (Ningauth, Concelhaut, Arkemyr). I had to micromanage Aloth not to hurt the party and constantly to get good spellcasts.